Do you still have this? I grabbed tips48's original source and am looking to bring it up to date but it would be quicker to just update a 1.4.5 :)
I assumed the example code in your OP was complete, I'm just an idiot as it's not self-explanatory to me, sorry. :(
I guess I'm not following, from what I see I'm doing everything you did in your initial post and uncommenting everything necessary to spawn the...
I thought uncommenting those lines would allow the spawn via skeleton egg (per your initial post)?
I can't get a modded skeleton to spawn. :( Here's my code; package com.phondeux.skeletonwizards; import java.io.File; import...
I'm using that, but I check to see if it's a zombie or skeleton to make sure i'm not trying to make entities whom aren't wearing anything drop...
I'm using the following to grab a mob on death to adjust their drops; public void onEntityDeath(EntityDeathEvent event) {...
I'm looking for a login announcer, so that when a player logs in they are told that X# players have logged in for the past 24hrs and Y# have...
I'm trying to create a plugin that teleports players when they step through a custom gate. This works, however when a player steps into a gate at...
I wish you would have filmed the demo in the daytime so I could actually see something instead only hearing your narration and an explosion.
Oh god, I had no idea that even existed! Thank you!
I wrote a custom portal plugin for my server, they're very simple and useful. [IMG] I would like to add to them the ability to have mobs get...
Ahh, thanks, worked perfectly!
That worked flawlessly, thank you! Some of Java is very easy for me but some of it just goes right over my head. How do you remove an entry? For...
plugin.getConfig().getStringList("gates.names").add(args[1]); plugin.saveConfig();Why doesn't this save anything? Basically what i'm trying to...
Lighting is client side. You can set it server-side but then you need to send a chunk update packet to any player seeing it. You can find more...
Is this single-player or multiplayer? The other thread mentioned issues with getting this to work in multiplayer.
Thank you!
I have multiple worlds and I want my custom gate code to stop if the gate on the far side will be created in a Town in which the player doesn't...
I would check to make sure a player isn't null before sending.
Separate names with a comma.