Less? How does that even make sense? Even if it would help, I couldn't ask all my players to fiddle around with their launcher settings. Update:...
So I'm not sure if I'm the only person experiencing this, but as soon as I try to spawn a single firework, the client starts a lagfest like never...
Negative value?
Hmm, it doesn't seem to work properly in all cases. I'm using it in the nether, and there is at least one spot where a 1x1 lava pile actually gets...
bergerkiller Aight, thanks for the clarification. Another question: I have lots of lighting erros in an existing world, if I run something like...
A few MC versions ago, I really liked to use the unload delay and async saving. It seemed to improve things on my server. Now for some time you...
What is the current status of async chunk saving? Is it still in NoLagg? Is it still needed? I remember back in the days of 1.8.1 or so, this...
Thanks for the input! Doesn't sound too elegant, but if I can figure out which half I'm in it should do the trick. I'm really wondering if the...
So I see that there have been modifications to the Chest/Inventory classes, and now if there is a double-chest and I do .getInventory() on one of...
Pr07o7yp3 Because you didn't configure the plugin properly...
phanaticd Set everything to false in the config except item stacking? Or just use CB++... bergerkiller Well I figured out how the built in...
bergerkiller All I could find now is stuff in the SimplePluginManager like a useTimings boolean, and the use of a TimedRegisteredListener in case...
Wasn't there some commit or something to bukkit recently that sounded like it would add an option to measure execution time of events for plugins?...
With the new vanish API it would be very easy to make a plugin that hides a player for another player if he is at least X blocks away, and shows...
bergerkiller I do trust you in that you test the features for more than just quick 2 minutes ;).. But still, nobody is perfect, and I think for...
Suggestion: Check if all the fields exist and do have their expected names/types right at startup, and give a meaningful error message. Maybe even...
Won't high rates still crash the client?
bergerkiller Why check every 100 milliseconds if there is something to compress? A blocking queue would, as the name suggests, block the thread...
Wouldn't it be best to remodel that class so it will not poll the queue and sleep if empty, but rather use a BlockingQueue and no sleep at all?
mrgreaper to my understanding you can disable all features but the item stacking in the config... ;)
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