I am curious if there is a gitHub as well, me and a few buddies want to try this out and will get it working for latest bukkit to do so. We wanna...
Wow, I can't believe I didn't see this plugin sooner... This looks so amazing. I gotta give you all props for this. I am so close to opening a new...
Pro, think its working here too... that was quick for just coming back lol.
Everything mentioned in there is client side stuff... I don't see how a server plugin could mess with that. There is in fact one up there! I...
I don't think he thinks anyone is having a go at him... you gotta read through the thread one full time. Some people do some STUPID things and say...
Personally for your amount of players you need to wait in between prunes a LOT longer haha. Cause it has to cycle through a TON of chunks with...
I think it would be possible if there was an exception from 2 different things happening at once during the save. However the save shouldn't...
Chunk persistence saves chunks into RAM for longer than normal. If you are running RAMDisk then this will have no effect... or a funky effect...
How much RAM your server got? How many players rough estimate were on at the time. And around what was your pruning and keeping time for chunks?
Agreed, this plans on becoming. As Lex said as long as it doesn't cost more processing time than it is worth. A full suite for mob spawn...
Seems like it has to do with the AutoSave plugin writing to the file.
Hmm, this isn't happening for me and I'm running 740. Hopefully LexManos has the answers hehe. Its being updated as we speak.
96kb per chunk on the low end, with no entities. So yes this will take up a lot of RAM if used on a lot of chunks... but if you have the RAM to...
This is being added as we speak. After some testing this will basically do a few things.... Have a config file line that you can change how long...
Up to you :P Its all your code I simply inverted a few things and removed some unnecessary bits. Funny thing is though that last night my server...
But to have it constantly loading chunks, even when not needed. Defeats the purpose of the plugin right? Or am I not understanding you?
This is an amazing idea, you did all the leg work but I am pretty sure I got a functioning plugin that just does the opposite of what you have it...
Yea, I am torn... totally wanna throw this in there but would hate to ruin some really nice structures :P personally... let it crater dirt, and...
Yea... also when upgrading to 1.5 we had like 5000 animals on spawn on top of me. But I was flying and didn't see them haha. So if you are laggin...
I believe in Lex's version the command /setskill NAME all 5 would work as I remember setting them all to 0 was functioning. However the best way...
Separate names with a comma.