Status Update I've been devoting a LOT of time to the Dungeonator the past two weekends. Weekend #1 was exclusively repair work. Minecraft...
chrisman0091 Make sure your craftbukkit file is called craftbukkit.jar
Updated! Fixed the load issue, built against CraftBukkit 1.2.5-R4 (#2222). Download No other fixes or improvements. Let me know if you run into...
Not dead or gone, I've just been busy (and lately I've been putting my free time into the Dungeonator plugin). I'll try to sort out Crafty this...
[media]
If you're interested in checking out a PREVIEW build of 0.0.4 and possibly building some rooms/widgets, send me a PM.
Widget progress: Widget editor: new, save, load, multiple sizes, hinting Node editor: new, add, remove, move, autotarget, save, load Generation:...
A (boring) 2x1x2 room set in the generator! [IMG] This is a bigger deal than it might look. This feature took about 12 solid hours of coding...
Test of the Room Set feature in the editor: [media]
Dungeonator is not directly multiverse compatible at the moment. It overrides the default world.
@glasimonix By default, Windows hides the file extension for known file types, so it's likely that when you see the filename "craftbukkit", it's...
@cjc343 Thanks for the kind words! Let me know if you have any difficulty with the conversion.
@phrstbrn If you identify any features missing from HSP, don't hesitate to let morganm and/or myself know. I've told morganm that I'm willing to...
@cjc343 @MSTrus @Strebelschneck @phrstbrn @Juze @dystopialand @morganm I've been in communication with morganm, creator of an advanced fork (well...
@HSAR Yes, I've been trying to be a little more rigorous about making progress every day or two. I had a ridiculously busy fall and will have a...
While playing around with some procedural generation (possibly for use in the top and bottom layers of the Dungeonator), I accidentally the world:...
@nicholasntp you can check the BlockState via: if(theBlockState instanceof Sign) If that returns false, the block isn't a sign. And yes, double...
You're probably using PEX. There's a compatibility issue between PEX and SpawnControl at the moment.
The AMT functioning in the generator: [IMG] Bonus pic. This is what happens when an uncaught exception occurs in the generator:...
@Strebelschneck 1.0.1? Is that the snapshot?
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