Perhaps the client always shows itself. Perhaps the sever only tells other clients that you disconnected, not yourself.
Organisation is crucial to communication. Also, descriptive titles are descriptive. Are receipts generated by some sort of "buy item event", or...
Even if you're not going to maintain it, why not? If someone wanted to pick it up and develop it further, it would be a different starting point...
A decentralised one could be where two servers connect and listen for all chest events for the chest. Then the info for these events is sent over...
Oh, so just sharing the "world" directory? It would likely be rather large and slow for a Bukkit plugin to do this. I wouls suggest something such...
Father Of Time Is this any different than just hosting a bunch of proxies that all point towards the same server? At least that's what packet...
It is not/will never be possible without a mod unless Mojang adds support for it or support for servers installing mods on the client. The former...
With a Player though, isn't it just a reference to an existing instance, whereas with a String, isn't a new instance created for every get/set? Or...
Download the latest API, remove the old API from your project's build path, add the new API, fix any errors if there are any, and if there are...
Somewhat depends on what form the source is in. Basically, create a new project and name it whateverso you wish. Then, rightclick on it in the...
Why not a Hashmap<Player,PPlayer>? If player doesn't work, you could always use a Hashmap<String,PPlayer>, but it would be uglyish. public final...
With vanilla client, not possible. With SpoutPlugin AND Spoutcraft (which is a client mod, which breaks your restrictions) it is quite easy, and...
How would one go about saving to a "location online"? Dumping the files onto an online storage location? That's not really the purview of a...
bergerkiller But isn't that just the point of an API? Yes, Craftbukkit may be slow, by necessity as a wrapper around vanilla, but if you code to...
Not to suggest that Bukkit is not, but is Craftbukkit not subject to great change, pretty much every MC update? What about consolidating all of...
Everything should have permission nodes, because, why not? There could always be a hypothetical situation in which it was wanted. Say some sort of...
That looks as though it merely adds another (potentially useful) event. I'm looking to tell Craftbukkit to push a block as if via piston.
Then you're denying others the chance to use your plugin on server software other than Craftbukkit, without a reason.
You don't have to cancel it. How about public void onPlayerJoin (PlayerJoinEvent event) event.setJoinMessage(""); return true; }...
Usually in Java, methods do not start with a capital. Would if (player.getDisplayName() == "myname"){ Fix the issue? But regardless, the other...
Separate names with a comma.