Actually when you define the permission you choose wether to default to op.
IKR! :cool: :P I'm wondering though, a thing that has annoyed me with some plugins is that if you're op you get all permissions by default, even...
@khamseen_air @RGadelha @Celtic Minstrel Version 0.4 is up and working :D
@cuddleswifkitenz I'll change the name but I don't see why you can't... when you download the file usually you choose the location and the name....
@Celtic Minstrel Yeh I thought that would be wisest. I'll try to work on it tomorrow.
Ok it should work, although it's op only now. Version 0.4 will have Permissions support, what do you guys think is the best way of implementing...
I apologize for my absence, apparantly the website decided to stop sending me e-mails about replies. I have been on in September though I did not...
The event isn't cancellable and I haven't had the time to search for a backway. :(
Yeh sorry I haven't been very active and didn't know that, had a hunch though.
I think BukkitContrib gives you that possibility.
In your PlayerListener you should have a constructor that takes a parameter of your plugin's main class's type. private somePlugin pluginInstance...
No, not at the moment. Ok, then I will look into it. I don't want to create a DB because this is supposed to be a lightweight plugin.
Already answered... but originally I thought he meant without any type of block there aside from air.
Does WorldGuard even have painting protection? 'Cause I haven't seen it, but I don't use it that much so I might be wrong. Thanks for letting me...
ChunkLoad or ChunkUnload would be my choice.
Make a public HashMap<string, boolean> in your main class where the string is the player's name and the boolean is wether his steps should modify...
Ohh, right, forgot that entirely. I'll have it up in a moment.
That looks good but maybe you should use a logical OR (||) and a single if check instead of 6 if checks.
I had the same thought when coding in C# XNA, but in my opinion the best way to do this is to create a method in a class called equals and instead...
Worked for me, just check the config if you have useSneak then you have to be sneaking when you scroll.
Separate names with a comma.