Sorry for the long delay. It's enabled. #Minecraft server properties #Mon Mar 17 22:29:45 CDT 2014 generator-settings= op-permission-level=4...
This isn't technically a Bukkit issue - I've tried the most recent versions of the standard server as well as the Spigot server, and they all have...
Are job-based permissions supposed to be compatible with PermissionsEx? I have my jobsConfig.yml configured like it is apparently supposed to be...
You can enable this if you configure Towny correctly. Tell it to remove signs when someone does a /plot clear, and it will kill the Lockette...
He means people are placing locked chests all over the place. If you use Towny you can deny lockette use outside of towns and then have towny...
We can't legally distribute old versions, but you can use MCNostalgia to downgrade from a vanilla copy of minecraft. (No modifications at all.)
There's an RB? R6 is for MC 1.1. There is no 1.2.3 RB. -- But that's beside the real point, which is a good one.
I agree with you for the most part, but I think 1.1 R6 is as stable as it's going to get unless we wait even longer for a stable 1.2.2 release.
I just want to mention here that I'm pretty sure the performance problems many have with this plugin is not actually the plugin's fault. I have...
I understand that, though I've rarely seen cases where a parent node just plucks a bunch of random and unrelated nodes together. My guess is that...
It sounds to me like PEX now enforces the old standard of * tags then. Which means "nocheat.checks.*" would be identical to your defined...
Is there anything we need to know about these dev versions? Just bug fixes/rewriting or are there any new nodes we can use?
How exactly are your permissions handled? They're based on SuperPerms permissions, no? I realize you dislike PEX for some reason (and I'd admit it...
"SuperPerms" is bukkit's built-in permissions system. Permissions 2/3 is simply no longer supported and is unlikely to ever add native SuperPerms...
Good luck. The author has stated in the OP that he has abandoned this for a new Towny-like project.
Running the Spout version on the updated Spout works on my server. Since it simply hooks into the Spout API, it's mostly just waiting for Spout to...
Definitely still being kicked. Main culprit is when trying to use the CommandBook '/rocket'.
Well, primarily what I said. In towns, the Mayor (and maybe any assistants?) should be able to break any sign. This helps clear out old buildings...
Seems to based on just a couple tests. Time will tell. Still might be nice to have an option that lets town owners break locks in their towns....
Using OpenInv 1.4.5, chest protections seem to work again. It also fixed a bug that was keeping chests stuck in the open animation so the two are...
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