LaxWasHere I have no idea if it'll work right, but I recompiled for 1.4.4 <Edit by Moderator: Redacted mediafire url>
All's well that ends well :)
Not sure, I just imported and used them with no problem :/ Are there any more details you can give? Anything out of the ordinary with the project?
There's actually another way to do spawn and shoot an arrow entity, but I'm not sure if I'll have time to get it all laid out today >< I can...
have you tried this? player.getItemInHand().setType(Material.AIR);
If you are trying to shoot an arrow at an entity as if shot from another entity, you can use CraftBukkit's EntityArrow. Here I'm assuming the...
I did almost exactly this with Torched, except that was torches and checked for light on the block first. I can make a modified version in a few...
Yeah I've tried to do some work with beacons, and played with the TileEntityBeacon class as well, and have had next to no luck getting anything...
Not sure where player.getDirection() is coming from, I don't see that as part of the Bukkit API. Either way, something like this should work....
Sadly I haven't :( I've tried half a dozen ways and they all end up with some sort of exception ><
Sadly this throws an IllegalArgumentException, which seems to be the big problem when trying to do something like this :(
I have an idea for how to do this that involves metadata, lemme try it out and see if it works :)
Is there an easy way to spawn a custom class that way? Currently the plugin makes an entire entity, with lots of custom info, then when the spawn...
Actually, it's using World.addEntity(entity). A lot of the original nms stuff was written by azazad when he first made the plugin. I've added some...
I'm going to try and remake that plugin. I could decompile it, but I'm just going to do it from scratch. Hopefully will have something in the...
If the players are the keys to the HashMap, HashSet<Player> playerList = new HashSet<Player>(); playerList.addAll(hashMapThing.keySet());
I've been developing Turrets for the past month or so, and a problem that has been around since the very beginning is that sometimes (or for some...
Awesome, thanks coldandtired, what an awesome plugin :D And thanks for the source too, even more awesome ^_^
No problem :) And no worries on the donation, it's just good to know when people are enjoying a plugin you made :) niamheyface So a quick update...
Sorry for abandoning this after making the question, busy busy. ChrisixStudios Thanks for the reply :) Source for that would be totally awesome,...
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