So when pressing Q, would the item be thrown like a normal enderperal? Or would the player only be able to teleport a few blocks? Should...
I think I'm gonna pass, but for others, do you want to have a recipe? If so, what should it be?
When I was into Bukkit, I wrote a Google Doc called Bukkit Coding For Dummies. Since I'm not trying to step away from Bukkit to move to Sponge,...
So I guess Bukkit was working with Mojang in February of 2012, and officially joined Bukkit in June of 2012. That's the forum post I was trying to...
I thought I had remembered something being mentioned in some video with the Bukkit staff. Minecon 2012 perhaps? Yep, here's a video: [media]...
Haha, good point. I was just trying to find every reason that someone wouldn't want to play a Bukkit adventure map.
I'm working on concepts at the moment. The things that you can do with this are really neat.
I've had an idea for a while to make an open world adventure map in Bukkit. I've come up with some concepts with redstone, and have been able to...
Last change, and then I'll let it go.
Hmm, well thanks for your help so far! Anybody else have any other suggestions? EDIT by Moderator: merged posts, please use the edit button...
Didn't work. Also tried loc.getBlock().getState().setData(new FlowerPot(null)); Got a null pointer exception, and also tried adding...
pot.setContents requires a MaterialData parameter, not a Material parameter. rfsantos1996 Still unable to get this working. Any ideas? EDIT by...
Thanks, I'll mess around with these a bit. In the mean time, if anyone just knows how to do it, I could still use the help. Edit: This is what...
All I want to do is set a block to an empty flower pot. new Location(world, x, y, z).getBlock().setType(Material.FLOWER_POT); This sets the...
Currently, this is just a project for School, but I'm hoping to greatly expand off of this, and create a full guide to creating Bukkit plugins....
I believe Json API could do this for you. http://dev.bukkit.org/bukkit-plugins/jsonapi/ The folks above me also gave some pretty helpful resources.
There are a couple of ways you can do this. The two ways I can think of, are with a plugin that communicates with your PHP server, or by querying...
and I'm saying that if the IP got changed, the user would just have to re-login to update the .log file. Also, I'm pretty sure discussion on...
Well, it could be made where the IP is changed, then the player would just have to /login again. Also, if the player logged into a public...
If you're still needing this, I can do it for you real quick. Should (in theory) be really simple to do.
Separate names with a comma.