@MaTaMoR_ you're using it in your radius parameter.
put EventHandler annotation above ALL event methods, not just the first one.
@Signatured I would suggest using a runnable, as that may cause quite some lag.
@DaanSander returning breaks the loop AFAIK
@MordorKing78 check if the event isn't cancelled or hook into the worldguard api and check if they are in a pvp zone.
@nongman1 you aren't generating the config, use saveConfig() or saveDefaultConfig() in your onEnable.
@spiroulis how are you saving the locations in the config?
@amaranone download the JDK and build with it.
@pie_flavor Oh, well then, that was a nice reference then :p
@pie_flavor that was the right answer though...
@NicksTheBoss just a side note, you could put the "event.setFormat(format);" under the bracket of the last elseif staement and remove the other...
@PauleFaule do you have any stacktraces?
are you casting the shooter to a projectile?
@PauleFaule don't loop through the inventory, loop through the contents of the inventory.
@Bowan you're returning if the entity is an arrow...
Listen to CreatureSpawnEvent
Check if entity is wolf
check if SpawnCause is Egg
I'm not sure if it can go higher than the max.
@toxiccoke are you registering them in your plugin.yml?
Separate names with a comma.