Set them to flying, cancel sneaking?
also, this is the only pseudorelevant thing in the google results that isn't just the jd for DoubleChestInventory
fuk yo shit I'll bump what I want :P
But the thing is, DoubleChestInventory is a thing (at least, it is now, 3.5 years later)
space witch, the witch of space
welp, I'll always miss you, amaranth :(
no shit :P
Why are you making a constructor for your main class...
Well of course you can >_>
EDIT: sry if that sounded mean, didn't realise OP was asking basically that
Oh, I'm sorry, I didn't realize we were obligated to help you.
People here are giving you all the references you should need to be able to do...
RareKey isn't a variable in the scope of the event listener (and pls 2 follow naming conventions kthx)
He was just saying that you should probably know java before attempting to do bukkit plugins...
I *think* packets are fine to do async, but don't quote me on that
That literally made no sense
No, it's up to you to read the docs and understand them for yourself. We're just here to give pointers when people get stuck.
(Well, at least,...
Read the docs youlself :)
EntityDamageByEntity, set an upward velocity on the player that got hit, and a bukkitrunnable to make an explosion at their location a bit later
Separate names with a comma.