WorldGuard listens to the event on priority high, and cancels it there.
I am going to assume that's where your issue is, as I am not 100% sure...
Would like more code, so we can have more of an idea what you're doing.
So, you're wanting it by, 3-4 days?
You realise a plugin that large, and that isn't paid work to be created, you'd be lucky to get it in a few...
At least the spigot community will catch anything that gets approved over there, in no time at all.
Safe to say, BukkitDev is screwed now anyway.
For checking, but it would still set it to whatever slot it's checking.
More or less yeah.
Make a int, starting at 10, add to it each time you add a item, and for the next time, set the next item slot to that int.
I want to see this happen.
This is why we try and NOT make circles in minecraft.
Never the less, hope this is sorted out soon :)
xXBeLkAXx Trying to modify the inventory of a dead player probably wasn't the best idea, when they respawn however, it's all good.
Glad to see...
Try it in the playerrespawnevent, instead of death event.
Fired when a single block placement action of a player triggers the creation of multiple blocks(e.g. placing a bed block). The block returned by...
Try PlayerRespawnEvent ?
bigteddy98 Why do the following mobs simply act normally, instead of doing the normal pet following thing?
Slime, Magma Cube, Squid, Spider...
You'll be missed, thanks for all you have done for us!
Wow, shell shocked by this..
But never the less, you guys have done a amazing job getting this far!
Kudos to you guys!
So, you just want to copy mineplex.
mkezar Declare the world you are using, as a string.
AnimatedBallEntityEffect.. is.. just amazing.....
Best bet is by checking PlayerInteract event, check if it's clicking a block, cancel, remove the item and spawn the mob accordingly. (then apply...
Separate names with a comma.