I would assume a player damage event, check the cause to see if it's equal to fishing rod?
He asked what program you are using to edit your code, not your bukkit version.
So the players name is the name of the crafted chest?
Elaborate more please
This may not be as efficient for you, but get the block locations for all the 'doors', or colored wool, and if the player is on the team just send...
It's not a code error
Nvm, stupid question. Figured it out
Cammeritz You had other formatting issues.
Your formatting in the plugin.yml was a bit weird.
I may be wrong, but I think you should get in the habit of using names instead of ids since minecraft will be eliminating ids.
Most people that I would code plugins for don't have that mental capacity.
Listen for a player interact event (or something along the lines), check if the player is in arraylist, if they are then apply the...
Ah, thats a lot easier. Thank you!
Hmm. Is there any type of method that can stop the enabling of the plugin?
I know I can do the if statement on all methods, but...
Ok thanks. And what do think the best way to disable the plugin would be? Check the boolean on all my methods and continue if it's...
@Gater12 When the server starts the plugin checks the pastebin file, if it says false, the plugin does not enable, if it says true, it enables.
So basically I'm wondering if its possible to have your plugin check a pastebin file on startup. The pastebin will either contain true or false....
Basically, I'm sending the server a couple of fake blocks via sendBlockChange. However, I want to cancel the event of them breaking it, since it's...
Read the thread
I believe that the args.length part is wrong. The first part of the command does not count as an argument, so check if args.length == 1
Separate names with a comma.