Plugin category: MISC Suggested name: Maybe "ForWhomTheBellTolls"? ;-) A bit about me: I'm a minecraft player and server owner since middle of 2011 who runs a machine with Spout for a growing bunch of friends (nearly 10 ppl by now). MC proved to be a great way to spent time with them as I moved like 280mi to go to university and don't see them everyday ;-). What I want: From the start my pals and I built villages and towns to make a home in our Minecraft worlds including chappels / churches. And ever since we miss church bells striking every (Minecraft) hour. So this is about creating a plugin that turns jukeboxes into timed soundemitters playing a short .wav, .ogg or whatever with a bell sound. Or at least a "Ding Dong" in chat ( ), 'cause the great question about this is: >> Is it possible? How far dows sound travel in Minecraft? Anything further than a single chunk? Ideas for commands: /churchbells add to right-click a jukebox the church bell role, and /churchbell remove to undo this Ideas for permissions: Something like churchbell.create and chruchbell.remove for controlling how can and cannot set up some bells. Willing to pay up to: $5-$10 would be in the pot When I'd like it by: When it's done. I'm not in a hurry as I'm just . Similar plugin requests: None that I know of. Devs who might be interested in this: romobomo
If you wanted sound, this would have to be client-side as-well. However a 'Ding-Dong' in the chat in whatever color is easy and possible with Bukkit's Scheduler. But honestly it would get annoying.
Thanks for your reply. I forgot to mention that we have Spout and, of course, are using the Spoutcraft client aswell (just might add that to clearify that point). Therefor I guess client-side sound wouldn't be a hassle (as mcMMO / BCMusic e.g. is doing it aswell). I guess the breaking point for this idea will be how far the sound will reach ingame ... :-/
Not a breaking point at all, I'll do it. Shoot me a .wav file with the sound you wanna use for the bell ([email protected]), then give me a little while to make it.
Of course his users would have to install this wav in a Bukkit accessible directory, or is there a way to do this with spout? Or DOES bukkit have some taboo methods I didn't know about that allow the implementations of sound...?
Spout kinda acts like valve's source engine where it will download files from the server to the client. This is how i think romobomo is going to do it.