[REQ] Quantity/boss mobs

Discussion in 'Archived: Plugin Requests' started by Celeress, Dec 4, 2011.

?

Does this sound like a INTERESTING plugin/idea?

  1. Yes

    3 vote(s)
    100.0%
  2. No

    0 vote(s)
    0.0%
  1. Offline

    Celeress

    Plugin Catagory: [RPG] [FUN] [GEN]

    Suggested name: Quantity/boss mobs

    A bit about me: I'm working on my server and am in kind of a hole :/ I've searched bukkit for a couple main key words, mobs, spawn, bosses, stuff like that, checked out just about every one that came up in the search, and found absoulatly NOTHING like this requested plugin. (well.. advanced mobs is kind of like, half of this request :/) What i want to use this plugin for are like dungeons.. player made dungeons, not generated or anything, they will include things like traps, mobs, mazes, puzzles, parkour, stuff like that, and at the end i was thinking about using a chest plugin for daily prizes for completing the dungeon but a room before that would be like.. a boss room.

    Ideas for commands: /qm ?
    for a list of commands and help for them..
    /qm spawner (bosses name)
    to change a spawner to that boss mob
    /qm link (lever/button etc.) (spawner name)
    to link redstone into the spawner for things like walking into the room.. so theres not 20 bosses.
    /qm boss new (name) (mob type) (hp) (special attacks) (size) etc.
    to make boss mobs in-game

    Ideas for permissions: qm.spawner.create
    qm.spawner.destroy
    qm.command.link
    qm.boss.create
    qm.boss.remove

    Willing to pay up to: I'm not exactly sure about this... If the plugin comes out right how its explained maybe somewhere between $1-$10 (or more) or just complete credit to whoever makes it on my server and community i'm part of :/

    When i'ed like it by: Not trying to rush ANYONE who tries to make this but i would like it ASAP but still.. take your time :D

    Similar plugin requests: None

    Devs who might be interested in this: I don't really know any devs but uh.. anyone who is good with mobs?

    Extra info: The reason it is called Quantity/boss mobs (feel free to change the name whoever decides to make it.. or not) is to spawn a certain amount of mobs that YOU create, by giving them special abilities such as a squid calling down lightning etc. This is kind of like mob arenas bosses just without the arena. Like i said earlier, i want a plugin that will be easy to create mobs and possibly hook them up to spawners,
    example:
    1: Type whatever commands/edit config to make a boss
    2: place a mob spawner down
    3: type whatever other command to make THAT spawner spawn that certain boss (which is why names would whelp)
    4: edit the spawner, like choose how many of that boss i want to spawn when activated
    5: activate by hooking up redstone to it, with a lever or button etc.

    This plugin can be tweaked.. ALOT to get some other aspect, but what I am mainly requesting is a simple/easy to use plugin that will allow the creation of bosses and the option to hook the bosses up to spawners and redstone. This would actually be like a combination of 3 different plugins.
    TheTennessees "Advanced mobs"
    Garbagemules "Mob arena" and
    Bandless55s "Redstone Spawning"

    Easy to edit "advanced" mobs from TheTennesses plugin
    Garbagemules mobs "boss" aspect from mob arena
    and bandless55s redstone wiring hooked up to a spawner

    Contact info:
    Email: [email protected]
    Skype: CZuley
    Minecraft IGN: Celeress
    My server ip: Duskcraft.dyndns.info

    It would be GREATLY APPRECIATED to whoever decides to make this plugin!

    Just saying it again.. pretty much mob arenas bosses just without the arena, easier to create, and redstone wiring/spawner support for endless possibilities :D
     
  2. Offline

    kalez

    I'm pretty sure resizing a mob isn't possible, so if you want something big it would have to be probably a giant or a ghast, but if you added configurable health to that request, and possibly using the Boss Health bar that the black dragon has, you could make anything a boss, even if it is just a spider, or maybe a creeper that can continually blow up and only dies from you attacking him, etc. Anything along those lines would be more doable I would think.

    Edit: Forgot to say, i support this! i think bosses should be a natural occurance in places like strongholds and nether forts.
     
  3. Offline

    Celeress

    I did read the 3 "READ ME FIRST" posts for this section before i posted, i did see that resizing a mob isn't possible according to them, but, i play on a server, they can spawn magma cubes that are completely HUGE, maybe you cant resize mobs, but i think resizing slime is possible.

    Edit: yeah, and what you just said, the boss health bar, that would also be a great idea, so then players can distinguish normal mobs from bosses.
     
  4. Offline

    kalez

    That is because slimes already come in different sizes :p
     
  5. Offline

    user_43347

    I've worked with mobs for a long time, I might be able to do this once I release the 1.0 of Herobrine.
     
  6. Offline

    Ondechoc

    It would be perfect with a Spout support : we can change the textures of the "bosses" , add a gui or others things :]
     
  7. Offline

    kalez

    If you do spout, please make it optional because i would love this, but we dont use spout. Minecraft needs more bosses!
     

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