Inactive [RPG] Heroes v1.4.6 - Classes, Skills, Experience, Damage System [1.1r4]

Discussion in 'Inactive/Unsupported Plugins' started by Herocraft Coding, Jul 20, 2011.

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    Version 1.2.3
    By: Herocraft Coding (Kainzo, DThielke, RightLegRed, Rigby90, Sleaker and many others)
    Disclaimer: Heroes is still "beta" - if it burns down your house, sleeps with your wife and rides off on the kids - we are not at fault.​
    license by-nc-nd 3.0​

    Introduction to Heroes
    Heroes is a dynamic, flexible and highly configurable class, skill and experience system. Heroes itself is the hub of your players RPG experience, boasting classes, multi-tiered and fully fleshed out. Along with classes, Heroes offers your players a new style of PvP through our well-developed skill system and our weapon + armor restrictions. No longer will your mages have the ability to use diamond swords, your rogues will no longer sneak around in their heavy diamond tunics and most importantly, you can now hurl fireballs and stun your targets. The best part of this? It's your choice how your Heroes is set up, don't want a certain skill, that's fine, you can just remove the skill and be done with it! We're working towards making everything about Heroes configurable.

    What can I do with it?
    With Heroes, you can do almost anything you'd want to do on an RPG server. The main feature is our customizable tiered class system, which offers as much to the server owner as possible. Your Heroes could be totally unique to your server, it could be the reason players play your server over a server with Heroes but a different set up. The same can be said about our skill system, it's unique to any of the other RPG plugins out there. Other plugins dub "Skills" as methods which you level up, this isn't the case with Heroes. Skills are things you can do which are unique to your class. Some of our favorite skills are Fireball, Jump and Port. This is what makes Heroes unique.

    What will you help me with?
    We'll help you with errors. That is where it ends. We will not be supporting your issues with your configuration files unless it's a bug within our code. Heroes is a big plugin and it's taken a few months to develop, we don't want to spend the next few months supporting silly issues rather than developing new and awesome features. Posting in this thread with an issue regarding a YML file will get you ignored. We'll be OK with helping you understand the configuration files, but we will not be fixing them for you.

    Where can I download it?
    You can download the latest recommended build here. You can download only the primary Heroes jar or the primary jar along with all the skills provided in a ZIP archive. Each skill inside the ZIP is enclosed in it's own jar, meaning you can pick and choose what skills you want your server to run. This is so you don't have un-necessary weight on your server.

    Objective:
    • Full encompassing RPG system
    • Level & Advancement based on experience
    • Highly configurable
    • As lightweight as possible
    Features:
    • Classes
      • Permission nodes to set what classes are obtainable for the default user
      • Custom class names
      • 'Parent | Child' optional relationship, (example HEALER -> CLERIC)
      • Configurable inventory restrictions
    • Permitted Skills
      • Skills in the base platform of Heroes
      • All permitted skills start with /skill <skillname>
      • Allows for developers to add in their own code for new skills
      • Adjustable through skills.yml or overwritten in classes.yml
    • Permission Skills
      • Based on the permission-node system, ability to set the level required to learn certain permission-nodes to have a highly configurable system.
      • Does not use the /skill prefix - Permission skills copy the original command exactly.
      • Also works with non-command required Permission nodes (ie. Firelord for special armor abilities for certain classes)
      • Example: herosneak.sneak can be granted to a "Rogue" class at level 10 - so when they reach level 10 - they can now use the ability /sneak
    • Binding Skills
      • Ability to '/bind <skillname>' to an item to right click and use that skill
      • Use '/bind' again to clear the bind and remove the right click ability
      • Currently only works for Permitted-Skills
    • Inventory Restriction
      • Armor & Weapon restrictions based on level and class
      • Configurable in classes.yml [DIAMOND]
    • Levels
      • /level - to show information about the level - comes with a nice interface to show you how much left to obtain the next level.
      • Set a mastery level - once achieved the user may switch to different classes and have their level/skills saved on the mastered class.
      • Configurable curves of exp to make lower levels easier and higher levels harder to get through
      • Optional Health gain per level
      • Configurable loss of exp (0.10 = 10% per death) by current level
    • Exp-Sources
      • SKILL - exp for using a skill
      • CRAFTING - exp for crafting an item
      • MINING - exp for mining blocks
      • KILLING - exp for slaying mobs
      • LOGGING - exp for jacking lumber
      • PVP - exp for PVP
    • Health/Damage
      • Set environmental damage
      • Set monster health/damage
      • Allow bed healing for players to regenerate health in bed!
      • Set player health (works with heart ratios)
      • Set across the broad item damage or override single classes in class.yml
    • Mana
      • /mana - shows the current amount of mana - caps at 100%.
      • Server wide regen of mana - default is 5% mana regen every 5-6 seconds.
      • Configurable mana regen rate
    • Parties
      • EXP-Sharing - on/off
      • PVP - on/off
      • Bonus Exp per extra party member
      • Group-Skills
      • Volatile
    Commands:
    • /hero - the base command for Heroes (also a help tip)
    • /bind - the ability to bind skills to items
    • /level - the ability to see the needed exp to next level
    • /mana - the ability to see mana level
    • /party - the party commands
    Permissions:



    PermissionGrants permission to...
    heroes.classes.*Choose all classes
    heroes.classes.class-name-in-all-lowercaseChoose the specified class
    heroes.resetAllows the user to RESET and go back to default class
    heroes.admin.expSet a player's experience
    heroes.admin.classchangeSet a player's class
    heroes.admin.healthchangeSet a player's health
    heroes.admin.reloadReload configuration files

    SoftDepends:
    • iCo5/Register
    • Permission 3.1+
    • Spout 1.02+
    • External Modules (Link to Guide on how to create soon!)
    Official Skills (open)

    Official Skills
    Absorb - Converts all damage into mana
    Antidote - Cures you of Poisons!
    AssassinsBlade - Your blade applies poisons!
    Backstab - Extra damage when attacking from behind
    Bandage - Bandages the target + Cures Bleeds
    Barrage - Fire a Barrage of Arrows around you.
    Battery - Gives your target mana
    Blackjack - Occasionally stuns your opponent
    Bladegrasp - Blocks incoming melee damage
    Blaze - Sets everyone around you on fire
    Bleed - Causes your target to bleed
    Blink - Teleports you 4-5 blocks
    Bolt - Calls a bolt of thunder down on the target
    Boltstorm - Calls down bolts periodically
    Charge - Charges towards your target
    Confuse - Confuses your target
    Dispel - Removes effects from your target
    Drainsoul - Absorb health from target
    Firearrow - Shoots a burning arrow
    Fireball - Shoots a dangerous ball of fire
    Flameshield - Fire can't hurt you!
    Forcepush - Forces your target backwards
    Gills - Negate drowning damage
    GroupHeal - Heals all party members nearby
    GroupTeleport - Summons your group to your location
    Harmtouch - Deals direct damage to the target
    Hellgate - Teleports you and your nearby party to or from the nether
    Icebolt - Fires a snowball that hurts the player and if they're on fire puts them out
    IcyAura - Periodically damage players around you, and turns the ground they walk on to ice
    Invuln - Grants total damage immunity
    Jump - Launches you into the air
    Layhands - Heals the target to full
    LickWounds - Heals your nearby wolves
    Manaburn - Burns the targets mana
    ManaFreeze - Stops your target regening mana
    ManaShield - Uses your mana as a shield
    Might - Increases party members damage
    Overgrowth - turns a sapling into a tree
    Piggify - Forces your target to ride a pig
    Poison - Poisons the target
    PoisonArrow - Your arrows apply poison!
    Port - Teleports you and your nearby party to the set location!
    Pray - Heals the target
    Pulse - Damages everyone around you
    Recall - saves a location and lets you teleport back to it
    Replenish - Brings your mana back to full
    Reflect - Reflects all the damage done to you back to your target
    Rejuvenate - heal the target over time
    Revive - Teleports the target to their place of death
    Root - Roots your target in place
    Safefall - Stops you from taking fall damage for a short amount of time
    SafefallOther - Stops your target from taking fall damage for a short amount of time
    Shield - Your shield absorbs damage!
    Smite - Direct damage on a player
    Smoke - You completely disappear from view
    Sneak - Hides your nameplate and makes you sneak without holding shift
    Superheat - Your pickaxe becomes superheated
    Summon - Summons a creature to fight by your side
    SummonArrow - Summons you some arrows!
    Summonfood - Summons you food!
    Syphon - Gives your health to the target
    Taunt - Taunts enemies around you
    Telekinesis - Activate levers buttons and other interactable objects from afar!
    Teleport - Teleports you to (roughly) to your party member!
    Track - Locates a player
    UnholyRitual - Target Zombie or Skeleton is sacrificed, necromancer receives mana
    Web - creates webs around the target
    Wolf - Summons and tames a wolf to your side
    XMuteOre - Transmutes ores into more valuable ones
    Public Skills (open)

    Report Issues -> Here

    V 1.2.3 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Fixes to Multiworld
    Fixes to BedHealing
    All 'range' settings have been replaced, use "radius" or "max-distance" depending on the skill. SEE THE FULL CHANGELOG!!
    All Skills can now be given reagent and reagent-cost nodes!
    New Skills - Deconstruct, ChainLightning, Consume, Multibolt!
    The Mark functionality of Recall is now it's own skill!
    Please see the full Changelog for 1.2.3
    Old Changes (open)

    V 1.2.2 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Fixes to Permission-Skills/reload Permissions
    Skills/XP can be turned off on worlds now!
    Updates/Fixes to Skills including new ones!
    SkillSpeed/SkillOne has been deprecated due to performance issues
    Please see the full Changelog for 1.2.2
    V 1.2.0 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Bug-Fixes galore
    Massive Skill changes
    Updated to CB#1060 - Projectile skills/damages updated appropriately
    Added option to easily allow classes all armor/skills/weapons
    Please see the full Changelog for 1.2.0
    V 1.1.4 - Update Skills!!
    Idiot-proofing
    Friendly-fied the default config.yml
    Fixed UnholyRitual
    Auto-Save hero files on levelup
    Save the Hero back to file whenever they level.
    V 1.1.3 - Optional bed healing!
    Added option for beds to heal players a percent of their health
    Added createHealthBar in Messaging, switched to concurrent map
    Fix for possible Hat plugins to function until the inventory stuff gets another overhaul
    Formatting and removed needless persistence variables
    Cleaned up HPlayerListener - pulled bedThread to HeroManager
    Fixed costs not obeying swapMasteryCost correctly
    Changed the target of bolt's dummy event
    V 1.1.2 - PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Converted the class selection process to an interactive command
    More alterations to the Party UI.
    Players with invalid classes stored are now reset.
    Added new command framework and adjusted things accordingly
    Oops, Sorry MAP_0 I didn't mean to overwrite you.
    Fixed the command handler
    Fixed an NPE issue.
    V 1.1.1
    Fixed default fall damage entry in damages.yml and added lava entry
    Improved Who command.
    V 1.1.0
    Draw the map from Right to Left so the Health values are updated first
    Implement PartyUI command, this command gives you the Map Item which is linked to the Party UI
    Copy the default font file from the JAR if one doesn't already exist
    Draw the map from Right to Left so the Health values are updated first
    Remove parties after they are no longer used.
    Basic Map Party UI, some tweaks to be made here and there.
    V 1.0.1
    Fixed class name casing issue.
    Fixed health desyncing when leveling up.
    Removed extra debug setting checks.
    V 1.0.0
    Implemented Damage/Health
    V 0.9.9
    Parties Fully Functional

    Have an issue? PARSE your CONFIGS before posting ERRORS.
    http://yaml-online-parser.appspot.com/
    Along with your detailed error message, reply with;
    Heroes Ver:
    Perms 3.1+ Ver:
    CraftBukkit Ver:
    Spout Ver:
    Download| Report Issues -> Here
    [​IMG]
    Have questions? join us at #Heroes on esper.net in IRC.
    Love Heroes? wanna help the server that sponsors it? Vote for us HERE!

     
    madmac, babybellepvp, RufoH and 30 others like this.
  2. Offline

    Readark

    will you develop heroes for final version of minecraft?(1.0)
     
  3. Offline

    Yoogoo

    Hmm a question Kainzo.
    What hero jobs can i choose?
    i know warrior mage and knight.
    Please reply fast as you can:)
     
  4. Offline

    Kainzo

    Good catch - we'll change that when we can @Sleaker
    Yes
    You create your own classes.
     
  5. Offline

    Sleaker

    There is actually no more item confiscation in 1.3 - the items are just dropped at your feet. So this is an old report, I'd suggest you update.
     
  6. Offline

    EdwinRophe

    I am working on setting up my server and I have to say this is a great plugin. I am still defining classes / skills per classs. But you guys did an amazing job of making it easy to follow.

    Good Work

    :D
     
  7. Offline

    Yoogoo

    How?
    that shoud be awesome.:)
     
  8. Offline

    Kainzo

    Read the default configs. Copy/paste and run it through a YML parser
    Glad you enjoy
     
  9. Offline

    lugia

    HELP ME IM ARE ITALIAN AND DONT UNDERSTAND ALL (AND IM ARE 12) I WANT CREATE A CLASS BECUSE IN MY FRIENDS SERVER ARE START ONLY START CLASS THIS IS MI CLASS
    Warrior:
    default: false
    parent: Uman
    summon-max: 0
    description:
    permitted-armor:
    -LEATHER
    -IRON
    -GOLD
    -DIAMOND
    permitted-weapon:
    -WOOD
    -WOOD_PICKAXE
    -WOOD_AXE
    -WOOD_SHOVEL
    -GOLD
    -STONE
    -STONE_PICKAXE
    -IRON
    -IRON_PICKAXE
    permitted-skills
    Taunt:
    level: 1
    mana: 20
    cooldown: 10
    Invuln:
    level: 12
    mana 30
    cooldown: 30
    Harmtouch:
    level: 30
    mana: 20
    cooldown: 5
    Absorb:
    level: 40
    mana: 50
    cooldown: 30
    experience-sources:
    -KILLING
    -PVP
    -SKILL
    -HITTING
    expmodifier: 1.0
    BUT INSERED THIS CLASS THE PLUGIN STOP
    WHERE IS THE PROBLEM PLEASE WRITE ME (POSSIBLE) IN ITALIAN AND TEACH ME TO CREATE ONE CLASS THANKS
     
  10. Offline

    Readark

    Hope you will develop 1.0.0 right after Rb bukkit build comes.. iam doing whole server focused on this plugin so ..:) please do it for me:)
     
  11. Offline

    graverune

    Can I know why you guys decided for 1.3 to have only half of the skills from previous builds?
     
  12. Offline

    BioRage

    @Kainzo

    Is there a way to edit weapon damages, and fist? For certain classes.

    Thank you.
     
  13. Offline

    Kainzo

    Yes
    http://dev.bukkit.org/server-mods/heroes/forum/28510-why-1-3-is-missing-skills/#p4

    It'll be soon after.
    Sorry - please learn to read the posts and use google translator
     
    ZNickq likes this.
  14. Offline

    fogracvxy

    Kainzo can you put a new version with dual specs pls pls
     
  15. Offline

    Zidkon

    Does this plugin supports bPermissions or PermissionsBukkit? Or it only supports Permissions 3.x?
     
  16. Offline

    Kainzo

    It supports all permission systems that support BukkitPerms
    It's already up...
     
  17. Offline

    Ikke82

    thats all there stands after editing classes for heroes :eek:
     
  18. Offline

    Zidkon

    The developers are waiting for RB to release new update right? or they will just start programming when RB is released? :p

    Can we know if that new version will have more skills? I mean I will create the classes for my server now but if they will give more skills maybe would be better to have them now so I can organize the classes better ^^.

    Thanks ;)

    Thanks for advice but, why you say so?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 14, 2016
  19. Offline

    kahlilnc

    IDK What I did wrong ;(
    Code:
    2011-11-28 21:43:11 [INFO] [Heroes] Loaded hero: kahlilnc with EID: 299
    2011-11-28 21:43:11 [SEVERE] Could not pass event PLAYER_JOIN to Heroes
    java.lang.NoSuchFieldError: expLevel
        at com.herocraftonline.dev.heroes.hero.Hero.syncExperience(Hero.java:1080)
        at com.herocraftonline.dev.heroes.HPlayerListener.onPlayerJoin(HPlayerListener.java:152)
        at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:260)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:339)
        at net.minecraft.server.ServerConfigurationManager.c(ServerConfigurationManager.java:129)
        at net.minecraft.server.NetLoginHandler.b(NetLoginHandler.java:113)
        at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:39)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:94)
        at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:516)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
    @Kainzo or any other hero dev ;(
    I am using 1.3.2 as well.
    http://dl.dropbox.com/u/30778573/Heroes.zip
    CB 1529
     
  20. Offline

    Kainzo

    Will NOT work for 1.0.0 - stay on RB's (both Heroes and CB)
    Do not advertise other plugins in this thread and stay on topic. If you want a bloated system - yes, I would recommend using Mcmmo. We are lightweight as possible and have the least impact on your server.
     
  21. Offline

    kahlilnc

    Oh k I will wait then :(
     
  22. Offline

    Kainzo

    We're waiting for the RB before pouncing all these bugs :p
     
    kahlilnc likes this.
  23. Offline

    Zidkon

    You should start working with the development bukkit that is released like every hour, they are not changing programming events and stuff, they are just adding things and fixing internal bugs.
     
  24. Offline

    Kainzo

    They are still, to this hour, renaming events. I spoke with Dinnerbone earlier today as he was renaming some EXP events.
     
  25. Offline

    Muffin89

  26. Offline

    Zidkon

    No, I speak about the events that are already there completed, like you try doing the parts of ur system you can do instead of waiting it all to start programming all :p that's what I mean.
     
  27. Offline

    Kainzo

    Don't backseat code ;) We're waiting on the RB
     
  28. Offline

    tribulations

    ok i need some assistance

    ranks2.jpg

    Is this even possible in heroes :- there seems to be very little info on parent child
    don't wanna ask the devs of heroes cos they don't really help much but......
    anyone who has installed it and had to configure it - i would appreciate your input.
     
  29. Offline

    bobacadodl

    Yes I've created a similar system in my server. Not 100% sure if you can merge Archmage, Mayor, Architect, and Paladin all back together into one class, but I think you can.
     
  30. Offline

    fogracvxy

    kainzo give me link to download
     
  31. Offline

    Readark

    This latest dev build is pretty stable i think.. just 13 tottaly stupid bugs left.. i think you should start development plss. my whole gaming is running this plugin and whole CZECH/SLOVAKIA is couting on you
     
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