Residence plugin + more groups poblem?

Discussion in 'Bukkit Help' started by Krazy, Nov 13, 2011.

Thread Status:
Not open for further replies.
  1. Offline

    Krazy

    I can't create more groups for unlimited RESIDENCES in residence plugin.
    here my config:

    Code:
    #These are Global Settings for Residence.
    Global:
        # This loads the <language>.yml file in the Residence Language folder
        # All Residence text comes from this file. (NOT DONE YET)
        Language: English
        # Wooden Axe is the default selection tool for Residence.
        # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
        SelectionToolId: 271
        # This determins which tool you can use to see info on residences, default is String.
        # Simply equip this tool and hit a location inside the residence and it will display the info for it.
        InfoToolId: 287
        # The interval, in milliseconds, between movement checks.
        # Reducing this will increase the load on the server.
        # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
        MoveCheckInterval: 500
        # The interval, in minutes, between residence saves.
        SaveInterval: 10
        # The default group to use if Permissions fails to attach or your not using Permissions.
        DefaultGroup: default
        # Enable / Disable the Lease System.
        UseLeaseSystem: true
        # The interval, in minutes, between residence lease checks (if leases are enabled).
        LeaseCheckInterval: 10
        # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
        LeaseAutoRenew: true
        # Whether or not to use the Permissions system in conjunction with this config.
        EnablePermissions: true
        # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
        LegacyPermissions: true
        # Enable / Disable Residence's Economy System.
        EnableEconomy: true
        # The economy system to use (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
        EconomySystem: iConomy
        # Enables or disables the Rent System
        EnableRentSystem: yes
        # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
        RentCheckInterval: 10
        # Enable or disable residence chat channels.
        ResidenceChatEnable: true
        # Color of residence chat.
        ResidenceChatColor: DARK_PURPLE
        # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
        AdminOnlyCommands: false
        # Setting this to true makes server OPs admins.
        AdminOPs: true
        # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
        # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
        MultiWorldPlugin: MultiVerse
        # Setting this to true causes subzones to inherit flags from their parent zones.
        ResidenceFlagsInherit: true
        # Setting this to false will allow rented residences to be modified by the renting player.
        PreventRentModify: false
        # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
        StopOnSaveFault: true
        # These are world flags that are applied when the player is NOT within a residence.
        ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
        Flags:
            Global: #these are default for all worlds unless specified below, they can be overridden per group
                use: true
                build: true
                ignite: true
                firespread: true
                damage: true
                creeper: true
                tnt: true
                pvp: true
            WorldNameHere: #here you can set flags for individual worlds, these override Global
                #build: true
        # This gives permission to change certain flags to all groups, unless specifically denied to the group.
        FlagPermission:
            move: false
            build: true
            place: true
            destroy: true
            use: true
            container: true
            pvp: true
            tp: false
            ignite: true
            firespread: true
            bucket: true
            flow: true
            lavaflow: true
            waterflow: true
            creeper: true
            tnt: false
            monsters: true
            animals: true
            subzone: true
            healing: false
            piston: true
        # These are default flags applied to all residences from any user group.
        ResidenceDefault:
            build: false
            use: true
            container: true
            pvp: false
            tnt: false
            creeper: true
            flow: true
            piston: true
            ignite: true
            firespread: true
            piston: true
        # These are default flags applied to the residence creator of any group.
        CreatorDefault:
            build: true
            move: true
            use: true
            ignite: true
            container: true
         # These are default group flags applied to a residence made by a user of any group.
        GroupDefault:
            #default: #group name
                #build: true
    
    # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
    Groups:
        Default: #group name
           # Information about the Residence zone that the player can define.
           Residence:
               # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
               CanCreate: true
               # The maximum number of Residences a player can have.
               MaxResidences: 1
               # The maximum number of physical areas a residence can have.
               MaxAreasPerResidence: 10
               # The maximum number of blocks a Residence can be, East to West (X).
               MaxEastWest: 150
               # The maximum number of blocks a Residence can be, North to South (Z).
               MaxNorthSouth: 150
               # The maximum number of blocks a Residence can be, High to Low (Y).
               MaxUpDown: 128
               # The lowest altitude this group is allowed to protect.
               MinHeight: 0
               # The highest altitude this group is allowed to protect.
               MaxHeight: 200
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
               SubzoneDepth: 3
               # Whether or not to allow teleporting to Residences.
               CanTeleport: false
               # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
               Unstuck: true
               # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
               SelectCommandAccess: true
               # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
               ItemListAccess: true
           # Options relating to enter and leave messages on the residence.
           Messaging:
               # Whether or not the player can change the Residence enter and leave messages.
               CanChange: true
               # The default enter message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultEnter: Bem vindo %player a %residence de, %owner.
               # The default leave message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultLeave: Saindo de  %residence.
           # Options relating to the Lease system.
           Lease:
              # The maximum number of days to allow leases.
              MaxDays: 31
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 14
           #Options related to the rent system
           Rent:
               #determines how many residences can be rented by players of this group at once
               MaxRents: 3
               #determines how many residences can be set for rent by players of this group at once
               MaxRentables: 3
           # Options relating to the Residence Economy.
           Economy:
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: true
              # Whether or not players in this group can sell their Residences.
              CanSell: true
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: false
              # The cost, per block, of making a new Residence or adding a area to it.
              BuyCost: 0.00
              # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
              RenewCost: 0.00
           # Flags are checked in the order:
           # 1: Player
           # 2: Group
           # 3: Owner
           # 4: If all others are undefined, reverts to default value (usually true).
           # Flag permissions default to false.
           # These flags settings override the globals.
           Flags:
              # Specifically allow or deny this group from changing certain flags.
              Permission:
                   #build: true
              # Specifys the flags that are applied at residence creation for players of this group.
              Default:
                  #build: true
              # Specifys the flags that are applied at to the creator at residence creation.
              CreatorDefault:
                  #build: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
              GroupDefault:
                   #default: #group name
                       #build: false
              #these flags are applied specifically to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
              World:
                    Global: #these flags will apply to all worlds
                         #build: false
                    WorldNameHere: #or you can apply them by each individual world
                         #build: false
        Default2: #group name
           # Information about the Residence zone that the player can define.
           Residence:
               # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
               CanCreate: true
               # The maximum number of Residences a player can have.
               MaxResidences: 999
               # The maximum number of physical areas a residence can have.
               MaxAreasPerResidence: 10
               # The maximum number of blocks a Residence can be, East to West (X).
               MaxEastWest: 999
               # The maximum number of blocks a Residence can be, North to South (Z).
               MaxNorthSouth: 999
               # The maximum number of blocks a Residence can be, High to Low (Y).
               MaxUpDown: 128
               # The lowest altitude this group is allowed to protect.
               MinHeight: 0
               # The highest altitude this group is allowed to protect.
               MaxHeight: 200
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
               SubzoneDepth: 3
               # Whether or not to allow teleporting to Residences.
               CanTeleport: true
               # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
               Unstuck: true
               # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
               SelectCommandAccess: true
               # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
               ItemListAccess: true
           # Options relating to enter and leave messages on the residence.
           Messaging:
               # Whether or not the player can change the Residence enter and leave messages.
               CanChange: true
               # The default enter message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultEnter: Bem vindo %player a %residence de, %owner.
               # The default leave message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultLeave: Saindo de  %residence.
           # Options relating to the Lease system.
           Lease:
              # The maximum number of days to allow leases.
              MaxDays: 31
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 14
           #Options related to the rent system
           Rent:
               #determines how many residences can be rented by players of this group at once
               MaxRents: 3
               #determines how many residences can be set for rent by players of this group at once
               MaxRentables: 3
           # Options relating to the Residence Economy.
           Economy:
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: true
              # Whether or not players in this group can sell their Residences.
              CanSell: true
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: false
              # The cost, per block, of making a new Residence or adding a area to it.
              BuyCost: 0.00
              # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
              RenewCost: 0.00
           # Flags are checked in the order:
           # 1: Player
           # 2: Group
           # 3: Owner
           # 4: If all others are undefined, reverts to default value (usually true).
           # Flag permissions default to false.
           # These flags settings override the globals.
           Flags:
              # Specifically allow or deny this group from changing certain flags.
              Permission:
                   #build: true
              # Specifys the flags that are applied at residence creation for players of this group.
              Default:
                  #build: true
              # Specifys the flags that are applied at to the creator at residence creation.
              CreatorDefault:
                  #build: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
              GroupDefault:
                   #default: #group name
                       #build: false
              #these flags are applied specifically to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
              World:
                    Global: #these flags will apply to all worlds
                         #build: false
                    WorldNameHere: #or you can apply them by each individual world
                         #build: false
    
    # You can manually specify the group a player is in below, this overrides their permissions group.
    GroupAssigments:
         bekvon: default
         player: default
         Krazy: default2
    
    ItemList: #this is where you can create blacklists / whitelists
         DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
            #type of the list, can be blacklist, whitelist, or ignorelist
            Type: blacklist
            #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
            #World: world
            #You can also have the list apply only to one group, otherwise it applys for all groups
            #Group: default
            #this is the actual list of material names that this list allows or dissallows
            #You can look up the material name by item ID in game by typing /res material <id>
            #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
            Items:
    # Used to determine which major revision of Residence this config is from, dont change this.
    ResidenceVersion: 2
    default2 not works =/ i need DEFAULT 2 create 999 residences with 999x999
    And default create 1 residence with 150x150.

    but i set Krazy for default2 and can't create 999residences with 999x999 :(
    help me please.
     
  2. Offline

    peachpit580

    You should contact the plugin developer plugin for help specific for his plugin.
     
Thread Status:
Not open for further replies.

Share This Page