[MERGED][MECH] MobControl merged with CrowdControl

Discussion in 'Inactive/Unsupported Plugins' started by WinSock, Feb 18, 2011.

  1. Offline

    WinSock

  2. Offline

    WinSock

    Ya, this should be coming along side of my cuboid feature.
     
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    anon

    It only changes the spawnrate of the naturally spawned mobs right. So, if I set Giant to a spawnrate of 50, no giant will spawn as no giant spawn naturally. Or does it work?

    if it doesnt, can u make it work?
     
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    WinSock

    That is correct but in order to change if a mob spawns i would have to completely redo the spawn system unless i'm missing something.
     
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    Slide974

    Hi.
    With this, Pig follow me but dont attack.
     
  6. Offline

    WinSock

    Because pigs don't do damage.
     
  7. Offline

    Slide974

    Can u implement this ?
    Plsss WinSock [​IMG]

    All animals versus players can be fun.
     
  8. Offline

    WinSock

    I have to rewrite the who mob spawning code first. I'll add a Damage node to my TODO list though,
     
  9. Offline

    Slide974

    [​IMG]Nice :)[​IMG]
    Epic Survial Server come !
     
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    Imamoose

    does this conflict with things like worldgaurd?

    im now 99.99% sure it does
    anyway u can set it up so it dosent?
     
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    Cubox

    This is legend. Thank you so much.[​IMG]
    Care for a cup of coffee?
     
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    TheDaddyPeanut

    Does this support Multiple worlds?????
     
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    nichiatu

    Made creeper passive, hit creeper, creeper exploded. You should have a 'friendly' node, as well.
     
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    Cubox

    Hello, I need help please.
    Do you happen to know what caused this?
    Everything was fine untill about 4-5 hours.

    Code:
    2011-02-19 06:10:37 [SEVERE] Unexpected exception
    java.lang.ArrayIndexOutOfBoundsException: -1
    at net.minecraft.server.ChunkCache.getTypeId(SourceFile:38)
    at net.minecraft.server.ChunkCache.getMaterial(SourceFile:103)
    at net.minecraft.server.Pathfinder.a(SourceFile:158)
    at net.minecraft.server.Pathfinder.a(SourceFile:120)
    at net.minecraft.server.Pathfinder.b(SourceFile:96)
    at net.minecraft.server.Pathfinder.a(SourceFile:64)
    at net.minecraft.server.Pathfinder.a(SourceFile:37)
    at net.minecraft.server.Pathfinder.a(SourceFile:22)
    at net.minecraft.server.World.a(World.java:1727)
    at net.minecraft.server.EntityCreature.d(EntityCreature.java:69)
    at net.minecraft.server.EntityLiving.o(EntityLiving.java:641)
    at net.minecraft.server.EntityMonster.o(EntityMonster.java:30)
    at net.minecraft.server.EntityLiving.b_(EntityLiving.java:226)
    at net.minecraft.server.EntityMonster.b_(EntityMonster.java:34)
    at net.minecraft.server.World.a(World.java:1104)
    at net.minecraft.server.WorldServer.a(WorldServer.java:57)
    at net.minecraft.server.World.f(World.java:1086)
    at net.minecraft.server.World.c(World.java:1063)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:313)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:232)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:512) 
    I think the problem is not from your plugin, because it also happens when LimitSpawn is installed.
    So it's gotta be me. I'm running CB b345.

    Thank you :)
     
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    Insers

    how to limit upspawned mobs? what should i add to the config?
     
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    Juze

    This is so great! :)
     
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    WinSock

    Passive is "Friendly" all animals are passive. I'm implementing explosion prevention for creepers right now.
    --- merged: Feb 19, 2011 5:31 PM ---
    I just finished that part it will be part of the v1.4 release.
     
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    anon

    This is a vanilla server bug I think, nothing to do about this plugin or even bukkit. Try this fix here, it may help :D
     
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    QQCucumber

    I have a request to make. If I understood David Diaz correctly, he won't be able to provide support for his plugins for a while since he's been very busy with RL stuff, as such, it would be really nice if your plugin could support being able to alter or remove what mobs drop.

    iMonster allows you to add dropped stuff to killed mobs, but you can't remove what they normally drop.
     
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    WinSock

    if you could, could you please add that to my issue tracker for me i'm a little busy. But that would be another easy add-on.
     
  21. Offline

    QQCucumber

    Alright, I think I did it right. Done.
     
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    Bakamoichigei

    Any chance of adding a MINIMUM spawn height? I don't imagine it would be too hard since you've already implemented a maximum spawn height.

    The reason being, I want to be able to have mobs in the overworld, but disable most mob types from spawning underground.

    (Now if only there were a way to disable 'natural' spawning underground, without disabling dungeon spawns...)
     
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    Varriount

    I get this when the plugin starts up. Everything is up to date..
     
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    ShoTro

    Having this same issue. Updated everything and this consistently comes up. Even without other plugins. Today's craftbukkit snapshot
     
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    WinSock

    Opps thats because they changed an event i'm uploading the new jar now
    --- merged: Feb 20, 2011 12:19 AM ---
    Version 1.4 released!
     
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    Shadowsquire

    While yes, you can limit the spawn rate of things. But can you make it so that things spawn more often? Right now there seems to be a lack of animals on my server and would like to increase the number of them that spawn.
     
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    Insers

    I have installed your plugin and now after setting spawn_monsters:True everytime somebody log in server shuts down.
     
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    WinSock

    there is no node called spawn_monsters and true has to be lower case in yml i think. And make sure you don't use tabs use 4 spaces instead. Please follow the example node in the op.
     
  29. Offline

    Insers

    there is in server_propities

    level-name=world
    hellworld=false
    spawn-monsters=false <-- if true and your plugin is online, server stops when player log in.
    online-mode=false
    spawn-animals=false
    max-players=20
    server-ip=
    pvp=false
    server-port=25565
    spawn-protection=16
     
  30. Offline

    WinSock

    i have not observed that behavior, make sure you have updated craftbukkit to a build 349+. Because this uses new features.
     

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