[MISC] Empyrium - Create you own 'RPG' game [PERMI-SPOUT-REGISTER][1185]

Discussion in 'Inactive/Unsupported Plugins' started by kTrn, Aug 4, 2011.

  1. Clucky, wassilij and muCkk like this.
  2. Offline

    mgmmikkel

  3. 2.1.6 released !
    • 2.1.6 - ADD EMagicDoor > set a link (bridge) between 2 point. It is like moving through a gate (Ex: Stargate) check /empy myspawn
    • 2.1.6 - ADD ENpcService > replace skin command to '/empy npc addUrl <urlBlock>' (incremental cmd type)
    • 2.1.6 - FIX EUserService > 'setUser' statut is now correctly save.

    Yes it was a bug, you have to be in 2.1.5_2 or greater to fix this.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016
    Maverycke likes this.
  4. Offline

    Ethneldryt

    Bonjour kTrn, je voudrai savoir si tu as deja prévue les changements avec la 1.8 qui devrai sortir le 8 septembre, il va y avoir de nouvelle bar d'exp et de faim normalement :).

    J'ai encore quelque petite suggestion :
    -Une commande réserver a l'admin pour changer les skins des joueurs, par exemple :
    /empy playerSkin <player> addUrl <url> /empy playerSkin <player> clearUrl

    -Une commande réserver a l'admin pour changer les titre, par exemple :
    /empy playerTitle <player> /empy player title <player> clearTitle
    Avec comme varriable : <PLAYER> : pour le nom du joueur et <NL> : pour revenir a ligne, et des codes couleurs <RED> <WHITE> voila a quoi je pense : http://forums.bukkit.org/threads/ad...g-of-players-skins-capes-and-title-953.22951/
    Et une commande title aussi pour les NPC :)
     
  5. c'est un peu l'aventure la 1.8 (sans jeu de mot), après ces modifications seront-elles toutes disponibles en smp ? je l'ignore.
    Pour ma part j'espère pouvoir utiliser plein de nouvelles choses.
    Par exemple la faim sera une nouvelle barre dans le HAE.
    L'xp sera surement adaptée pour intégrer les orbes d'expérience du jeu solo.
    J'attends beaucoup des pnjs qui vont je l'espère être une révolution.
    Un nouveau mob qui sera presque une priorité à ajouter dans le mod.

    .. sinon hors 1.8 il y'a surtout l'évolution de Spout !
    Ils nous promettent de pouvoir ajouter de nouveaux objets/mobs prochainement.
    Je ne cache pas avoir un plan pour rendre l'aventure vraiment épique :)
    Mon inspiration provient pas mal de mini MMO disponible sur mobile comme PocketLegends, StarLegends ou de plus anciens classiques comme Diablo, Baldur's Gate, ...
     
  6. Offline

    Ethneldryt

    il faudra esperer une mise a jour rapide de bukkit et puis de spout lors du passage a la 1.8.
    Serait il possible d'utiliser EMagicDoor avec Myspawn sur OFF?
     
  7. Dans la version que je prépars là , magic door aura son propre flag.
     
  8. Offline

    Maverycke

    kTrn, I updated the plugin today on my server, well actually I deleted everything and re-installed it so it's a fresh copy. Now when I try to change the skin I get:

    An internal error occurred while attempting to perform this command?

    Any ideas?
     
  9. 2.1.7 released !

    Changes :
    2.1.7 - ADD EConfigService > magicDoor:ON/OFF
    2.1.7 - ADD EExportService > auto clear Export folder.
    2.1.7 - ADD ENpcService > rename improve , works fine.
    2.1.7 - ADD ENpcService > add setLocation cmd , change spawn location.
    2.1.7 - ADD ENpcScheduler > action:moveTo improved, less cpu need and more capacity
    2.1.7 - ADD ENpcService > npc:tag:ON/OFF npc TAG [NPC] (allow to add [NPC] tag to npc name)
    2.1.7 - FIX ENpc > ! WARNING ! npc max length name change [11] ALPHA. Do a backup the mod will trunc actual value of npc name.

    Infos :
    A long name (greatter than 16) may bring some crash or lag.
    I changed how npc name are used by 'Empyrium's mod'.
    Atm, you have to deal with 11 Alpha, 5 reserved to add [NPC] tag.

    I suggest you to load the new last version.
    I take the last 2 days to improve npcs.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016
    Maverycke likes this.
  10. Offline

    Maverycke

    Thanks kTrn, works like a charm again. :)

    Sorry if I'm becoming a pain in your ass kTrn, but I have another problem. I created 2 quests, the first is just an exploration one, where you have to find someone else to continue on. But when I click on accept for the quest I get 'No quest start found'. Am I doing something wrong here?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016
  11. Offline

    Rytharr

    What do you get for leveling you skills? Douple drops? Faster mining? bonus items? I really love your plugin on my test server but the lack of permission node had having to promote everyone with this plugin I don tknow if I want to put it on my live server. Heck it took me a a second to realize I had to op myself jst to use it even though I have * perm.
     
  12. Hi
    1° extra drops
    2° check this
    Yes it's a bug, [Accept] button does'nt work since 2.1.7 i'm going to fix it in a coup of minute.

    2.1.7_1 (Quest fix) realeased !
    Changes :
    2.1.7_1 - ADD ERpgService > add achievement / Level UP
    2.1.7_1 - FIX EQuestService > accpet quest works fine.

    Fix the bug that quest cannot be accepted by player, sine 2.1.7,
    edit : achievement is a gift for having releasd 2.1.7 with the quest accept bug. ;)


    I take a moment to give us this :
    We have juste reached the 1,800 download.
    Over 80 version released since 06/19/2011.
    Thank you all for your support !

    2.2 spoiler ;)
    Show Spoiler
    Grip : Grip all nearby entity to you.
    First-Aid : Heal target or yourself.
    Webifier : Reduce speed of your target.
    Thunder : Thunder hit your target.
    Vanish : Prevent any entity to target you
    Imolate : <hide>
    Void-Protection: <hide>
    ....


    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016
  13. Offline

    Supzmuffin

    for some reason my skin doesn't work :{
    maby theres something wrong with the URL?
     
  14. have you try to do
    /empy npc addurl htt://blabla..
    /empy npc addurl /blabla/blabla
    /empy npc addurl /pics.png
    ?
     
  15. Offline

    Supzmuffin

    yes but the skin doesn't pop up
     
  16. Offline

    Ethneldryt

    Bonjout kTrn, pour reset le mod, il suffit de tout supprimer sauf le fichier EAdmin (pour conserver les plugins actif ou non) ? Ou faut il supprimer aussi ce fichier pour eviter les conflit? Merci
     
  17. Oui et le ftp aussi (si tu a saisie de quoi faire les exports)
     
  18. Offline

    Maverycke

    The new skin adder worked great, saw the skins last night while I was playing, but when I just logged on now, the skins are not appearing. However when I look on the npc edit screen, the skin url is still there?
     
  19. you may have to reconnect (client) , i am thinking that it's a spout issue and not come from the server-side :/
    happen to all player or only you ?
     
  20. Offline

    Maverycke

    It's not on your end, I figured it out, somehow my Spout.jar file on my server keeps going back to 0kb and I have to re-upload it. So all is good!
     
  21. Sweet Maverycke !

    Anyway, my research in NPC improvement take a big UP! i have refactor all the backdoor.
    Hard to say in english, for a long time i see npc cpu usage grow up.. very fast! so i take a break to this part some days.
    Atm, i know how to fix that and i can see how the result is better than my goal.
     
  22. Offline

    Ethneldryt

    Nouveau bug : Parfois quand on exexute la commande /empy npc addUrl on a comme resuldat nullhttp://monsite/monskin.png
     
  23. oue je l'avais vue mais zapé de le noter, merci.
    faut faire clearUrl un coup.
    je corrige ca pour la prochaine
     
  24. Offline

    Ethneldryt

    J'ai moi aussi un soucis, en faite quand on est tres tres loin d'un NPC, et qu'on s'approche c'est le skin de base.
    J'utilise le plugins WorldEdit, et lorsque je me teleporte avec le compass juste a coter de ma position, les skins réapparaisse. La doc avance doucement mais surement :)
     
  25. Je pense corriger ca dans la prochaine version, je change énormément le fonctionnement des pnjs actuellement.
    50 block de distance vous semble t il suffisant pour admettre que le joueur ne voit plus le pnj ? je souhaite ne plus afficher les pnjs hors champs de vision, en contrepartie un gain énorme de cpu.

    2.2 (Beta) 2.2.0_1 released !!!

    Changes :
    2.2 - ADD ESpoutService > edit user/global keyboard config (open QuestBook, cycle Spell, throw spell, ...)
    2.2 - ADD EExport > prompt start/end in console mode.
    2.2 - ADD EQuest > prompt accomplished (HUNT)quest.
    2.2 - ADD ERpg > increase xp gain from entity death (10->50)
    2.2 - ADD ESpellService > item : BOOK (cycle prev/next Spell) , PAPER (use spell in focus), Spell consume PAPER & Energy
    2.2 - ADD ESpell > add 'Spells' manager, {FIRST_AID, GRIP, THUNDER, VOID_PROTECTION, IMOLATE, THUNDER, WEBIFIER, ...}
    2.2 - ADD ENpc > Add a new spawn/despawn system. NPC hibernate if no near player. High whole cpu gain.
    2.2 - FIX ENpc > url is no more equals to null by default

    Tips :
    * You can now edit key (when Spout is in use), "check /empy > /empy spout"
    Use global key (by default all user use it)
    Use use key (overide global key config)

    * Spells : 'check /empy rpg > /empy rpg spells'
    Each 10 rank lvl you earn a new spell.
    10 - FIrst-Aid
    20 - Grip
    30 - Thunder
    40 - Void-Protection
    50 - Imolate
    60 - Webifier
    70 - Vanish
    ..
    How to use it ?
    Old way (no spout required) : take a BOOK right or left click on it to cycle spells. Take a PAPER and click to throw the spells.
    MMo way (spout required) : setup your controls '/empy spout' , by default X and C to cycle spells. V to throw the spells. (Some cool gui effect too)

    * Npc : new spawn/despawn method less cpu usage. It may be unstable in some case i will fix that soon. It's new FIXED

    i love my new magic combo, do grip and spam thunder (ok no more energy but it so funny).
    i have to nerf 'Imolate'

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016
  26. Offline

    larsy1995

    Does this support MySQL? This has the potential to replace alot of my plugins and MySQL support would be great. Oh, and could you add Chat Channels? And this works fine with superperms, right?
     
  27. Hi,
    no sorry, i do my own DB. merge with mySql may need a lot of time, and i have no time :)
    'chat channels' is in my way, i have to deal really soon with guild/clan things.
    'Permissions' support yes but it is not finish
    You can add player in some group like node.<...>.empyrium.admin , node.<...>.empyrium.citizen etc. check somewhere in the thread :)
     
  28. Offline

    larsy1995

    Ok. I like this plugin alot.
     
  29. Au faite encore merci d'avoir pris l'initiative. N'hésite pas à poser des questions si il le faut et j'ai hate de voir le résultat.
     
  30. Offline

    Rytharr

  31. Hi,
    i have planed to write an offline quest editor.
    I can share premade quest pack here.
    Soon, with guild and multi-chat in one.
     
    Cute Lord and Rytharr like this.

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