Inactive [ADMN/SEC] CFBanner v2.10 - Get rid of Zombe & Rei's Minimap Forever! [1.0.1-R1]

Discussion in 'Inactive/Unsupported Plugins' started by CainFoool, Jul 23, 2011.

  1. Offline

    CainFoool

    [​IMG]
    [​IMG][​IMG]
    What is CFBanner?
    CFBanner is the one way you can stop Zombe Mods from being used on your server. This blocks flying, noclip and general all-around cheats.​
    What are the Permission Nodes?
    cfbanner.zombe.fly​
    cfbanner.zombe.cheat​
    cfbanner.zombe.noclip​
    cfbanner.rei.minimap​
    Features
    Blocks Zombe Client Modification "AND REI'S MINIMAP!"​
    Changelog:
    v2.10 - Fixed Zombe, added Rei Support​
    v2.00 - Completely rewritten, Bukkit Perm Support​
     
  2. Offline

    imjake9

    Aww, you didn't use mah epicz pull request? Oh well. :p
     
  3. Offline

    CainFoool

    I did see your source but it was too messed up :p

    Plus it would not of worked.
    I tried pasting in the "hidden no-z-fly" code and it didn't work in-game ;)

    @godgodgodgo

    Fully removed the no-z-cheat and no-z-fly messages from your MOTD.
    I highly recommend downloading this! :)

    Remember to tell me any bugs you find.

    @Mikeambrose3

    Can you please try the latest version now? It may of possibly fixed some errors.


    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  4. Offline

    noahwhygodwhy

    hmm, permissions? cause many people on my server use zombe's flying to build huge structures, but some would use it to grief, i was wondering if i could block those people only, or maybe just a list of blocked/exempted people. if not full permissions support.
     
  5. Offline

    Master_Rudik

    The way I would use this is only give the permission to the player in certain worlds, thus making the plugin multiworld compatible. The only problem is, it seems to me to get the MOTD sent to the player, the player would need to disconnect and reconnect, meaning that if they logged into the default world, then went to the world with blocked ZombeMod, they would still be able fly, whereas if they logged into the world that had ZombeMod disabled, it would stay that way when moving back to the default world.

    So, does that happen, or does it not? (I haven't tested plugin yet, but would love to if someone confirms that this is not what happens)
     
  6. Offline

    CainFoool

    Yes, permissions support is in this plugin.
    Give "zombe.allowmods" to your groups that you want to be able to use Zombe.

    Whenever the player logs into the server, it sends a message to their client that completely disables Zombe until they logout. If you were to grant permission to a user whilst they were in-game then yes they would need to reconnect.

    Did some very small bugfixes.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  7. Offline

    CainFoool

    1.4.7
    Updated to 1.4.7.
    This update adds a new command, /zombe

    This will let players with the zombe.command node use this to check the settings whether zombe is disabled or not.

    Dead plugin ? ..

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  8. Offline

    Master_Rudik

    Probably not dead, so much as not the implementation people were looking for, i.e. me.

    If you could figure out how to resend the MOTD disabler to clients on world change, though, this plugin would instantly be on my server. (I understand this may be impossible)
     
  9. Offline

    CainFoool

    The settings of my plugin, as soon as the player is connected the Zombe Mod is disabled. Nomatter what world you can go to. That's what I would imagine would happen.

    If you could test this for me and tell me the results, I might be able to send the same message on world-change.

    Bump -.-

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  10. Offline

    Master_Rudik

    Didn't see the notification earlier. Will test it out ASAP, but I have a class tomorrow and then stuff to do afterward, so it might be a while.
     
  11. Offline

    bocaj812

    Is it possible that you could create to separate nodes one to allow fly and the other to allow cheater, I want to allow my vip's to fly, but not to use cheater. And is there anyway you could also block speedhacking and sun-mod?
     
  12. Offline

    mooman219

    So far so good, Everything is working as described :D Cool plugin also
     
  13. Offline

    CainFoool

    Done.
    Give "zombe.allowcheat" and "zombe.allowfly" to whatever groups you want to be able to fly and cheat. :)
    There is no way to block sun mod, sorry.
     
  14. Offline

    hugonoob

    zombe.allowmods: true
    zombe.command: true

    right?
    but not work
    In game : Zombe has been disable
     
  15. Offline

    bocaj812

    Thanks for that, you said there was no way to block sunmod, what about speed modifier? or is that the same way?
     
  16. Offline

    srsdude

    If I was a griefer:
    • go to server, discover zombe mod banned
    • go to zombe mod webpage
    • download source
    • remove security measure
    • recompile
    • add to minecraft.jar
    • log in the same server
    • grief
    • extra grief for giving me a hard time with my mods
     
  17. Offline

    Rowtag

    Thanks for that great Plug!!
     
  18. Offline

    SkeletonGamer

    Huuu... Faill T_T
     
  19. Offline

    clitcomander

    good luck with that, FAIL. no cheat own your recompiling crap.
     
  20. Offline

    CainFoool

    Then that would clearly mean no life.
    Plus if the server owner has NoCheat installed you still would not be able to fly.
     
    morizuki likes this.
  21. Offline

    DrBreadgun

    OMG! JUST WHAT I ALWAYS WANTED! THANK YOU
    You sir, deserve a [cake] with a [diamond] lit candle!
     
    CainFoool likes this.
  22. Offline

    CainFoool

    No problem, if you see any bugs please tell me.

    Updated to Version 1.4.9
    - Added a Version Checker (Will check to see if there is a new update, if there is it will say so in-console).

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  23. Offline

    Drageer

    RB 1000
    Perms 3.1.6
    Descrip: Players can still fly
    Errors in console: [Severe] Could not pass event PLAYER_JOIN to Zombebanner [happens everytime a player without the perms logs in]

    I have both nocheat and antihack installed btw, but it still doesn't work without them.
     
  24. Offline

    CainFoool

    Please try downloading the newest one.
    Edit: tested and fixed myself. It was just a mistype.
     
  25. Offline

    Drageer

    lol thanks it was fixed.
     
  26. Offline

    CainFoool

    Updated 1.5.0
    - Fixed errors in-console when a player without permissions joins
    - Source code cleanup (finally readable).

    Anybody that's on 1.4.9 will have gotten the message on-console that an update is available.
     
  27. Offline

    lolwizard

    wow...i can still let my admins fly but stop those pesky greefers :cool: nicly done
     
  28. Offline

    CainFoool

    Thanks :)
    If you see any errors, report to me!
     
  29. Offline

    Deathfromace

    I just downloaded this but there is only one option in my config and its
    Code:
    config:
        showmessages: 'true'
    
     
  30. Offline

    CainFoool

    Yes if you seen the changelog I have removed the two other configuration options.
    Give the people who you want to be able to fly and cheat the nodes

    zombe.allowfly
    and
    zombe.allowcheat
     
  31. Offline

    Deathfromace

    Ah my mistake didn't know those replaced it.
     

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