[INACTIVE][TP/MECH] Inception v1.04dev0.5 - World Layering and Overlapping [1060]

Discussion in 'Inactive/Unsupported Plugins' started by Lihad, Jun 5, 2011.

  1. Offline

    Lihad

    Inception - From one world into another (into another, and another, and another)
    v1.04dev0.5




    ------------------------------------------------------------------------
    Just got back from honeymoon!!! woot!!!! I will be updating Inception for 1.8 as bukkit allows :) stay tuned!
    ------------------------------------------------------------------------

    Downloads:
    Most Recent Build

    [1060] - Version 1.04dev0.5 - Full
    [1060] - Version 1.04dev0.5 - jar only
    Past Builds
    [1060] - Version 1.04 - [->] 1.03, 1.02c, 1.02a, 1.01, 1.00

    ---------------------------------------------
    ---------------------------------------------
    Description:
    Allows you to fall (or climb) from one world into another world by catching players that enter a y-coordinate that isn't in the normal range of play (or otherwise defined). With the addition of skyland environments, this plugin can be used to stop players from falling indefinitely, and instead make them drop in another world at the same x and z coordinates.

    -----------------------------------------------------------------------------------------------
    Love Inception? Wanna help out a poor-ass college kid who is about to get married AND working his way through commercial flight school?! Donate!
    [​IMG]
    -----------------------------------------------------------------------------------------------
    ---------------------------------------------
    Other Plugins Worth Your Time!
    Inception works great with:

    StyxSpace

    ---------------------------------------------

    Recent Fixes!For Version 1.04 & dev0.5

    - dev0.4 includes fixes for Exceptions casuesd by minecarts and mobs through Inception
    - dev0.4 allows mobs to not die by passing through Inception
    - dev0.4 includes a MAJOR fix fir a bug that occurred in 1.04 that rewrote parts of the config.yml, assuming there was none there (when there may have been).
    - .jar by itself will auto-generate a config.yml if none are detected :) Hooray!
    - New Developer API shtuff. I'll make a tab regarding info on it later tonight.
    - Bug fixes
    - More bugs
    - Mobs can now technically pass through inception layers IF they fall into a void. Working on this to fix it so it synchronizes with the set limits
    - Minecarts should be able to Inception
    - Boats should be able to pass through Inception layers
    - Console will yell at you more when you mess up stuff in the Inception config.yml, so I won't have to.
    - New command ./inception edit
    - And more stuff!



    Old Fixes!For Version 1.02delta & 1.03

    - Added options for syncing time in all worlds (this only works if time movement is normally enabled in a world type, and for that world)
    - Inception returns more information to the console on start up
    - The ground work for different fall damage has been laid, not Implemented Yet!
    - The config file is more forgiving and lets you use lower case in the environment type ;)
    - Fixed player getting pushed through stairs on inception (or half-blocks)
    - Fixed player getting stuck in the ground (100% success rate in testing, let me know if results differ)

    - Fixed player positioning on Inception being off a couple blocks x,z
    - Config editing commands now reload Inception upon completion automagically (no feedback)
    - Foreign worlds as a 'lowerWorld' aren't stubborn assholes any longer.

    - Fixed teleport looping
    - Fixed chunks being deleted in dynamicOverlapping
    - Colored blocks now reflect properly through an overlap
    - Block facing through dynamicOverlapping is fixed
    - Block facing through standard overlapping is ish-fixed. but not really.
    - Syncing of linked worlds by their spawns is added as an option in the config.yml
    - The exclusion of certain block types the are mirrored in an overlap is added as an option in
    the config.yml​
    - Water and lava pouring through an inception layer behaves more correctly
    - Inception passes priority of world creation with 'environment: null'
    - And other fixes

    ---------------------------------------------

    Installation:
    Download the .zip and throw the contents into your plugins folder. Be sure to configure the config.yml file in the Inception folder or the plugin will fail! If updating from a previous version: Don't delete your old config.yml and expect a new one to generate! Use the new config.yml that is in the new version folder unless otherwise specified.

    Then, read the 'Setup' tab below for Detailed instrutions on the setup of Inception. For those new to the plugin, I don't suggest changing any values for anything outside of defining the worlds and environments for a single link. After you have the motion of Inception down, tweak the setting and add more links as you see fit.

    Setup (open)

    #Inception - Written By Lihad @ beyondminecraft.net

    ----- Using Inception
    Before using this plugin, be sure to backup your world files and etc. Inception has the potential to rewrite entire landscapes! Tread carefully.

    ----- The Initial Setup
    Download the latest .zip, or the one that suits your CB. And place the contents into your plugin folder.

    Be sure to modify the config.yml for Inception before the initial launch, it should look something like this to start:

    Code:
    inception:
        link0:
            worldUpper:
                worldName: renameme
                environment: RENAMEME
            worldLower:
                worldName: renameme
                environment: RENAMEME
            overlap: true
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
    [INDENT=1]sync: false[/INDENT]
    
    autoInception: false
    fallDamage: false
    glassStep: true
    dynamicOverlapUpperToLower: false
    dynamicOverlapLowerToUpper: false
    exemptBlockID: 7, 8, 9, 10, 11
    - Setting up your first link!
    Under link0, the options below exist:
    Code:
            worldUpper:
                worldName: renameme
                environment: RENAMEME
            worldLower:
                worldName: renameme
                environment: RENAMEME 
    Fill in the world you want to be top world in the worldName slot for the worldUpper key, as well as the environment type (most foreign world types created by other plugins are NORMAL in origin). The three main world types are NETHER, NORMAL, and SKYLANDS. Follow the same idea for the worldLower key, by adding in the world that you want to be 'below' your top. If your using another plugin to supply a foreign world type, use 'null' as the environment type and inception will pass priority to the corresponding plugin.

    Note: If you write the name of a world in either worldName slot that doesn't already exist, Inception will attempt to create it of the type Environment that you have specified.

    - Setting up your local link variables!
    Within link0, you will also see these options:
    Code:
            overlap: true
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
    [INDENT=1]sync: false
    [/INDENT]

    Each does something different, set to maximize the performance you wish to get out of inception. 'enableFall' and 'enableClimb', if set to True, will allow your users to pass from the lower world to the upper world by climbing, as well as passing to the lower world from the upper world by falling. If you wish a player to only be able to fall from the upper world to the lower, but not climb back up, turn 'enableClimb' to false.

    To specify the 'y' coordinates that the inception between worlds takes place, define the values under upperLimit and lowerLimit. Once a player crosses this threshold, they will be beamed away to the other world.

    The 'overlap' is a tool used for those who wish to make their worlds seem to flow together. By turning 'overlap' to true, you are saying that the bottom and top of the worlds will share anything placed or destroyed by a user, within the distance specified by 'overlapDepth'. Thus, with an overlap depth of '5', y-coordinates 1,2,3,4 and 5 of the worldUpper will be shared with y-coordinates 123,124,125,126 and 127 of worldLower. Note: The transfer through normal overlapping will only work for blocks that are placed and destroy while the plugin is running.

    Also note that with overlapping, your lower and upper limits for said link must be equal in spacing. This is new to Version 1.o1.

    Lastly, turning 'sync' to true will line the linked worlds up by their spawns, instead of their x,z coordinates.

    - Creating More than One Link
    To create a second link, simply copy the entire link0:, and paste it under itself, renaming the new copy 'link1'. It would look something like this:
    Code:
        link0:
            worldUpper:
                worldName:
                environment:
            worldLower:
                worldName:
                environment:
            overlap: true
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
    [INDENT=1]sync: false[/INDENT]
        link1:
            worldUpper:
                worldName:
                environment:
            worldLower:
                worldName:
                environment:
            overlap: true
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
    [INDENT=1]sync: false
    [/INDENT]

    And of course, be sure to add the worlds you want to be involved in the new inception link, as well as changing/modifying any of your new local variables.

    - The Global Variables
    Code:
    autoInception: false
    fallDamage: false
    glassStep: true
    dynamicOverlapUpperToLower: false
    dynamicOverlapLowerToUpper: false
    exemptBlockID: 7, 8, 9, 10, 11
    These keys should only appear once in your config, and should be outside any keys. They are your global variables. 'fallDamage' is pretty obvious in wht it accomplishes.

    'autoInception', if turned to true, will have Inception automatically link all of your worlds for you in the standard manner (no overlap, limits at 0 and 128). This completely ignores any links you have specified. Very much the lazy-persons Inception tool.

    'glassStep' Is used for those who are travelling up to skylands and dont have a block to step on, or get caught in pesky inception loops. Turning this to true will give your user something to stand on when climbing up.

    'dynamicOverlap...' if turned on... be prepared for the shear power of inception to show itself. For every link that you have where 'overlap' is turned to 'true',. dynamic overlapping will take a snapshot (of height defined in 'overlapDepth') of a players current surroundings and places them in the world they are going to. Allows for EXTREMELY seamless transfer.... also has the potential to rewrite sections of worlds.

    'exemptBlockID' is any block id you wish to not be overlapped in an overlap layer.


    Commands (open)

    Only For Op

    Known Bugs (open)

    - Not Setting the config file correctly can cause weird things to happen
    - If a server's flymod catch is turned on, this can lead to players being kicked mid-transfer
    - Block facing is not always correct through overlapping
    - Signs don't overlap well
    - Chests don't overlap well
    - There may or may not be an issue with looping world Inceptions between two worlds that of Normal and Nether types. This has been known to cause issues with deleting chunks and etc. This issue is set for resolve in the next 1.02 release.
    will add more bugs to this section as they are noted and posted.

    Changelog (open)

    Version 1.04dev0.5[CB 1060]
    - Hotfix for dev0.4

    Version 1.04dev0.4[CB 1060]
    - dev0.4 includes fixes for Exceptions casuesd by minecarts and mobs through Inception
    - dev0.4 allows mobs to not die by passing through Inception
    - dev0.4 includes a MAJOR fix fir a bug that occurred in 1.04 that rewrote parts of the config.yml, assuming there was none there (when there may have been).

    Version 1.04[CB 1060]
    - .jar by itself will auto-generate a config.yml if none are detected :) Hooray!
    - New Developer API shtuff. I'll make a tab regarding info on it later tonight.
    - Bug fixes
    - More bugs
    - Mobs can now technically pass through inception layers IF they fall into a void. Working on this to fix it so it synchronizes with the set limits
    - Minecarts should be able to Inception (maybe...)
    - Boats should be able to pass through Inception layers (maybe...)
    - Console will yell at you more when you mess up stuff in the Inception config.yml, so I won't have to.
    - New command ./inception edit
    - And more stuff!


    Version 1.03[CB 1000]
    - Added options for syncing time in all worlds (this only works if time movement is normally enabled in a world type, and for that world)
    - Inception returns more information to the console on start up
    - The ground work for different fall damage has been laid, not Implemented Yet!
    - The config file is more forgiving and lets you use lower case in the environment type ;)


    Version 1.02delta[CB 977+/1.7.3]
    - Fixed player getting pushed through stairs on inception (or half-blocks)
    - Fixed player getting stuck in the ground
    - Fixed player positioning on Inception being off a couple blocks x,z
    - Config editing commands now reload Inception upon completion automagically (no feedback)

    Version 1.02charlie[CB 977]
    - Fixes Everything (almost)

    Version 1.02bravo[CB 977]
    - Technical Unreleased Officially

    Version 1.02alpha[CB 977]
    - Fixed player positioning on Inception
    - Fixed teleport looping
    - Fixed chunks being deleted in dynamicOverlapping

    Version 1.02[CB 953]
    - Overlapping works better and more correctly for block types
    - Added sync'ing
    - Added exclusions
    - Inception passes priority of world creation with 'environment: null'

    Version 1.01 [CB 953]
    - Upon Inception, player placement is now better suited to where they are coming from,

    especially with overlapping​
    - Defining a world in the Inception config.yml that doesn't exist will be automatically create

    by Inception​
    - Water and Lava within a overlap will no longer compound upon itself
    - Recursion was added (1.00), recursion was optimized (1.01)
    - Links now run by priority, and will not randomly place a player if multiple links share the

    same worldUpper or worldLower.​
    - Added more local variables per link.
    - Overlapping is better situated and follows the pattern suggest in 'overlapDepth' better.

    Version 1.00 [CB 953]
    - Rewrote the plugin for better optimization
    - Inception can now manage worlds without a crutch

    Version 0.9 delta [CB 917]
    - Fixed persistent Speed Hack kick

    Version 0.9 charlie
    - Split the dynamicOverlap node into two
    - Fixed an issue with overlapping

    Version 0.9 bravo
    - Added Dynamic Overlapping
    - Fix for 'lowerY' being less than '0'
    Version 0.9 alpha (does that even make sense?!)
    - Overlapping can now occur between links of your choice
    - Overlapping can occur between all Environment types
    - New command for specifying if a link should have overlapping or not
    - The ability to turn the glass block on and off!
    - SphereWorlds should finally be fixed (FINALLY!)
    - Overlapping works better

    Version 0.9
    - Added option for worldOverlay/rowOverlay
    - Fixed Inception identifying foreign world types
    - Fixed various other bugs

    Version 0.8
    - Added option for fallDamage (should already be in your config.yml) to either be on or off when fall damage occurs.

    Version 0.7
    - Added config options for setting the floor and ceiling of inception
    - Fixed '/inception list'
    - Added autoInception

    Version 0.6
    - Added a climbing inception (climbing to y=129 of a world allows a transfer)
    - Changed the config.yml
    - Changed the command '/inception modify'

    Version 0.5
    - Added in-game commands

    Version 0.4
    - If multiple links are created with the same 'worldUpper', it now randomly makes you fall to any of the 'worldLower' worlds under those links (instead of the first notable 'worldLower')

    Version 0.3
    - New config file!
    - The ability for multiple links to be made between worlds.
    - Cleaned some of the code up

    Version 0.2
    - Fixed falling into the nether
    - Fixed a few other minor bugs

    Version 0.1
    - Initial Build


    ---------------------------------------------
    Special Thanks to: JorenCombs, Pherce, Kside, Annilyna and all the members of Beyond Horizon. For giving me testing grounds for Inception-izing you all (like you actually had a choice).
    ---------------------------------------------
     
  2. Offline

    Lihad

    There have been a lot of strange little issues with Inception 1.01 and 1.02. I worked with Dannie P a bunch last night to try and resolve some... I think there might be some conflicting plugin issues as well... But who knows. lol. I'll be testing and recoding for a while today. Escpecially on dynamicOverlapping/sync, as the combination seems to bring hate. Subtle. Hate.

    Any time :) Let me know if you find any bugs / have a request.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  3. Offline

    compgurusteve

    Does this have Different World Type Ratio support? (eg: Moving 1 block in the Nether moves you 8 blocks in the Normal (default MC properties))
     
  4. Offline

    Lihad

    No. Given this would mean a compression of overlap which is... :confused:

    However, thats not to say that that something may be supported later... just not atm.
     
  5. Offline

    compgurusteve

    That addition would be worth [diamond][diamond][diamond][diamond] :)
    (you would only have to compress/expand by 8....but, I do realize that it's a bit more complicated than multiplying or dividing by 8, lol. 8-D keep up the awesome development!)
     
  6. Offline

    blackpsyops

    Okay im no newb to any modding or installing plugins and such but theres an problem i just dont know why it keeps coming everytime i mine all the way down to layer 0 and drop into the void it seems i never teleport to the world assigned to worldLower same goes for worldUpper when i build a tower high enough nothing happens am i just being stupid or is there a bigger problem here
    inception:
    link0:
    worldUpper:
    worldName: Skylands
    environment: SKYLANDS
    worldLower:
    worldName: blegh
    environment: NORMAL
    overlap: false
    enableFall: true
    enableClimb: true
    upperLimit: 123
    lowerLimit: 5
    overlapDepth: 5
    sync: true


    autoInception: true
    fallDamage: false
    glassStep: true
    dynamicOverlapUpperToLower: false
    dynamicOverlapLowerToUpper: false
    exemptBlockID: 7, 8, 9, 10, 11

    Posted wrong dunno why but it has the basic look with all the spaces and stuff
     
  7. Offline

    Lihad


    You have autoInception on. That ignores any links you create. turn it off
     
  8. Offline

    Nachocuban


    Seems I jumped the gun a bit, it looked like things were fixed but, the duplications in the wrong spots were hidden by really high hills.

    Lihad, the stairs you made on my server, took me up and down fine but, they made random copies of themselves, to the left and right, about 100 blocks off in the lower world. I seem to come down in the right spot, but the copies are off to each side.
     
  9. Offline

    Lihad

    Oh rly?! I sync on?
     
  10. Offline

    blackpsyops

    Nope i originally had it off but that didnt seem to work so i figured autoinception might solve the problem no luck tough so i turned autoinception off and used both fly mod and just regular building a tower way to go up still no luck teleporting same way goes for worldLower
     
  11. Offline

    Nachocuban

    sync is on.
     
  12. Offline

    Zytil23

    i cannot get this plugin working, ive spent about an hour on the config file, but no matter what i do the plugin just crashes when i boot bukkit, any help would be much appreciated
    Code:
    inception:
    link0:
    worldUpper:
    worldName: space
    environment: SKYLANDS
    worldLower:
    worldName: XD-
    environment: NORMAL
    overlap: true
    enableFall: true
    enableClimb: true
    upperLimit: 128
    lowerLimit: 0
    overlapDepth: 5
    sync: true
    link1:
    worldUpper:
    worldName: XD-
    environment: NORMAL
    worldLower:
    worldName: XD-nether
    environment: NETHER
    overlap: true
    enableFall: true
    enableClimb: true
    upperLimit: 128
    lowerLimit: 0
    overlapDepth: 5
    sync: true
    autoInception: false
    fallDamage: false
    glassStep: true
    dynamicOverlapUpperToLower: true
    dynamicOverlapLowerToUpper: true
    exemptBlockID: 7, 8, 9, 10, 11
    
     
  13. Offline

    Nachocuban

    post your config in a code block
     
  14. Offline

    Lihad

    Turn the sync off and tell me if the same pattern occurs

    Fixes Part 1.
    Version 1.02alpha

    Note. This version was tested against CB977
    Some really strange things have occurred in the bukkit builds since the launch of 1.7.2 ... that I'm not sure if the bukkit crew is aware of or if they just haven't posted about.... but Im only recently discovering problems popping up since the release of said versions and am scrambling now to fix em.

    - Fixed player positioning on Inception
    - Fixed teleport looping
    - Fixed chunks being deleted in dynamicOverlapping

    There still are some major issues with overlapping under certain conditions. Changes no longer have a tendency to stick so I don't suggest using any sort of overlapping with this version. Expect 1.02bravo to address that tomorrow.

    Special Thanks to @DannieP for bringing the issues with dynamicOverlapping to my attention :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  15. Offline

    Nachocuban

    With sync off and a new top world ( I couldn't be bothered to go delete all the random tree tops lol) I do NOT get copies strewn about.

    Still using the 1.02 official version, as I like the overlapping.


    Your spacing(indentation) looks off unless its a forum formatting bug. Try to delete your config, and just do link 0.

    If that works, just do the 2nd link, (make sure its named link0) if they both work separately, then try and put them together, and make sure you rename the 2nd link to link1 again.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  16. Offline

    eriorkless

    Hi, I absolutely love your plugin! I was wondering though, I set sync to true and when I fell from the WorldUpper to WorldLower, the coordinates between the two spawns weren't aligned and I was dropped miles away... Is there something I did wrong?

    Thanks,
    ~eriorkless
     
  17. Offline

    Nachocuban

    sync doesn't line up the coords, it lines up the spawns, so if your spawns are not both set to the same coords, you will be sent 'miles away'
     
  18. Offline

    phondeux

    I just tested this and it didn't work; my sky world is centered on 2000, 2000 and my lower normal world is centered on 0,0. Going to the spawn on the sky world and jumping off doesn't put you at the normal world 0,0 but at the sky world coordinates below, instead.

    This is my dev server so let me know anything you'd like me to test and I can make it so! My config;
    Code:
    inception:
        link0:
            worldUpper:
                worldName: world_sky
                environment: NORMAL
            worldLower:
                worldName: world_savannah
                environment: NORMAL
            overlap: false
            enableFall: true
            enableClimb: false
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 0
            sync: true
     
    autoInception: false
    fallDamage: false
    glassStep: false
    dynamicOverlapUpperToLower: false
    dynamicOverlapLowerToUpper: false
    exemptBlockID: 7, 8, 9, 10, 11
    Also, both worlds were custom generated - don't know if that matters.
     
  19. Offline

    Lihad

    Adding it to my bug list. Seems to work fine on my test servers... but will test more possibilities (I'm desperately wanting a new RB! I think there is some 1.7.3 compatibility issues)
     
  20. Offline

    Zytil23

    Yes, the spacing is a forum bug. Tried deleting my config and just doing like 0 like this, didn't work.
    Code:
    inception:
    link0:
            worldUpper:
                worldName: space
                environment: SKYLANDS
            worldLower:
                worldName: XD-
                environment: NORMAL
            overlap: true
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
              sync: true
    
    autoInception: false
    fallDamage: false
    glassStep: true
    dynamicOverlapUpperToLower: false
    dynamicOverlapLowerToUpper: false
    exemptBlockID: 7, 8, 9, 10, 11
     
  21. Offline

    phondeux

    Is the world 'sync' supposed to be indented? I get yml errors if I do that to mine.
     
  22. Offline

    Xlaits

    I'm getting a "type /Inception for help" every time I try a command, and the links aren't working...
     
  23. Offline

    phondeux

    Okay, the problem is here;

    Code:
    plugin.getServer().getWorld(world).getSpawnLocation().getBlockX() - location.getWorld().getSpawnLocation().getBlockX() + location.getBlockX();
    
    
    The values for plugin.getServer().getWorld(world).getSpawnLocation().getBlockX()and location.getWorld().getSpawnLocation().getBlockX()are identical so when you subtract them you get zero. Then you add your current location, which is a skyworld location, and you get sent to that position below.
     
  24. Offline

    Lihad

    They shouldnt be the same at all. plugin.getServer().getWorld(world).getSpawnLocation().getBlockX() refers to the world you are going. location.getWorld().getSpawnLocation().getBlockX() refers to the world you are in. I do know why this is occurring the way it is though, and am working it out. :)

    Version 1.02bravo - [977][1.7.3]
    More fixes, one more should have it done.

    Issues will show up if you have more than one link and are using sync or dynamic Overlap or overlap. This will be corrected shortly. With one link, it should work perfectly

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  25. Offline

    phondeux

    Thank you! I'll start tracing back and seeing if I can figure out where it's getting it's number for. I know the mechanics of teleport were changed so that may have something to do with it.
     
  26. Offline

    Lihad

    the only issue I can see now is an assumption I made in one of the managing methods. As far as determining the link the plugin should reference. Needless to say it is doing it wrong now as the timing can be off. Should be a quick fix to remove the assumption and add a lastWorld pretense instead of a y-value assignment

    Preliminary tests show this is indeed true. Expect 1.02charlie in the next 3 hours
     
  27. Offline

    blackpsyops

    Bukkit 977 isnt even available for download yet or am i blind?
     
  28. Offline

    Lihad

    U have to be op to use the commands
     
  29. Offline

    Xlaits

    Ok, I am OP, it's my server.

    Anyway, I got the commands to work, but the actual switching of worlds aren't working.

    Code:
    inception:
        link0:
            worldUpper:
                environment: NORMAL
                worldName: world1
            worldLower:
                environment: NETHER
                worldName: world1_nether
            overlap: false
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
            sync: false
        link1:
            worldUpper:
                environment: NORMAL
                worldName: world1_skylands
            worldLower:
                environment: NORMAL
                worldName: world1
            overlap: false
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
            sync: false
    autoInception: false
    fallDamage: false
    glassStep: true
    dynamicOverlapUpperToLower: false
    dynamicOverlapLowerToUpper: false
    exemptBlockID: 7, 8, 9, 10, 11
    
     
  30. Offline

    phondeux

    You have the environment and worldName inverted, should be worldName first followed by environment. I don't know if that is the specific issue with your setup but it is an issue.
     
  31. Offline

    Xlaits

    That's how the InClient commands set it up.
     

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