Is there anyway that I could make a potion last long for a certain player? for example lets say ther's a player who holds a sword that sword has the abillity to extend potion times and the players splash. So is there a way that the player can get more potion time than the players without the sword? Thanks
I don't know if this is the easiest way to do it, but I'd listen for a PlayerItemConsumeEvent and if it's a potion and the player is holding the correct item, remove the potion effect and then add one with a longer duration.