Tool Level System

Discussion in 'Plugin Requests' started by DevtaBoon, Dec 28, 2015.

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    DevtaBoon

    Plugin category: Mechanics

    Suggested name: RPGTrades

    What I want:
    With this concept of leveling tools, I hope to see a system that includes a few types of professions for the player, one being Mining, secondly Fishing, lastly Farming.

    Each system is relatively the same, with each default item of the profession you are able to level up your trade item and depending on the level it will be able to mine higher ores, fish at different locations, as well to farm better crops.

    In the case of Mining a player is able to purchase a Pick from said vendor, the pick is for example a starting of Wood, as you mine the lower ores Coal for example it gains exp and levels up. At a set level for the pickaxe it will be able to move to the next group and turn into the next set pickaxe (stone).

    For fishing it can either be set up simply as the fishing rod levels up the more you fish, and you are able to get better fish the higher group level ( ex/ Fish - Salmon - Clownfish ) and have each fish give a different boost/health/hunger. Or have a fairly more advanced system to have set locations as fishing spots and each spot can be for different level's or group levels and will drop different fish/foods.

    While farming however can be very simple to have a hoe that at each different group level will have access to farm different crops. And have the hoe like the pick and go from Wood - Stone etc..

    With all the systems in mind each different ore, fish, as well as crops will give different amounts of experience to the trade item. + A possible feature is to add randomized bonuses for each change of group levels for a better item experience.

    Ex/ of Group Levels: Lv 1-20 Wood, 21-40 Stone, 40-50 Iron, 50-60 Gold, 60-80 Diamond
    Ex/ of Randomized Bonuses: Enchants( efficiency, fortune, luck, unbreaking )
    Ex/ of Order: Coal Ore - Emerald Ore - Iron Ore - Gold Ore - Diamond Ore
    : Fish - Salmon - Clownfish ( or just fish with better buffs/health/hunger )
    : Carrot - Wheat - Potato - Pumpkin - Melon


    Additional Requests: The possible addition of a configurable config that allows the change of exp per item, order of group levels, price for trade items via command or npc, and individual item levels/groups ( trade item levels not tied to player ).

    Ideas for commands: /td buy pickaxe/hoe/fishingrod
    /td xp add # (hand)
    /td give pickaxe/hoe/fishingrod player

    Ideas for permissions: rpgtrades.allow (allowed use of commands)

    When I'd like it by: At developer's convenience.
     
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    DevtaBoon

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    DevtaBoon

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    DevtaBoon

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