[SEC/FUN/INFO] Towny v0.68 Fuzze Edition [818]

Discussion in 'Inactive/Unsupported Plugins' started by FuzzeWuzze, Apr 10, 2011.

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  1. Offline

    FuzzeWuzze

    Towny_FuzzeEdition:
    Version: v0.68

    Moderator Edit: Please direct your attention here for an updated version. This thread is now closed due to people spamming random things about how its not working.

    So this has been asked for many times so i decided to finally make this thread.
    This is related to Shade's brilliant Plugin Towny

    Since Shade has been MIA for a while now, and we dont know if hes coming back i've been trying to keep Towny afloat as best i can in hopes he does come back as i dont really have the RL schedule to much of anything other than maintain it to be usable.

    I hope in June once i have more free time if Shade still isnt back :'( to actually do a formal Github Fork and continue the project. So until then, dont bother asking for new features, as time allows the only thing i'll try to do is fix large glaring bugs that effect the mod. This is a very large plugin and Shade has spent a lot of time on it, so even when/if i do fork it will take some time to get fully up to speed on everything. For now i just have a basic understanding of how everything is interacting and enough debug skills to track down most bugs ;)

    How it works/Features
    -See Original Towny Page for Instructions on how to setup and Permissions.
    http://towny.xshade.ca/

    Read this page to learn what everything in the config does!
    http://towny.xshade.ca/configuration/config-values

    READ ME BEFORE POSTING BUGS OR ISSUES
    KNOWN "ISSUES" AND FIXES
    When reporting bugs, please use /townyadmin set debugmode on. Then perform the action and post or send me the log from your server. This will assist me in being able to fix the issue 10 faster, just simply saying "People can do X in my town when they shouldnt be able too" doesnt really help me at all and is impossible to replicate.
    • Permission cache errors
      • You didnt install Permissions properly, it creates a RENAMEME.yml file or something of the like when first started. This must be renamed to match your world name(for most people world.yml). Also you CANNOT have spaces in your world name. Test World is not an acceptable folder name, TestWorld is. Both towny and permissions dont like the Permissions YML file to have spaces.
    • /town top money causes exception
      • Your iConomy database is likely setup to still use sqlite. Ensure that your iConomy config file is setup to use database Type: H2SQL. A lot of people had issues with the sqlite to H2 conversion, if you still experience this error with it set properly your db may be corrupt. Back up your iConomy db and configs, then delete them all and allow iConomy to recreate them and see if it still happens. If it doesnt, your going to have to manually regrant people cash somehow as your iConomy database was corrupt.
    Permissions
    • towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User can also able to make towns or nations when set to admin only.
    • towny.town.new :User is able to create a town (only is use when TOWN_CREATION_ADMIN_ONLY is on)
    • towny.town.claim : User is able to expand his town with /town claim
    • towny.nation.new :User is able to create a nation (only is use when NATION_CREATION_ADMIN_ONLY is on)
    • towny.wild.*: User is able to build/destroy in wild regardless if the config says no.
    • towny.wild.build
    • towny.wild.destroy
    • towny.wild.switch
    • towny.wild.item_use
    • towny.wild.block.[block id] : User is able to edit [block id] in the wild.
    • towny.spawntp :Use /town spawn when allow_town_spawn=false
    • towny.publicspawntp : Use "/town spawn [town]" (teleport to other towns) when allow_town_spawn_travel=false.
    GitHub
    https://github.com/fuzzewuzze/Towny

    IMPORTANT INFORMATION-READ ME BEFORE UPDATING PAST .63
    All versions .64 and after will require iConomy 5.0 and higher. When making this initial transition it is HEAVILY advised that you back up your h2 and MySQL database's. I tested as well as i could with various functionality within Towny and it seemed to be working as expected. Also note that a ton of plugins that use iConomy are still broken, so unless they ALL work i wouldnt suggest updating. You've been warned. Dont cry if something bad happens and you dont have a backup of your iConomy database ...
    • PLUGINS COMPILED/TESTED AGAINST(Recommended Versions)
      • Essentials 2.2
      • Permissions 2.7.4(DO NOT USE 3.X!)
      • iConomy 5.01
    • (JAR ONLY) Latest Build(.68) HERE
    IMPORTANT INFORMATION-READ ME BEFORE UPDATING PAST .63
    • V.61
    TODO:


    • Fix /towny top money from crashing towny
    • Investigate potential issues with build/destroy permissions.
    BUGS:

    • /town spawn will not charge players
    • DO NOT GIVE PLAYERS TOWNY.WILD.* permissions. Give players permissions by editing your config file by editing these. If players have wild permissions they can do funny business to get permission to build in other peoples towns.
      unclaimed_zone_build=false
      unclaimed_zone_destroy=false
      unclaimed_zone_item_use=false
      unclaimed_zone_switch=true
    • Some people are reporting a lot of [SEVERE] warnings related to Player_Item and Player_Move, i believe these are being triggered by other mods. If you are having this issue please list your other plugins.
    Changelog:

    Version .68
    • Compiled for CB818 (Minecraft 1.6.6)
    • Disabled town renaming (finally)
    • Do not use Permissions 3.0.x with Towny yet, there are still some MAJOR issues with the rework they are doing and a ton of people are nerd raging on their thread. I couldnt even get it to create my config or default files they were always blank, and i guess a ton of other people are having the same issues. Still didnt work when following instructions on how to make the file yourself. Because 2.7.4 works perfectly fine with CB818 im not in a rush to upgrade until they figure out their issues. Sorry if this causes plugin conflicts if some require Permissions 3.x but i doubt it will as not many mods are moving to it in its badly broken state. Because Towny is so heavily dependent on a lot of Permissions nodes being read properly i decided to stick with 2.7.4 for now. Ill work on a 3.x permissions build as soon as i feel its functioning properly.
    Version .66
    • Compiled for CB766
    • Players no longer need to /town set spawn, when a player does /town spawn they automatically go back to their town. Need to figure out how to re-implement the essentials teleport timer cooldown they changed their API
    Version .64
    • Updated to use iConomy 5.0+, BACKUP YOUR DATABASE FILES BEFORE UPGRADING.
    Version .63
    • Really fixed /town spawn!
    Version .62
    • First Official Release by Fuzze!
    • Fixed /town spawn INVESTIGATING
    • Fixed /towny map
    • Verified all permissions are working properly. I ran it on my test server and tested resident build/destroy/switch and outsider build/destroy/switch by using /town set perm and turning them on and off and trying them out. ALL the permissions acted as they should. This should put to rest a lot of bugs people are having with people building. This doesnt mean Towny is using the default_town_build=false config lines properly for new towns, thats next. It does mean if your mayor sets the options manually it works.
    Version .061R6
    • Disabled /towny top money for towns/nations until able to fix bug related to null iConomy accounts, I have a feeling its related to iConomy databases that were SQLite and transitioned to H2 like my own. It *should* work fine for Residents, so far i havent seen null resident returns.
    Version 0.61R5


    • Updated to work with CB670
     
  2. Offline

    BioRage

    @amunro

    Did you give it bonus land?
     
  3. Offline

    syconox

    Why does everyone's property say "<username> ~ For Sale: 25" Why is it for sale when they bought it?
     
  4. Offline

    HiPPiE1337

    First you need money in town bank with /t deposit <amount> then you can claim
     
  5. Offline

    Chojin

    Fuzze, do you think you will have time to release sources soon (by using GitHub or include sources in .jar for example).
    I know you will try in June, but if you need any help just tell.

    The fact is we will need source to do some modifications ;)
    Thx!

    -- EDIT
    It seems located at https://github.com/fuzzewuzze/Towny/tree/66/src/ca/xshade/bukkit/towny , is it correct ?
     
  6. Offline

    Shanev

    Can someone tell if taxes are working? I couldn't find anything in this thread :)
    And I've a suggestion. Is there a way to implement a top list for town deposits? I want to be able to follow how much the players have transferred into the town account.
     
  7. Offline

    Cokes

    Yes, Taxes are working for me! :)
    First I want to say thank you for keeping the plugin alive! That's a great job!

    So now my question: Is there a way to disable the town respawn if the player is in another world?
    I have a PVP world and the people should not spawn in their towns in my survivalworld.
    Or do I have to wait for the sources and try it on my own? :p
     
  8. Offline

    Shanev

    Ah, I think I've found the problem. I thought taxes were collected every minecraft day, but now I see that they are collected every 24 hours? (day_interval=86400000) So what do I have to change the value to in otder to collect taxes every minecraft day? :) I could calculate this myself, but I dont know the length of one minecraft day.

    And what about the top list for town deposits? ;) I only mention this every time so no one forgets . . .

    edit: ok, I've found it. 20 mins, meaning: day_interval=1200000 ?

    edit2: is there a way to change taxation, so than only online players have to pay taxes?
     
  9. Offline

    realm174

    LOL! well if you rewrite it in Java, it should be easy to port then... I'm a VB guy myself... I've been trying to figure out the bits and pieces of code I've come across over the last few weeks, but I'm still kinda lost as to how to read the region files.. I'm hoping for an easy/quick way to show town boundaries for the players. There was talk early on in this thread about the possibility of an "auto-fence" option, but that hasn't come to life.. So I guess maps is the next best thing..
     
  10. Offline

    knownerror

    Lost settings, they got erased when I restarted!
     
  11. Offline

    DaveDee

    is where a way to combine iChat and towny?
     
  12. Offline

    FuzzeWuzze

    Sorry for the delay been real busy, its not really documented except on Shades towny site.
    In order to use the csv files you need to set Town_block_ratio to 0 in your config. Otherwise it will always use the config file. Setting it to 0 makes it use the values from your csv file.

    Yes, but i fail at github and had a ton of problems getting it posted. When i get some free time later this week ill try again.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  13. Offline

    Ovelha

    Hey, someone can help me? Why every time i add a block im my town, the server says "you dont have permission to use this"
     
  14. Offline

    knownerror

    Does towny disable spawn-protection? it doesnt work after i added towny again. Worked fine before though
     
  15. Offline

    BioRage

    How does Waging war in Towny Work?
     
  16. Offline

    Damian Mason


    Oh no I'm a big cheater. My program only renders the Towny territories. It overlays it on a map generated by another command line program. In fact it's a bit buggy right now and the overlaid maps can be off by a few chunks. Got tom figure out my geometry.
     
  17. Is 803 coming soon? And, is there a way to use a wooden tool to select points for plots?
     
  18. Offline

    Ratchet

  19. Offline

    realm174

    Say again Fuzze? From what I read in your response, if you set Town_block_ratio to 0 in your config, it will use the csv. Then you say, setting it to 0 makes it use the values from your config ??? I just got a little confused...
     
  20. Offline

    Taemera

    @realm174
    He said "in order to use the csv files".
     
  21. Offline

    FuzzeWuzze

    Honestly i probably wont be releasing a 803 version, i dont know why it wouldnt work though.

    I only say this because Minecraft is updating again this week, which means Bukkit will have a ton of new changes again.
    Once the new MC and Craftbukkit hit ill recompile :)
     
  22. yay!
    I love towny so this update better come tomorrow.
     
  23. Offline

    Damian Mason

    I'm just wondering how other people have setup their economies with this. I set my server up with banks that exchange gold ingots for 400 coin and iron ingots for 100 coin and charge 20,000 coin to make a new town and 1,000 to claim more plots. The thing I don't like about this is there's money leaving the economy and just disappearing when mayors spend to expand the town.

    People on my server don't really trade with each other but I want to encourage this. Right now I feel like money is useless for anything besides Towny. Any ideas?
     
  24. Offline

    realm174

    He also said: " Setting it to 0 makes it use the values from your config." My understanding is that it's saying if you use 0 it won't look at the csv, it'll look at the config file. Hence my confusion.
     
  25. Offline

    Giuseppe

    Hi,

    is it possible to be mayor of several towns

    and that in some cities, no conservation
    must pay cost?


    _________________________________________________

    Hallo,


    ist es möglich Bürgermeister von mehreren Städten zu sein


    und dass man bei manchen Städten kein Erhaltungs
    kosten bezahlen muss?
     
  26. Offline

    yup8

    having a problem,
    towny says "None of those name were vaild" when i try to add "&CommandSigns" as mayor..

    does there any config to allow spaciel chrecters? didn't saw one.

    ___
    and allso can you add something like Default town? that everyone belong when the first log in ?
     
  27. Offline

    Liger_XT5

    @FuzzeWuzze
    I'm having some odd issues that I didn't know I had till recently.
    For some reason, if a mayor uses /t set perm ally off, no one but him is unable to build, even residents and friends.
    I've tried to manually modify that town's config and still having issues.

    If you'd like to pop onto my server to see what I am talking about, let me know.
     
  28. Offline

    Wheeze201

    So how do you unlock additional town blocks ? I tried editing the config from

    default_max_town_blocks=64

    to

    default_max_town_blocks=128

    then to

    default_max_town_blocks=256

    Nothing works.
     
  29. Offline

    yup8

    give bonus ?
     
  30. Offline

    Blazednlovinit

    i had this problem, i try and add new iconomy plugins (buy abilities i am waiting on so i can sell people custom movecraft vehicles and rent other commands like the worldedits compass jump) and to fill in all the gaps i just have extensive shops so even tho its survival, you can use your cash to buy a load of materials of your choice, which is sorta touching on creative. i also charge for the making of stargates/teleporters.

    i dont have mcmmo but theres a plugin that goes along with that which allows you to spend money on your own stats.

    as for money leaving the economy, its just something you'll have to get used to. you could probably achieve it but you'll probably achieve a headache or two as well
     
  31. Offline

    Zeus5966

    Update for 803 please?
     
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