ok so i just made a new minecraft 1.7.10 server and i set it up with hamachi but when ever i join it it crashes my game howerver i can load other server just not mine. how do i fix this? here is some info on the crashes. on console it just says that i connected and i lost connects but my client says....... ---- Minecraft Crash Report ---- // Why did you do that? Time: 9/17/15 6:05 PM Description: Ticking screen java.lang.IndexOutOfBoundsException at java.nio.Buffer.checkIndex(Buffer.java:540) at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253) at bom.a(SourceFile:271) at bom.a(SourceFile:220) at ban.a(SourceFile:1694) at ban.a(SourceFile:1652) at bln.a(SourceFile:123) at hd.a(SourceFile:70) at hd.a(SourceFile:13) at ej.a(SourceFile:174) at bct.c(SourceFile:78) at ban.p(SourceFile:1343) at ban.ak(SourceFile:774) at ban.f(SourceFile:728) at net.minecraft.client.main.Main.main(SourceFile:148) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at java.nio.Buffer.checkIndex(Buffer.java:540) at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253) at bom.a(SourceFile:271) at bom.a(SourceFile:220) at ban.a(SourceFile:1694) at ban.a(SourceFile:1652) at bln.a(SourceFile:123) at hd.a(SourceFile:70) at hd.a(SourceFile:13) at ej.a(SourceFile:174) at bct.c(SourceFile:78) -- Affected screen -- Details: Screen name: bct -- Affected level -- Details: Level name: MpServer All players: 0 total; [] Chunk stats: MultiplayerChunkCache: 0, 0 Level seed: 0 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 0 game time, 0 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Forced entities: 0 total; [] Retry entities: 0 total; [] Server brand: ~~ERROR~~ NullPointerException: null Server type: Non-integrated multiplayer server Stacktrace: at blr.a(SourceFile:289) at ban.b(SourceFile:1972) at ban.f(SourceFile:737) at net.minecraft.client.main.Main.main(SourceFile:148) -- System Details -- Details: Minecraft Version: 1.7.9 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 81045088 bytes (77 MB) / 189542400 bytes (180 MB) up to 1060372480 bytes (1011 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.7.9 LWJGL: 2.9.1 OpenGL: Intel(R) HD Graphics 4400 GL version 4.2.0 - Build 10.18.10.3412, Intel GL Caps: Using GL 1.3 multitexturing. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Anisotropic filtering is supported and maximum anisotropy is 16. Shaders are available because OpenGL 2.1 is supported. Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: [] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: Off (1)
@ert75t I think you have a corrupted chunk (someone correct me if I'm wrong). I believe you can fix it using McEdit.
after trying that i found this http://www.minecraftforum.net/forum...raft-keeps-crashing-when-trying-to-load-world and solved my problems if anyone else if having trouble