Inactive [SEC] EpicZones v0.37 - Polygon Based Area Protection - Now with Economy Support! [1.3.1-R2.0]

Discussion in 'Inactive/Unsupported Plugins' started by jblaske, Feb 2, 2011.

  1. Offline

    jblaske



    Features
    • Polygonal and Circular area creation. (Not just cuboids!)
    • In-game zone creation.
    • Provide a Circular border to your map.
    • Hierarchical Permissions with Child and Parent Zones.
    • Display Entering and Exiting messages in chat.
    • Enhanced /who
    • Advanced control of zone based regeneration
    • Many zone specific controls for things like Fire, Explosions and Mob spawning control
     
  2. Offline

    jblaske

    Check out the wiki for commands. The command for enter text has changed. Its now /zone message enter "text"

    Thanks, i'll see what I can do to fix that. And don't worry - any resource intensive stuff that EZ might do, will be addon plugins, not core functionality.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 8, 2016
  3. Offline

    marcram

  4. Offline

    Josiah Staggs

    after saving you need to specify what zone you want to edit. Also, the command for enter/exit has changed.

    /zone edit xxx
    /zone message enter zzz zz z zz z zzz zz
    /zone message exit zz zz zz zzzz zz z z
    /zone save
     
  5. Offline

    jblaske

  6. Offline

    BioRage

    Mind looking at my request please?
     
  7. Offline

    Greylocke

    fyi- there is a website setup specifically for bug reports and feature requests. It is mentioned in the OP. In know firsthand that it gets checked regularly. Feature requests here have a tendency to slip off the page quickly and not get noticed.
     
    jblaske likes this.
  8. I cant seem to make a SubZone with the
    /zone addchildren command. It just pops up:

    /zone list
    /zone info

    and a PluginReload or Zones Reload command would be cool.
     
  9. Offline

    BioRage

    Thanks
     
  10. Offline

    jblaske

    /zone child add

    /ezreload
     
  11. Offline

    OzeRick

    Hi there
    I have found a bug for you;
    21.05 00:28:49 [Server] INFO [EpicZones] version 0.25 is disabled.
    21.05 00:28:49 [Server] INFO [EpicZones] error starting: while scanning a simple key; could not found expected ':' Disabling plugin
    21.05 00:28:49
     
  12. Thanks now it Works.
    Does being Operator on the Server Override the Permissions?
    Because sometims i can Destroy and Build in Areas where i denied Users, (After I switch myself to user)
     
  13. Offline

    Zaros

    Having alot of issues with this plugin. Guests have the following permissions and still get kicked for fast moving(they arn't allowed in world or FireStone, and globalZoneDefaultAllow: false):

    - epiczones.world.build.allow
    - epiczones.world.destroy.allow
    - epiczones.world.entry.allow
    - epiczones.FireStone.entry.allow
    - epiczones.FireStone.build.deny
    - epiczones.FireStone.destroy.deny

    For the time being, I've had to give guest epiczones.* . I understand that this is a bad idea, but our server isn't public yet. Any way you could tell me what I'm doing wrong?
     
  14. Offline

    marcram

    Hey I cant enable PVP in my zone with the command in the wiki.

    I edit the Zone enable PVP and save the zone and we cant hurt us in this zone
     
  15. Offline

    jblaske

    You have to enable it in the server.properties as well.

    Permissions haven't been stored like this for many versions now. Permissions are stored in the zone files now, not your permission file.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 8, 2016
  16. Offline

    chrcms

    Just a quick question, can't figure out how to add owners from inside the game. Tried /zone owner add name and a few more things, cant get it to work. Anyone can help?
     
  17. Offline

    Nick Hooper

    For bukkit update 798, when trying to /reload the server it only reloads epiczones. Thats the only difference i can find wrong with the new update. Untill the next update i can wait for /reload. Otherwise our town would be gone in the flames within 5 minutes XD!
     
  18. Offline

    tassox33

    Your mod seems to disable extreme multiworld managment travel, and essentials /who... mabye more but that is all i have run into.
     
  19. Offline

    proJohnRH

    Keep getting the following spammed constantly. Seems to have started since I went from v23 to v25:

    edit: Seems to be happening when one of my players is online who has a place WAY off from the middle. Haven't seen it otherwise, as far as I know.

    2011-05-21 19:53:42 [SEVERE] Could not pass event ENTITY_DAMAGE to EpicZones
    java.lang.NullPointerException
    at com.epicsagaonline.bukkit.EpicZones.listeners.EntityEvents.onEntityDamage(EntityEvents.java:154)
    at org.bukkit.plugin.java.JavaPluginLoader$47.execute(JavaPluginLoader.java:518)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:289)
    at net.minecraft.server.EntityArrow.p_(EntityArrow.java:169)
    at net.minecraft.server.World.entityJoinedWorld(World.java:1009)
    at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:53)
    at net.minecraft.server.World.playerJoinedWorld(World.java:991)
    at net.minecraft.server.World.cleanUp(World.java:968)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:369)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:287)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
     
  20. Offline

    SierraDelta

    I have a small issue with my zone configuration files. When they are written, they aren't really formatted and they end up being a giant line of text. It makes it a bit difficult configuring zones. Global zones in particular.
     
  21. Offline

    jblaske

    Use notepad++
     
  22. I'm stuck with you internal Permission system.
    Is there a way to change back to the old permission plugin based system?

    And if not how can i deny build and destroy for all except 1 user group?

    Edit: I got the sulzion now.
     
  23. Offline

    DMX

    Euhm i can't use the stick for making the zone ... What's the problem ??
     
  24. Offline

    xsolar66

    you tell us . Check for conflicting plugins that may also use a stick for a command.
     
  25. Offline

    DMX

    O ok i think i know what is the problem, i'm gonna tell you if it's what i think ^^'

    Euhm ... I d'ont know what the problem ... I have World Edit, spawnX, portecoulissante, permissions, lockette, fencestack, essentials i just use the main jar, they d'ont use the stick ... X_X

    So what wrong ?? :(

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 8, 2016
  26. Maybe there could be a way to Specify the Standart Flags and Permissions.
    Its a Bit Annoying to Set manually for Every Zone the Fire Ignite, and Fire Spread Flag, and to Deny the Groups Build Permissions
     
  27. Offline

    airguru

    I'm using craftbukkit 803 & Epiczones 0.25

    My problem:
    (as you may remember from a while ago) I have a big zone named World, and inside it child zone "noobzone". I have a user group, that can enter noobzone, but not enter world. They are spawned inside, and I want them to not get out.

    The problem is, that when a user crosses the border of world/noobzone, the get teleported back inside, but in about half of the cases they also get automatically kicked for moving too fast. In majority of these cases they get kicked again and again in subsequent reconnects.

    So I installed the dontkickme v0.1, that prevents this kick, half of the problem is solved, but the border is still quite dangerous. It's very easy to get stuck, when you can't move anywhere. Also, when trying to leave the zone, you sometimes get teleported to place, where you tried to leave before that (might be even hundreds of blocks away, on the other side of the zone). Sometimes you get teleported underground near the center of the zone, unable to move (this may be the place where I first appeared in the zone after warp). And while this all is happening, the server console get's spammed with tons of messages about "player moved wrongly", "kicking player because of moving too fast" and "prevented kicking player by dontkickme0.1 plugin". Sometimes in rates of tens of messages per second.

    Is there any simple solution to this?

    If not, I suggest teleporting the player further inside the allowed zone, when he tries to cross the border. I think it can help. I would have written it myself, if it was opensource :) Can I get acces to source code when I promise not to do anything evil with it? :)
     
  28. Offline

    TheBarkingFrog

    Ok, i know i'm being nooby, and this may have been asked, but how exactly do i colorcode messages/flags?
    the wiki shows: /zone <sub-command> [parameter] [parameter]
    So i've been typing: /zone &A-message enter hi ----as a command for example. I've tried: /zone &A message enter hi as well. Anyone help me out?

    Edit:
    Oh, and i'm now getting this spammed in my server log every-time anyone moves inside the zone:
    Code:
    2011-05-23 19:31:30 [SEVERE] Could not pass event PLAYER_MOVE to EpicZones
    java.lang.StackOverflowError
        at java.awt.geom.Rectangle2D.contains(Unknown Source)
        at java.awt.Polygon.contains(Unknown Source)
        at java.awt.Polygon.contains(Unknown Source)
        at java.awt.Polygon.contains(Unknown Source)
        at com.epicsagaonline.bukkit.EpicZones.objects.EpicZone.pointWithin(EpicZone.java:401)
        at com.epicsagaonline.bukkit.EpicZones.objects.EpicZone.IsPointWithin(EpicZone.java:866)
        at com.epicsagaonline.bukkit.EpicZones.General.IsPlayerWithinZone(General.java:380)
        at com.epicsagaonline.bukkit.EpicZones.General.IsPlayerWithinZone(General.java:388)
        at com.epicsagaonline.bukkit.EpicZones.General.IsPlayerWithinZone(General.java:388)
        at com.epicsagaonline.bukkit.EpicZones.General.IsPlayerWithinZone(General.java:388)
        at com.epicsagaonline.bukkit.EpicZones.General.IsPlayerWithinZone(General.java:388)
        at com.epicsagaonline.bukkit.EpicZones.General.IsPlayerWithinZone(General.java:388)
        at com.epicsagaonline.bukkit.EpicZones.General.IsPlayerWithinZone(General.java:388)
        at com.epicsagaonline.bukkit.EpicZones.General.IsPlayerWithinZone(General.java:388)
        at com.epicsagaonline.bukkit.EpicZones.General.IsPlayerWithinZone(General.java:388)
        at com.epicsagaonline.bukkit.EpicZones.General.IsPlayerWithinZone(General.java:388)
        at com.epicsagaonline.bukkit.EpicZones.General.IsPlayerWithinZone(General.java:388)
        at com.epicsagaonline.bukkit.EpicZones.General.IsPlayerWithinZone(General.java:388)
        at com.epicsagaonline.bukkit.EpicZones.General.IsPlayerWithinZone(General.java:388)
        at com.epicsagaonline.bukkit.EpicZones.General.IsPlayerWithinZone(General.java:388)
        at com.epicsagaonline.bukkit.EpicZones.General.IsPlayerWithinZone(General.java:388)
        at com.epicsagaonline.bukkit.EpicZones.General.IsPlayerWithinZone(General.java:388)
    and that just goes on forever. Any fixes? Using the latest version of EZ, and CB: 766
     
  29. Offline

    DMX

    Now it's working but it's hard to understand X_X
     
  30. Offline

    Josiah Staggs


    /zone edit xxxxx
    /zone message enter xxxxx <--color code use within message parameter.
    /zone save
     
  31. Offline

    Strahan

    Upgraded to latest version, now when I do /reload to reload the server's configuration for everything it just says epiczones reloaded. How do I stop that? I saw you added /ezreload, but it appears to have seized regular /reload too.
     

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