Inactive [SEC] EpicZones v0.37 - Polygon Based Area Protection - Now with Economy Support! [1.3.1-R2.0]

Discussion in 'Inactive/Unsupported Plugins' started by jblaske, Feb 2, 2011.

  1. Offline

    jblaske



    Features
    • Polygonal and Circular area creation. (Not just cuboids!)
    • In-game zone creation.
    • Provide a Circular border to your map.
    • Hierarchical Permissions with Child and Parent Zones.
    • Display Entering and Exiting messages in chat.
    • Enhanced /who
    • Advanced control of zone based regeneration
    • Many zone specific controls for things like Fire, Explosions and Mob spawning control
     
  2. Offline

    Xecaquan

    Strahan have you looked at the child config, prisonisle?
     
  3. Offline

    jblaske

    Right click to open doors.
     
  4. Offline

    Joegabe

    I'm having some issues adding owners in game, i'm tying /zone owner joegabe and nothing is coming up (error or help screen). then I was experimenting and typed /zone owner castle joegabe, castle being the zone name. and it said zone owners updated, but nothing came up on the .yml. Am i typing the command wrong or is something else up?
     
  5. Offline

    jblaske

    try /zone owner add joegabe
     
  6. Offline

    Joegabe

    Ah thank you very much haha, love this plugin so much - i use it for everything on my server.
     
    jblaske likes this.
  7. Offline

    ctshiner

    Another question from me...

    Do zones look at your normal, permissions "world.yml" file to determine inheritance or only at how the "zone.yml" is set up? Currently I have to specify permissions for every group and the world.yml inheritance seems to be ignored

    For example say you have group1, group2 and group3, each inheriting the previous in your world.yml. Then you set "Group1 build: deny" in the zone.yml. Will EpicZones know that the other 2 groups should inherit this as well or do you need to make separate "build: deny" entries for every group? I'm not sure if it's a bug or if it's just not supposed to work that way
     
  8. Offline

    jblaske

    As long as the permissions plugin that you are using reports group1 as a part of the groups that a player in group3 is in, then it will take that into account. I did all my testing with Permissions for group inheritance, so that's the only one i know works for sure. If you use GroupManager then i'm not sure if it works that way or not.
     
  9. Offline

    Solest

    Hello jblaske :)

    I'm currently experimenting with Zone protection plugins to protects spawn points, admin cities, etc, but I seem to be having a problem with mob spawning on the server.

    I went to the config file for the global zone and edited the "mobs:" section to allow "all" but it appears that still only wolves are able to spawn on the server... Just to double check I disabled the plugin and reran it to see chickens, zombies, and all the others were able to spawn again. Perhaps I am editing something incorrectly? But I did read the guide so I can't be 100% sure.

    Let me know when you can :)
    P.S.: Thank you for the Polygon based drawing system :p

    Edited to include a copy of my global config file:

    Code:
    ceiling: 128
    childzones: []
    entertext: ''
    exittext: ''
    explode: false
    fire: false
    fireburnsmobs: true
    floor: 0
    mobs: all
    name: Solestia
    owners: []
    permissions: {}
    points: ''
    pvp: true
    radius: 1000
    regen:
      amount: 0
      bedbonus: 0
      delay: 0
      interval: 500
      maxregen: 20
      mindegen: 0
      restdelay: 0
    sanctuary: false
    type: GLOBAL
    world: Solestia
     
  10. Offline

    jblaske

    You will want to fix your config to have your mobs setting look like this:

    mobs:
    - ALL

    If that doesn't work, you might need to list out each mob itself that you want to be able to spawn (other users have reported that this is a working workaround for the issue) If you don't want to type them all out yourself, there are a few posts with them all typed out in the last couple pages.
     
  11. Offline

    Solest

    Just reedited the config file to individually list out each animal and it appears to working fine now :)
    I read through most of the forum to avoid reposting bugs, but I suppose I missed that particular response.

    Thanks for the quick reply and, once again, your polygon based drawing!

    [cake] for you sir.

    @jblaske
    @Everyone else having the repeated error "isplayerwithinzone" error that repeats hundreds of times per second.

    It appears in version .23 there is a problem when you make a new zone that automatically makes that zone its own child, thus causing a clash when differentiating between the two and giving you that repeated error.

    From what I can deduce the problem lies in one of the .23 updates:

    I just reread the changelog to find the update in .23 which reads that "the zone you are editing will automatically child to the zone you are editing from," thus if you are IN the zone that you are editing, it will write itself as its own child.
    So, to avoid the bug until it's fixed, when typing the final "/zone save" physically move out of the zone and save it to prevent the error from blowing your server apart :)

    Hope this helps!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 8, 2016
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  12. Offline

    jblaske

    @Solest

    Thanks for posting this, i've been meaning to say something.

    This is fixed in the next version.
     
  13. Offline

    proJohnRH

    In my global zone for my world there is a radius defined. Does this radius mean anything, or is it truly global? I have enableRadius in my config.yml set to false.
     
  14. Offline

    Shifteh

    Im trying to get a server going where within the cuboid with opposite corners 8:-27 at a height of 127 and -485:561 at a height of 0 players can do what ever, but outside that zone they can only destroy blocks. I have tried to get the configs right but remain to be completly stuck, can you shed some light on what is wrong with the following config files?

    Plugins/epiczones/zones/survival.yml:
    ceiling: 128
    childzones:
    - Blockdale
    entertext: '&6You are now entering the Wilderness'
    exittext: '&6You are now leaving the Wilderness'
    explode: false
    fire: false
    fireburnsmobs: true
    floor: 0
    mobs:
    - All
    name: Survival
    owners:
    - Shifteh
    permissions:
    - Build: deny
    - Enter: true
    - Destroy: true
    points: ''
    pvp: false
    radius: 1000
    enableradius: false
    regen:
    amount: 0
    bedbonus: 0
    delay: 0
    interval: 500
    maxregen: 20
    mindegen: 0
    restdelay: 0
    sanctuary: false
    type: GLOBAL
    world: Survival

    Plugins/epiczones/zones/blockdale.yml:

    ceiling: 128
    childzones:
    entertext: '&6Welcome to Blockdale'
    exittext: '&6You are now leaving Blockdale'
    explode: false
    fire: false
    fireburnsmobs: true
    floor: 0
    mobs:
    - animals
    name: blockdale
    owners:
    - Shifteh
    permissions:
    - Build: true
    - Entry: true
    - Destroy: true
    points: '8:-27 -485:561'
    pvp: false
    radius: 1000
    enableradius: false
    regen:
    amount: 0
    bedbonus: 1
    delay: 0
    interval: 500
    maxregen: 20
    mindegen: 0
    restdelay: 0
    sanctuary: false
    type: POLY
    world: Survival

    So basically...the survival.yml are the global settings stating that players should be allowed into the zone and that they can destroy blocks but not place. The blockdale.yml says that within those 2 points, (how do I do height?) users can do anything.
     
  15. Offline

    Strahan

    Is there an easy way to get depth in the 0-128 format? I use /depth from Essentials and it gives me depth based on sea level. Not like it's hard to convert, but just wondering :)
     
  16. Offline

    jblaske

    @proJohnRH
    The radius just exists and does nothing if you have the enableRadius set to false. If you had it set to true, that would be the radius it limited movement to in that world.

    @Shifteh
    You need to define a Polygon, not a cuboid. You need to declare the 4 corners of your polygon, then set the Floor and Ceiling to the values you are wanting.

    @Strahan
    I'm not sure I follow what you are asking. Normally "Sea Level" is at 64, if that's of any help.
     
  17. Offline

    4am

    Use /getpos in Essentials and look at the Y value, which is coordinate height (1 or 0 = bedrock level and 128 = highest block in the sky)
     
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  18. Offline

    jblaske

    Ah, that's the info they wanted. You can also use F3 and look at the Y value there.
     
  19. I've got a question.
    When i mark a new zone, a column of 3 bedrocks is placed, but it's not gone when i saved the zone.
    How do i delete them, or are they needed?
     
  20. Offline

    jblaske

    @Terra-Network.org
    Describe the steps you are taking when editing and saving a zone. They should automatically disappear when you are done editing a zone.
     
  21. Ah damn it, i think the blocks are from a first try, when the client crashed in the middle of setting the area ... and i wasn't able to save.
     
  22. Offline

    jblaske

    Even client crashes should clear out the blocks. If you can repeat this, let me know. Id like to fix it.

    • Version 0.24
      • Many instability causing bug fixes.
      • Enhanced player movement and block breaking checks to be more efficient.
      • Added support for Lists
      • Added the ability to copy permissions
      • Added the ability to clear permissions

    To copy permissions:
    /zone edit <zone>
    /zone perm copy <zone to copy from>
    /zone save
    NOTE: Copy adds on permissions, it does not replace existing permissions.

    To clear permissions from a zone:
    /zone edit <zone>
    /zone perm clear
    /zone save

    To clear permissions for a group or user from a zone
    /zone edit <zone>
    /zone perm clear <group or user name>
    /zone save

    Any of you that had any bugs, They should be fine now.
    Please verify and report back on your issue tickets.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 8, 2016
  23. Offline

    Travis_S

    I am having this problem as well. most bedrock disapears, but some still stays the steps i use to create a zone is as followed:

    /zone create [name]
    *i then draw a zone*
    /zone save
    /zone message enter [message]
    /zone message exit [message]
    /zone save

    then like 75% of the bedrock disapears, and the stuff thats left is uassually the bottom 2 rows, the messages and PvP flags work fine when i walk over the bedrock its just i don't want a bedrock step in the middle of my town :p great job btw with mod, besides the bedrock staying works awesome, easy to use once i got the hang of it.
    HA! i was doing it wrong :p for people that are dumb like me check out this video: http://www.youtube.com/watch?v=HepvwhsbUbs helped me with the commands.

    So yea great job with mod no problems other then me screwing up. :D
     
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  24. Offline

    ctshiner

    Press either F2 or F3 (I forget) to bring up a debug menu. It'll have your coordinates in XYZ format. The Y coordinate is your height, from 0-128
     
  25. Offline

    4am

    I never liked having that new performance graph on the screen all the time though, but this also works and doesn't require Essentials.
     
  26. Me too, now. I guess I was just imagining it...
     
  27. Offline

    zak t

    I can't seem to get the zones to work. i try typing in /zone create CenterSqr but it doesnt work?? Help
     
  28. Offline

    Shifteh

    Rawr..this is annoying. Ok, so what is wrong with this?

    World map:
    Code:
    ceiling: 128
    childzones:
    - thecastle
    entertext: null
    exittext: null
    explode: false
    fire: false
    fireburnsmobs: false
    floor: 0
    mobs:
    - ALL
    name: Map
    owners:
    - Shifteh
    permissions:
      default:
        destroy: deny
        build: deny
    points: 0:0
    pvp: false
    radius: 0
    regen:
      amount: 0
      bedbonus: 0
      delay: 0
      interval: 500
      maxregen: 20
      mindegen: 0
      restdelay: 0
    sanctuary: false
    type: GLOBAL
    world: cooperative
    
    
    Thecastle (child zone):
    Code:
    ceiling: 128
    childzones: []
    entertext: '&4No Trespassing!'
    exittext: ''
    explode: false
    fire: false
    fireburnsmobs: true
    floor: 0
    mobs:
    - ALL
    name: the_castle
    owners:
    - Shifteh
    permissions:
      default:
        destroy: deny
        build: deny
      shifteh:
        destroy: allow
        build: allow
    points: '-60:-351 -159:-351 -159:-244 -60:-240 '
    pvp: true
    radius: 1000
    regen:
      amount: 0
      bedbonus: 2
      delay: 0
      interval: 500
      maxregen: 20
      mindegen: 0
      restdelay: 0
    sanctuary: false
    type: POLY
    world: cooperative
    
     
  29. Offline

    Adam McFarland

    I've been curious, what exactly does the Sanctuary Flag do?
     
  30. Offline

    Pontus Lantz

    @jblaske
    Okey. Everything seems to work with EpicZones now except HeroChat compatibility.
    When you enter an Zone you go into that channel and all works fine. But when you leave the Zone you stay in that channel.
     
  31. Offline

    4am

    I think this is how its always been. Mine never quit channels on leaving the zone.
     

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