My server has been crashing whenever a chunk gets loaded by a player Here's the crash report: http://pastebin.com/h0vAb5Nm
It's not the spawn chunks that are corrupted, I've isolated it to about a 160*160 block area that contains the "corrupt chunk(s)", my temporary solution has been to "fence" (make a unenterable WorldGuard Region) around where the "corrupt chunk(s)" are but I have 2 problems with this: The region cannot keep my Admins out and they could accidentally crash the server The region overlaps part of a major city in the world (making normal players mad when they can't go to part of the city) I have 2 problems with resetting the world: the world has 100+ of hours of work spread across the world (and is in many cases too big to put into .schematics) It's a custom generated world, I can't simply regenerate it
TylerS1066 Try WorldEdit //regen command on that region you have an issue with. Check out the //regen info here. (Seems you may already know this) If people have built in the corrupted area. Try to cut their stuff out and temporarily paste it somewhere else. Regen the bad area. Paste back player stuff. In some cases to make sure you dont carry over the corrupted section you might not be able to save someones work. I know you pretty much said you don't want to perhaps go this route. Don't think there are any other options. Is your console showing any errors when you go in or near the bad chunks?
You dont have to delete the entire world aha. Simply go into your FTP client and download the world onto your computer and reload the server (assuming you have multiverse). After reloading the server or preferrably restarting it in general you can put back the world folder in the main server entries and import it with multiverse using this command: /mv import (world name) normal If its a nether world replace "normal" with "nether" and same with "end" BUT since you mentioned its customly generated you must use the generator that you used to add the world such as: A skyblock world being put into a server with the plugin CleanroomGenerator(an empty world generator). I would have to do /mv import (name) normal -g CleanroomGenerator:. as opposed to when creating the world I did /mv create (name) normal -g CleanroomGenerator:. If this is at all confusing to your or anything else you need to ask simply reply and im sure youll get an answer!
I've had a similar problem. this was caused by a player which was stuck in a removed world. This is solveable if you have essentials and time /tpall or /tphere (player) very good. If this helped you No Problem Good luck
Select the region with worldedit, Then type //regen, This will regen the corrupt section. This will remove any builds in the area. It's still better then a full reset. If they cant use the area anyway you might as well give it a go. Don't do it all at once or the server will overload. Select about 4-5 chunks at a time and regen them.
AGC-Intra I've tried regenerating the area, it didn't get rid of the error (I had to use MCEdit because having a player within ~100 blocks sets off the error) OTF Catastrophe I've actually tried removing the world and putting it back in, this didn't get rid of the error. HawkSoldier The problem is a corrupt chunk not a removed world, what I'm stuck doing to the player that crashed it is reset their player file SleepyDog I don't actually have any builds in the section that is corrupt (it's a ocean), it's the WorldGuard Region that extends +200 blocks outside the corrupt region that overlaps part of a city. Regenerating the section of the world doesn't work. (Sidenote: you might want to look into the plugin AsyncWorldEdit, it's a add-on to WorldEdit that does the WorldEditing in sections and in a separate thread, I use this plugin and it allows us to WorldEdit +10,000,000 blocks without lag)
DrPyroCupcake I had to used McEdit to regenerate the chunks because having a player within ~100 blocks sets off the error