Calling the bukkit API asynchronously

Discussion in 'Plugin Development' started by GreySwordz, Sep 2, 2014.

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  1. Offline

    GreySwordz

    Hello,

    Today, I was wondering whether sending packets to a player asynchronously, esp. Faster than once per tick could cause corruption issues with the server (I'm aware that actually interacting with the player is a nono).

    Thanks,
    GreySwordz
     
  2. Offline

    hintss

    I *think* packets are fine to do async, but don't quote me on that

    EDIT: r
     
  3. Offline

    Plo124

    GreySwordz
    I predict its ok to send more than 20 per second because you can send heaps of chat messages at once.
     
  4. Offline

    hintss

    Well of course you can >_>

    EDIT: sry if that sounded mean, didn't realise OP was asking basically that
     
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