Inactive Jobs v2.0.1 - Jobs plugin for Minecraft (iConomy 4/5 & BOSEconomy, Permissions) [860]

Discussion in 'Inactive/Unsupported Plugins' started by flametornado, Apr 17, 2011.

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  1. Offline

    flametornado

    NOTE: THIS PLUGIN IS NO LONGER BEING DEVELOPED \ SUPPORTED BY ME.

    phrstbrn HAS TAKEN UP THE DEVELOPMENT \ SUPPORT AND ALL QUERIES SHOULD GO TO HIM ON HIS POST. (http://forums.bukkit.org/threads/ec...t-935-iconomy-5-boseconomy-permissions.23429/)


    Jobs - The Job plugin for Minecraft:
    Version: 2.0.1

    Requires:
    • iConomy 4/5 / BOSEconomy
    Optional

    • Stats and Achievements
    • Permissions
    • MySQL
    A fully configurable plugin that allows you to get paid for breaking, placing and killing. Class based (experience increases as you perform your job).


    NOTE: Please read the comments in the configuration file thoroughly and check the console errors before posting here for help.

    [fire]IMPORTANT [fire]: If you want to upload your config for help, please do so using the forum's upload functionality.

    If you like this plugin, please donate.

    [​IMG]

    Video



    Thanks Samkio for the plugin tutorial video.

    Downloads
    Previous Versions (open)



    Features:
    • Create your own custom jobs and choose what they get paid for and how much.
    • Leveling mechanic where higher level jobs will give higher incomes. Income earnt = experience gained.
    • Equation determining maximum experience, experience gained and income gained is customizable.
    • Customizable skill levels in the game to mark leveling milestones (fully customizable in the configuration file).
    • Your profession and skill level is part of your display name and whenever you talk everyone will know what you do and how good you are. (optional)
    • Stats of your maximum level in a job is saved if you have the stats and achievements plugin. ( for bragging rights) (optional)
    • Does periodic saving and save on player exiting the server.
    • Leaving a job resets your job level and experience to 0.
    • Permissions support.
    • Admin commands work even when the players are offline.
    Source:


    I made a sourceforge account for this. It will allow you to report bugs and feature requests. It'll help me a lot to make sense of this.

    The link is https://sourceforge.net/projects/flametornadjobs/.

    Some rules before you go there:
    1. Please look through the bugs that have already been reported to see if someone else has already reported that bug. If you have any extra information, post it on the bug's comments. The more information I have, the easier it is for me to fix it and test it.
    2. Same as above for feature requests.


    Commands:
    Code:
    Player:
    /jobs browse -  View a list of the available jobs.
    /jobs join [job name] - Join the job.
    /jobs leave [job name] - Leave the job.
    /jobs info [job name] [break, place, kill] - view information about that job.
    /jobs stats - view your job level and experience needed to level up.
    
    Admins:
    /jobs fire [playername] [job] - fire the player from the specified job.
    /jobs employ [playername] [job] - employ the player into the specified job.
    /jobs promote [playername] [job] [levels] - promote the player in their job X levels.
    /jobs demote [playername] [job] [levels] - demote the player in their job X levels.
    /jobs grantxp [playername] [job] [experience] - grant the player X experience in the selected job.
    /jobs removexp [playername] [job] [experience] - remove X experience from the player in the selected job.
    /jobs transfer [playername] [oldjob] [newjob] - transfer the player's job (keeps levels and experience)
    
    NOTE: All job names are case sensitive.
    
    Permissions Nodes:
    Code:
    jobs.join.<jobname> - allows the group to join the job. Where <jobname> is replaced with the job name (e.g. jobs.join.Woodcutter or jobs.join.* to join all jobs).
    jobs.world.<worldname> - allows players to get paid on selected world.
    
    jobs.admin.fire - enables the fire admin command.
    jobs.admin.employ - enables the employ admin command.
    jobs.admin.promote - enables the promote admin command.
    jobs.admin.demote - enables the demote admin command.
    jobs.admin.grantxp - enables the grant experience admin command.
    jobs.admin.removexp - enables the remove experience admin command.
    jobs.admin.transfer - enables the transfer admin command.
    Changelog:

    Version 2.0.2 WIP
    • Added more parameters to job level up (jobname, jobcolour, titlename, titlecolour, playername, playerdisplayname, joblevel)
    • Fixed promote and demote to correctly change the max exp.
    • job names are no longer case sensitive.
    • Changed the saving mechanism to be synchronous instead of asynchronous (may help with people losing jobs)
    • added config option of enable-pay-near-spawner in general config.
    • Fixed some NPE
    • Wolves killing things gives the player money and experience.
    • Fixed empty tags not resulting in errors.
    • fixed mysql password is all numbers.
    • fixed honorific error
    NOTE: This version is stable, but not fully tested. I will not release this version fully until i track down the jobs vanishing bug and destroy it for all the hassle it has cause me :p


    Version 2.0.1
    • Small bugfixes
    • Moved where the update stats command is called so it won't break anything if there's an error in it. Should also improve performance slightly
    • made the enabling of the stats and achievements plugin optional (configuration parameter in general settings
    • ChatColour can now be in any case and it'll still work.
    Version 2.o.0

    • Multiple jobs
    • Exposed equations
    • More customization
    • Can specify sub-class
    • Can specify job class kills.
    • Messages are customizable.
    • Kills with arrows works
    • Admin commands (work offline too)
    • Can disable payout on certain worlds (mainly for creative servers).
    • Can limit the number of jobs a player can have
    • Can limit the number of people that can have a certain job per server.
    • Better console error messages.
    • Plugin disables itself properly.
    Changelog (open)



    Version 1.3.3b and 1.3.2b
    • Killing works properly now. Drops seem to have gone back to normal levels and you can kill stuff and get paid for it all the time.
    • 1.3.3b is for iConomy 5 AND ONLY iConomy 5
    • 1.3.2b is for before iConomy 5 AND ONLY before iConomy 5
    Version 1.3.3

    • iConomy 5 support.
    Version 1.3.2

    • Removed annoying spam message which was for debugging and i forgot in for 1.3.1
    • Changed experience to be a double so people get experience for things less than 1. Saving mechanism still saves using integers, it would create waaaay too much fuss to change this since the database schema would need to be changed for everyone that used this plugin and it would render all previous saves incompatible. This seems like a decent compromise. People will lose a maximum of .99 exp when they log out.
    • Better method for checking when an animal's dead, should fix the weird animation problem and the lack of drops some people have been experiencing.
    Version 1.3.1

    • Killing near mob spawners will not give you money anymore.
    • Displays payment amount when you do /jobs info for killing now too.
    • Changed way that you create kill tags incode. Results in the system crashing and the plugin not being enabled if you got the wrong name (e.g. capitals or misspelt name)
    Version 1.3.0

    • Killing stuff should work now. This section is not as thoroughly tested, but should work fine.
    • No jobs have been made with killing stuff, you're on your own with the configuration for a while but the template section has been updated, it follows the same pattern as break and place.
    Version 1.2.3 - Bugfix update

    • changed priority to make sure it gets run last (to make the following points work properly)
    • checks if you can place a block or if the event is canceled by another plugin. Done to avoid people getting rick very easily by placing blocks in areas they are not allowed.
    • Fix for players not getting removed properly in the onDisable function which results in weird names when people reload their plugins.
    Version 1.2.2

    • The titles will now take into account any previous modifications to your display name by another plugin and simply tack on the title at the front (and when you change jobs, strip it from your title and tack a new title at the front).
    Version 1.2.1

    • Base experience is now configurable
    • experience multiplier is not configurable (for those who want lower economies). If you want to give 0.2 of your currency to per item, then set the multiplier to 10.
    Version 1.2.0

    • A little code cleanup.
    • Permissions support
    • customizable flat rate pay
    • customizable skill titles.
    Version 1.1.2

    • Cleaned up sql commands more to make them more specific and avoid errors as much as possible. Hard to test this since neither my testing server and my proper server have any problems seen by other people.
    • Fixed the system to work with /reloadall command. The experience was still being saved, you just needed to log out. I didn't even know that this command existed, so i never thought i'd have the plugin enable with people in the server. It now takes that into account and online users will not need to log out to see their stats and work on their jobs.
    Version 1.1.1 [fire] RECOMMENDED [fire]

    • Cleaned up SQL commands to be more exact, should result in less errors.
    • New configuration for what kind of prefix to add to the username (job, skill level, both or none).
    • New configuration to toggle the option of broadcasting messages when users reach the next skill level.
    • [Stats & Achievements] - further integration, this plugin now also adds the iConomy money amount to the stats table. (will always be 1 block behind)
    • URGENT FIX - tables were not getting cleared and players ended up having multiple jobs with multiple levels instead of one job and one set of levels. Code written to auto correct this.
    Version 1.1.0

    • Added BOSEconomy integration. This should be automatically detected.
    • Added flatfile functionality for server admins who don't want to use mysql.
    • EXPERIMENTAL : Added sqlite functionality, I sadly couldn't get sqlite to work properly on my testing machine so i haven't tested it. It should work though.
    Version 1.0.1

    • Small fix on /jobs stats command. It now rounds off the two decimal places and is less annoying to look at when it gives you the price for placing/destroying a block
    Version 1.0

    • Initial build, spent the weekend on it, pretty satisfied with it, added all mentioned functionality.
    [\SPOILER]

    TODO:



    See sourceforge for requested features and bugs.
     
  2. Offline

    tcvs

    How do you extract the file
     
  3. Offline

    flametornado

    Install winrar, open file with winrar. drag and drop.
     
  4. Offline

    Gary Heaton

    99% sure its 1.3.2 however server logs don't say which version. I know I updated with in the last 48 hours and the problem started then. Is there a way without re-installing to check the version.
     
  5. Offline

    flametornado

    open jobs.jar using winrar or similar compression program and look at the plugin.yml

    Alternatively, just download the 1.3.2 version and copy over the jar file and see if that solves the problem.
     
  6. Offline

    Gary Heaton

    That was it 1.3.1 would it be possible to have that reported in the log file like other plugins?
     
  7. Offline

    flametornado

    I will do that. Update to 1.3.2, that should fix your problem.
     
  8. Offline

    tcvs

    oh my god thank you all
     
  9. Offline

    flametornado

    I tried this and didn't get this problem. What version of jobs are you using?
     
  10. Offline

    beebsproduction

    Here is my config file, the 2 jobs that have a problem are "paysan" and "redstoneur".
     

    Attached Files:

  11. Offline

    Taien

    A small suggestion: Maybe add support for adding class names to the Kill: section? For example, I could make a police class that gets paid for killing members of the Scoundrel class, which gets paid for killing players? ;)
     
  12. Offline

    flametornado

    hmm. interesting. Sounds really good. Can you add it to the sourceforge site under feature request.

    Lever needs to be all capital letters.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  13. Offline

    RustyDagger

    @flametornado It should be the latest version downloaded it like 2 days ago :eek: So if there's any thing newer than that i most likely don't have it. Spent some time setting up some jobs today not that hard but yer Visually lacking in game.
     
  14. Offline

    flametornado

    Can you try upgrading to 1.3.2 and see if the problem is still there?
     
  15. Offline

    RustyDagger

    Iv only had thee problem 1 time iv not encountered it again also any news on Ico 5.x support?

    Niji has a bit on his site for plugins that use iconomy so u can link back to ur plugin im sure u can edit the page ur self and add ur own link. just an idea.
     
  16. Offline

    flametornado

    It's on my list of things to do. Might as well give it a whack now.
     
  17. Offline

    RustyDagger

    Hmm this is strange None of my killing Jobs seem to be working i kill what ever and i get no credit for it (i punched it to death) I have no other Plugins that Blatantly interact with mobs in any way. so i doubt its a conflict but I know better than to rule it out.

    Heres my file Iv been busy Making every thing so it cant be LOOPED :)



    Code:
    # storage method, can be MySQL, sqlite, flatfile
    storage-method: flatfile
    
    # Requires Mysql.
    mysql-username:
    mysql-password:
    mysql-database:
    mysql-url: jdbc:mysql://localhost:3306/
    sqlite-url: jdbc:sqlite:test.db
    
    # base experience needed to level up from level 1 to 2
    # experience to level up is base-exp*(1+levelingProgressionRate)^level
    base-exp: 100
    
    # mutiplier for xp. xp-multiplyer*jobPay = experience
    xp-multiplyer: 1.0
    
    # choose the prefix in chat- full = job and skill level, skill = skill level only,
    # job = job level only, none = no prefix
    chat-display: job
    
    # choose to broadcast when the user goes up a skill rank to everyone
    broadcast-skill-up: true
    
    # How often in minutes you want it to save, 0 disables periodic saving and
    # the system will only save on logout
    save-period: 10
    
    # money you get paid for any block placed or destroyed not in the list for your job
    flat-rate-payout: 0.0
    
    # Create Jobs
    # All jobs must follow this framework, <...> means optional
    #
    # Jobs:
    #     [NAME]
    #         ChatColour: [COLOUR]
    #         levelingProgressionRate: [double]
    #         incomeProgressionRate: [double]
    #         Break:
    #             <object_name: [price]>
    #             ...
    #             <object_name: [price]>
    #         Place:
    #             <object_name: [price]>
    #             ...
    #             <object_name: [price]>
    #         Kill:
    #             <creature_name: [price]>
    #             ...
    #             <creature_name: [price]>
    #
    # * In the break section they users will be given or subtracted money on breaking the object.
    # * In the place section they users will be given or subtracted money on placing the object.
    # * In the kill section they users will be given or subtracted money on killing a creature.
    # * levelingProgressionRate is the rate at which the experience required to get to the next
    # level increases between levels.
    # * incomeProgressionRate is the rate at which the money gained per item.
    # * ChatColour is the colour of the title.
    #
    # NOTE: the object name must be exactly what the material is in the code. e.g:
    # cobblestone      -> COBBLESTONE
    # diamond ore      -> DIAMOND_ORE
    # tree trunks(any) -> LOG
    # wooden boards    -> WOOD
    #
    Jobs:
        LumberJack:
            ChatColour: GREEN
            levelingProgressionRate: 0.12
            incomeProgressionRate: 0.04
            Break:
                LOG: 0.4
                SAPLING: -0.3
                WOOD: -0.4
                WOODEN_DOOR: -0.6
                FENCE: -0.4
                LADDER: -0.3
            Place:
                LOG: -0.4
                SAPLING: 0.3
                WOOD: 0.4
                WOOD_STAIRS: 0.5
                WOODEN_DOOR: 0.6
                FENCE: 0.4
                LADDER: 0.3
        Miner:
            ChatColour: GREEN
            levelingProgressionRate: 0.13
            incomeProgressionRate: 0.04
            Break:
                STONE: 0.2
                COAL_ORE: 0.5
                REDSTONE_ORE: 0.5
                IRON_ORE: 0.7
                GOLD_ORE: 0.9
                LAPIS_ORE: 0.6
                DIAMOND_ORE: 5.0
                OBSIDIAN: 0.8
            Place:
                TORCH: -0.3
                IRON_ORE: -0.8
                GOLD_ORE: -1.0
        CityWorker:
            ChatColour: GREEN
            levelingProgressionRate: 0.12
            incomeProgressionRate: 0.04
            Place:
                COBBLESTONE: -0.2
                STONE: 0.4
                GLASS: 0.4
                BRICK: 0.6
                SANDSTONE: 0.5
                MOSSY_COBBLESTONE: 0.6
                STEP: 0.4
                WOOL: 0.5
            Break:
                COBBLESTONE: 0.3
                BRICK: -0.6
                SANDSTONE: -0.5
                MOSSY_COBBLESTONE: -0.6
                STEP: -0.4
                WOOL: -0.5
        LandScaper:
            ChatColour: GREEN
            levelingProgressionRate: 0.12
            incomeProgressionRate: 0.04
            Break:
                DIRT: 0.4
                GRASS: 0.4
                GRAVEL: 0.3
                SAND: 0.4
                LOG: 0.3
                STONE: 0.1
                LEAVES: 0.3
            Place:
                DIRT: -0.4
                GRASS: -0.4
                GRAVEL: -0.3
                SAND: -0.4
                LOG: -0.3
    
        CityGuard:
            ChatColour: GREEN
            levelingProgressionRate: 0.12
            incomeProgressionRate: 0.04
            Kill:
                Creeper: 0.7
                Skeleton: 0.6
                Spider: 0.5
                Zombie: 0.5
                Slime: 0.5
                Ghast: 0.7
    
        Hunter:
            ChatColour: GREEN
            levelingProgressionRate: 0.12
            incomeProgressionRate: 0.04
            Kill:
                Chicken: 0.4
                Cow: 0.4
                Pig: 0.4
                Sheep: 0.4
                Squid: 0.5
    
        Knight:
            ChatColour: GREEN
            levelingProgressionRate: 0.12
            incomeProgressionRate: 0.04
            Kill:
                Chicken: 0.4
                Cow: 0.4
                Pig: 0.4
                Sheep: 0.4
                Squid: 0.5
                Creeper: 0.7
                Skeleton: 0.6
                Spider: 0.5
                Zombie: 0.5
                Slime: 0.5
                Ghast: 0.7
    
    # Create titles
    # to create a title, they must follow this patter.
    # Titles:
    #     [Title Name]:
    #         ChatColour: [ChatColor]
    #         levelReq : [Integer]
    #
    # NOTE: levelReq must be the lowest level you can be to gain this title. It is recommended
    # but not neccessary to have a title at 0.
    Titles:
        Apprentice:
            ChatColour: YELLOW
            levelReq: 0
        Skilled:
            ChatColour: GREEN
            levelReq: 30
        Highly Skilled:
            ChatColour: GOLD
            levelReq: 60
        Master:
            ChatColour: AQUA
            levelReq: 90
     
  18. Offline

    flametornado

    It works for me fine. I get paid when killing creeps.
     
  19. Offline

    Taien

    Are you sure you added the permission for each job?
    - jobs.job.LumberJack
    etc or
    - jobs.job.*
     
  20. Offline

    RustyDagger

    I can join all the jobs fine I have jobs.job.*

    I was getting paid for every thing before but not now :(

    iv restarted and made sure its upto date but still no paying or any thing for killing related jobs.

    Block placement and all that pays just fine. :/

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  21. Offline

    duschdas2

    How can i add jobs when i add a Job then cant i join the job.

    Can anyone help me ?

    This is my Job and i would it only for admins

    Swat:
    ChatColour: RED
    levelingProgressionRate: 1
    incomeProgressionRate: 1
    Kill:
    PLAYER: 5.0
     
  22. Offline

    flametornado

    Please upload your config file.
     
  23. Offline

    duschdas2

    Here is my config
     

    Attached Files:

  24. Offline

    flametornado

    Have you got the permissions nodes set properly?

    Also the leveling progression rate is an integer not a double. And that's a pretty extreme progression. I would also not recommend having the income progression rate as high as the leveling progression rate.

    Finally, it's Player not PLAYER
     
  25. Offline

    duschdas2

    how must i set the permissions ?
    so
    jobs.job.<Swat>
    or
    jobs.job.Swat
     
  26. Offline

    xXNeMeSiSXx

    NEED HELP too... ;)
    When i start my Server, it say:
    Jobs not started, there´s an error with the configuration
    Here my config (only TXT for upload, normal YML):
     

    Attached Files:

  27. Offline

    Vulcan17

    Plz. Help me
    i started my Server.... and then:
    "Jobs not started, there´s an error with the configuration"

    config.
    Code:
    # storage method, can be MySQL, sqlite, flatfile
    storage-method: flatfile
    
    # Requires Mysql.
    mysql-username: root
    mysql-password:
    mysql-database: minecraft
    mysql-url: jdbc:mysql://localhost:3306/
    sqlite-url: jdbc:sqlite:test.db
    
    # base experience needed to level up from level 1 to 2
    # experience to level up is base-exp*(1+levelingProgressionRate)^level
    base-exp: 510
    
    # mutiplier for xp. xp-multiplyer*jobPay = experience
    xp-multiplyer: 1.0
    
    # choose the prefix in chat- full = job and skill level, skill = skill level only,
    # job = job level only, none = no prefix
    chat-display: full
    
    # choose to broadcast when the user goes up a skill rank to everyone
    broadcast-skill-up: true
    
    # How often in minutes you want it to save, 0 disables periodic saving and
    # the system will only save on logout
    save-period: 10
    
    # money you get paid for any block placed or destroyed not in the list for your job
    flat-rate-payout: 0.0
    
    # Create Jobs
    # All jobs must follow this framework, <...> means optional
    #
    # Jobs:
    #     [NAME]
    #         ChatColour: [COLOUR]
    #         levelingProgressionRate: [double]
    #         incomeProgressionRate: [double]
    #         Break:
    #             <object_name: [price]>
    #             ...
    #             <object_name: [price]>
    #         Place:
    #             <object_name: [price]>
    #             ...
    #             <object_name: [price]>
    #         Kill:
    #             <creature_name: [price]>
    #             ...
    #             <creature_name: [price]>
    #
    # * In the break section they users will be given or subtracted money on breaking the object.
    # * In the place section they users will be given or subtracted money on placing the object.
    # * In the kill section they users will be given or subtracted money on killing a creature.
    # * levelingProgressionRate is the rate at which the experience required to get to the next
    # level increases between levels.
    # * incomeProgressionRate is the rate at which the money gained per item.
    # * ChatColour is the colour of the title.
    #
    # NOTE: the object name must be exactly what the material is in the code. e.g:
    # cobblestone      -> COBBLESTONE
    # diamond ore      -> DIAMOND_ORE
    # tree trunks(any) -> LOG
    # wooden boards    -> WOOD
    #
    Jobs:
        Holzarbeiter:
            ChatColour: GREEN
            levelingProgressionRate: 0.15
            incomeProgressionRate: 0.05
            Break:
                LOG: 5.0
            Place:
                SAPLING: 8.0
                WOOD: 2.0
        Minenarbeiter:
            ChatColour: DARK_GRAY
            levelingProgressionRate: 0.15
            incomeProgressionRate: 0.05
            Break:
                STONE: 2.0
                COAL_ORE: 3.0
                REDSTONE_ORE: 3.0
                IRON_ORE: 4.0
                GOLD_ORE: 5.0
                LAPIS_ORE: 5.0
                DIAMOND_ORE: 6.0
                OBSIDIAN: 7.5
            Place:
                RAILS: 2.0
                IRON_ORE: -5.0
                GOLD_ORE: -6.0
        Bauarbeiter:
            ChatColour: WHITE
            levelingProgressionRate: 0.15
            incomeProgressionRate: 0.05
            Place:
                COBBLESTONE: 2.0
                STONE: 3.0
                GLASS: 5.0
                BRICK: 7.0
        Waechter:
            ChatColour: RED
            levelingProgressionRate: 0.15
            incomeProgressionRate: 0.05
            Kill:
                Creeper: 8.0
                Skeleton: 5.0
                Spider: 5.0
                Zombie: 5.0
                PigZombie: 10.0
                Player: 6.0
            Place:
                TORCH: 5.0
        Dieb:
            ChatColour: BLACK
            levelingProgressionRate: 0.15
            incomeProgressionRate: 0.05
            Kill:
                Player: 15.0
        Tier_Farmer:
            ChatColour: GREEN
            levelingProgressionRate: 0.15
            incomeProgressionRate: 0.05
            Kill:
                Chicken: 5.0
                Cow: 6.0
                Pig: 6.0
            Place:
        Pflanzen_Farmer:
            ChatColour: GREEN
            levelingProgressionRate: 0.15
            incomeProgressionRate: 0.05
            Place:
                SUGAR_CANE_BLOCK: 1.0
                CACTUS: 1.0
            Break:
                SUGAR_CANE_BLOCK: 2.0
                CACTUS: 2.0
    # Create titles
    # to create a title, they must follow this patter.
    # Titles:
    #     [Title Name]:
    #         ChatColour: [ChatColor]
    #         levelReq : [Integer]
    #
    # NOTE: levelReq must be the lowest level you can be to gain this title. It is recommended
    # but not neccessary to have a title at 0.
    Titles:
        Lehrling:
            ChatColour: WHITE
            levelReq: 0
        Geselle:
            ChatColour: GRAY
            levelReq: 30
        Experte:
            ChatColour: GRAY
            levelReq: 60
        Fachmann:
            ChatColour: GRAY
            levelReq: 90
        Meister:
            ChatColour: GOLD
            levelReq: 150
        Grossmeister:
            ChatColour: GOLD
            levelReq: 250
        Erhabener_Grossmeister:
            ChatColour: BLACK
            levelReq: 500
     
  28. Offline

    duschdas2

    How can i make jobs they are only for Admins or Mods ?
     
  29. Offline

    beebsproduction

    ok i found the problem, this is because, i wrote wheat and seeds ^^, so i replaced it with crops and sugar can block
     
  30. Offline

    Fritz7000

    i dont know which problem i make.
    but whenever i am adding a job, no job is working.
    So i want to add the job farmer, Hunter, and when i restart the server no of the jobs is working.
    Befor adding my jobs everything works fine
     
  31. Offline

    flametornado

    jobs.job.Swat

    yml does not allow ä sadly :(

    works fine for me

    The plugin has permission support. So make the job permission nodes only in admin or moderator.

    Can you please upload your config file?
     
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