/bindbow <ammo type> (Sets the weapon for a specific ammo type while holding the bow.) /giveammo <ammo type> (Give ammo) Ammo Types: .220 Swift | Common (30% chance of skele drop) .222 Special | Common (25% chance of skele drop) 9x57 Mauser | Rare (20% chance of skele drop) 6.5 Grendel | Epic (15% chance of skele drop) .500 A-Square | Epic (7% chance of skele drop) 7.35x51 Carcano | Legendary (3% chance of skele drop) Rarity color: Common: &f Rare: &b Epic: &d Legendary: &6 When the bow has been binded to a specific ammo type There will be a lore on the weapon (Including color code) "&7Ammo type: <ammo type> If a bow is using other types of ammo. It has to be binded to a specific ammo type. Other notes: Ammo Will be named with the color code and name Skeletons drop random ammo Of course only ops will use this command. And players will be able to use the bows. Skeles drop 1-5 ammo. (It's random)
KureLK kk KureLK Im guessing you can't fire bow unless you have its ammo and it uses 1 each time. EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Yep Onlineids Also, If you shoot an arrow and it lands without hitting a enemy it disappears so there is no way to get it back. EDIT by Moderator: merged posts, please use the edit button instead of double posting.
KureLK kk KureLK What item stacks do you want the ammo to be? Just arrows? EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Just arrows, yes. Onlineids Just to be sure, you are making this, right? Don't want to bump while people are coding me stuff EDIT by Moderator: merged posts, please use the edit button instead of double posting.
KureLK Yea KureLK BTW your percentages are going to have to add up to 100% EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Oh yeah sure. gimme a sec. Onlineids I updated the post. EDIT by Moderator: merged posts, please use the edit button instead of double posting.
KureLK Ok then all the chances have to add up to 100 because one thing can't happen 5% of the time as well as 70% and 100%
KureLK Say I kill a skeleton 100% of the time he would drop the first ammo and 30% he would drop the first ammo this can't happen so ALL of the percents together must equal 100%
KureLK This is what I mean this all adds up to 100% which it has to .220 Swift | Common (30% chance of skele drop) .222 Special | Common (25% chance of skele drop) 9x57 Mauser | Rare (20% chance of skele drop) 6.5 Grendel | Epic (15% chance of skele drop) .500 A-Square | Epic (7% chance of skele drop) 7.35x51 Carcano | Legendary (3% chance of skele drop)
ok Onlineids ETA? EDIT by Moderator: merged posts, please use the edit button instead of double posting.