Plugin category: Mechanics Suggested name: Blueprints What I want: To be able to craft items/tools you must first unlock their blueprint by buying them. So if someone goes to craft something they are unable to it doesn't craft. Ideas for commands: /buyprint <blueprint> - allows the user to buy a print (item ID) /print list - shows all blueprints unlocked Ideas for permissions: blueprint.exempt - Player doesn't need to have the blueprints When I'd like it by: No set time.
ElitexvxRampage Would those blueprints be on every item that can be crafted? Or is it a certain list? How are the blueprints identified?
timtower mattrick16 They would probably just be stored on the server files or in a SQL database if easier.
You missed the tahg to mattrick16 ( you was missing a number ) But still: Does it apply to every item that can be crafted? Or is it a certain list?
It would be awesome to have a list.yml where you can put item IDs that need blueprints in order to be crafted. Code: #Blueprints List #List items that need blueprints to craft #id,metadata 23,0 27,0 28,0 35,1 41,0 42,0
I think he means like somehow wether it be a rare drop from a mob or in a dungeon chest you get little "blueprints" (notes) which if you right click and you unlock that item
I think this can be done, and I am interested in building this. However it may be a week or so before I can get around to it.