Is there a way to explode firework silently (so you can see particles and all, but no sound) or is this completely controlled by client?
matejdro I assume that depends on how the packets work for the fireworks. It might be so that the server only sends a packet defining a location and effects then the client detonates a firework at that location using the effects and auto-adds the sounds for those effects. But I'm only guessing.
I already did that, but there does not appear to be any such packet (only one I found is one that explodes existing firework entity). That is why I'm asking, if anyone figured out workaround with that.
matejdro If I remember correctly, the packets also contain the sound, so I don't think it's possible.