[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

  1. Offline

    Citizens

    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
     
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    GermanCrafter

    When will it work on #617+ ? :)
     
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    thepackett

    In the "World" folder there's a folder for players and that contains an image of their skins.
    could you theoretically download more images and name them whatever you want to cal your npc and put them in that folder?
     
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    thepackett

    yes :D
     
  5. That's because the client thinks that the nick of that "player" is Little, and that someone have registered that name and is using that skin.
     
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    chipchilly

    My citizens dont talk or fall or move or take damage, help!
     
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    NinjaGrinch

    I believe I fixed the issue with MultiVerse. I have uploaded 1.07e with the fix I made. I'll PM you the change that was needed fullwall.

    Download: 1.07e (for MultiVerse users only)

    -

    EDIT: Ah, well. At least its a temp fix for now that doesn't require changing the name (Windows was giving me grief with changing its name >.>). Not to be rude or anything but any chance I could be noted for the contribution? :)
     
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    fullwall

    Added to the main post. Thanks :) (btw, I was aware of depend:, but was waiting for Raphfrk to add something so it will fix the problem without having to totally rely on multiverse).
     
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    Boon Pek

    There seems to be a problem with too many NPCs in a particular world. It causes the world to lag quite a lot, client side. Is there a way to fix this?

    Thanks! :)
     
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    fullwall

    The only way to fix it is to get better hardware unfortunately. Otherwise, you could limit the number of NPCs that have looking enabled, or talk when close enabled.
     
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    PlannedBoredom

    ok so i put it into my minecraft 1.4 server and it didnt work
     
  12. Offline

    PlannedBoredom

    01:56:26 [SEVERE] Could not load plugins/Citizens.jar in plugins: MultiVerse
    org.bukkit.plugin.UnknownDependencyException: MultiVerse
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:85)
    at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:158)
    at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:106)
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:63)
    at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:215)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:202)
    at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:142)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:257)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:375)
     
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    fullwall

    You downloaded the multiverse version... right? Do you have Multiverse installed?
     
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    fullwall

    Fixed the link.
     
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    Boon Pek

    I doubt that the hardware's the problem, I have MC hosted on an 80GB SSD with 4GB RAM. There are 297 NPCs, could that be the problem? :/
     
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    fullwall

    RAM is probably the issue here... I will look into performance improvements.
     
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    Boon Pek

    Ah, thank you :)
    Also, one of my server moderators claimed that he only created 50NPCs but multiple NPCs spawn when he only created one. This happens randomly and causes several instances of that NPC to appear at one single location, which contributes to the overly-large database file.
    I suggest you implement MySql, so that it would be easier to just delete the NPCs should that issue occur again. Thanks! :)
     
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    fullwall

    I think that issue is fixed in 1.07e.
     
  19. Offline

    Trust518

    Hi i like this npc plugin ass the only 1.. but i have a problem, My npc's wont talk no matter what i do can som1 help

    (maybe i did somthing wrong.. Dunno)
     
  20. Offline

    fullwall

    Default way of making them talk is by right clicking with a book (may want to change in Citizens.settings)
     
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    Hant

    if i use your plugin, my game is freez :( If i say hi after 1 min it will show in the chat.
    ?°!
    i use cb 617 - and citizens 1.07e
    WorldGuard alpha5
    ...
    if i remove citizens, i have no problem ....
     
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    fullwall

    Uhhh... doesn't really sound like a Citizens problem :S.
     
  23. Offline

    Hant

    only if i yours your plugin ... what can make the problem? :-( i love your plugin :(
     
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    fullwall

    Can you elaborate more on your issue? ?°! - is this the *exact* text shown? Are there any server errors?
     
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    Ryole

    Hey @fullwall , I installed your Plugin today and all works fine, but when I type /reload all created NPC are deleted.
    What is the problem?
     
  26. Offline

    GermanCrafter

    Erm...
    I have a problem xD
    When I right click an NPC it's not talking to me, i just selected it...
    Could you help me please? ^^
     
  27. Offline

    fullwall

    Do they come back on restarting the server?
     
  28. Offline

    fullwall

    GermanCrafter: you right click with a book by default.
     
  29. Offline

    registered

    I almost never change my skin so feel free to use my name LemmingJesus
     
  30. Offline

    GermanCrafter

    Okay that worked but how can I make that no one but me get the message: You selected the NPC blabla...
     
  31. Offline

    Ryole


    No.. Then they dissappear.
     

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