Horse Spawning Issue Solved

Discussion in 'Bukkit Help' started by Maihym, Jul 5, 2013.

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  1. Offline

    Maihym

    So I finally found out the issue with the horses spawning with or without eggs. If you have multiverse-core then delete it. That is the problem with the horses spawning because it doesn't know the new mobs that have been added because multiverse-core it so old and outdated.
     
  2. Offline

    ShadowDog007

    Maihym
    Multiverse-Core doesn't despawn entities unless you have it setup to disable that specific mob.
     
  3. Offline

    Maihym

    ShadowDog007 Well I don't think I configured any of that but i'm thinking that maybe because Multiverse doesn't know what horses are it couldn't do anything with it so it ignored it and didn't process the horse's code. But anyways it worked for me and nothing is wrong so i'm fine without Multiverse-Core.
     
  4. Offline

    lokpique

    I spawning horses just fine and I use Multiverse.
     
    ShadowDog007 likes this.
  5. Offline

    Maihym

    It wasn't working for me until I removed Multiverse so i'm not complaining.
     
  6. Offline

    ShadowDog007


    Multiverse has no knowledge of any mobs. At all. All it does it store a list of strings of names of types to not let spawn.

    Which you change in the config. And even if you had 'UNKNOWN' (Which is what horses types are at the moment) in that list, it still only prevents natural spawns, not spawns from eggs.

    There must be something else in play here which was causing the bug.
     
  7. Offline

    Maihym

    Not to my knowledge I even got an error from Multiverse so I removed Multriverse and it's working just fine now so why are you arguing with me?
     
  8. Offline

    Necrodoom

    because you dont know what you are doing, you are just assuming its gone, and you also know nothing about how multiverse never works.

    its like saying you can jump off the roof from a 100 meters fall and not being scratched, you say its possible, but everyone here knows its impossible.
    either provide better proof and data, (such as the error you got) or stop making assumptions.
     
    ShadowDog007 likes this.
  9. Offline

    lokpique

    Because if you are still trying to use a multiworld server using multiverse, then we can probably help you make it work properly...others reading this thread might mistake you for someone who knows what they are talking about and stop using multiverse as a result. It is only fair that we point out that horses DO work just fine with multiverse and your problem is not a result of multiverse not supporting horses.

    The fact that several of us are spawning horses just fine while we run multiverse means it DOES work and you have something in your config (or another plugin) which is preventing your setup from doing the same.

    Most of us try to help people fix problems, not delete them and blame the plugin before understanding what was wrong in the first place.
     
    ShadowDog007 likes this.
  10. Offline

    Maihym

    Look how about everyone here stop bitching over nothing it's getting annoying.
     
  11. Offline

    Necrodoom

    so pretty much you dont want to fix your actual error, and prefer to delete your multiworld plugin instead.
     
    ShadowDog007 likes this.
  12. Offline

    Maihym

    To my belief that was the actual error because I got an error from Multiverse basically saying it could not recognize or spawn something so I removed it and BAM it's fixed so i'm not complaining here.
     
  13. Offline

    Necrodoom

    would be more helpful if you actually pasted that error.
    also, it sounds like you forgot to update multiverse aswell.
     
  14. Offline

    Maihym

    No there was no update at the time but i'm not sure if there is one now I could always check and as for the error it is probably long gone in my server log.
     
  15. Offline

    Chojun

    Is this the error?

    Code:java
    1. 22:05:42 [SEVERE] Could not pass event CreatureSpawnEvent to Multiverse-Core v2.4-b527
    2. org.bukkit.event.EventException
    3. at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427)
    4. at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
    5. at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477)
    6. at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462)
    7. at org.bukkit.craftbukkit.v1_6_R1.event.CraftEventFactory.callCreatureSpawnEvent(CraftEventFactory.java:240)
    8. at net.minecraft.server.v1_6_R1.World.addEntity(World.java:923)
    9. at net.minecraft.server.v1_6_R1.PathfinderGoalBreed.g(PathfinderGoalBreed.java:78)
    10. at net.minecraft.server.v1_6_R1.PathfinderGoalBreed.e(PathfinderGoalBreed.java:45)
    11. at net.minecraft.server.v1_6_R1.PathfinderGoalSelector.a(PathfinderGoalSelector.java:104)
    12. at net.minecraft.server.v1_6_R1.EntityInsentient.be(EntityInsentient.java:418)
    13. at net.minecraft.server.v1_6_R1.EntityLiving.c(EntityLiving.java:1390)
    14. at net.minecraft.server.v1_6_R1.EntityInsentient.c(EntityInsentient.java:305)
    15. at net.minecraft.server.v1_6_R1.EntityAgeable.c(EntityAgeable.java:87)
    16. at net.minecraft.server.v1_6_R1.EntityAnimal.c(SourceFile:32)
    17. at net.minecraft.server.v1_6_R1.EntityHorse.c(EntityHorse.java:686)
    18. at net.minecraft.server.v1_6_R1.EntityLiving.l_(EntityLiving.java:1253)
    19. at net.minecraft.server.v1_6_R1.EntityInsentient.l_(EntityInsentient.java:147)
    20. at net.minecraft.server.v1_6_R1.EntityHorse.l_(EntityHorse.java:714)
    21. at net.minecraft.server.v1_6_R1.World.entityJoinedWorld(World.java:1354)
    22. at net.minecraft.server.v1_6_R1.World.playerJoinedWorld(World.java:1335)
    23. at net.minecraft.server.v1_6_R1.World.tickEntities(World.java:1223)
    24. at net.minecraft.server.v1_6_R1.WorldServer.tickEntities(WorldServer.java:480)
    25. at net.minecraft.server.v1_6_R1.MinecraftServer.t(MinecraftServer.java:572)
    26. at net.minecraft.server.v1_6_R1.DedicatedServer.t(DedicatedServer.java:226)
    27. at net.minecraft.server.v1_6_R1.MinecraftServer.s(MinecraftServer.java:486)
    28. at net.minecraft.server.v1_6_R1.MinecraftServer.run(MinecraftServer.java:419)
    29. at net.minecraft.server.v1_6_R1.ThreadServerApplication.run(SourceFile:582)
    30. Caused by: java.lang.NullPointerException
    31. at com.onarandombox.MultiverseCore.listeners.MVEntityListener.creatureSpawn(MVEntityListener.java:117)
    32. at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
    33. at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    34. at java.lang.reflect.Method.invoke(Unknown Source)
    35. at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425)
    36. ... 26 more
     
  16. Offline

    Maihym

    Yeah I think so.
     
  17. I have been explained, that they only spawns in a new 1.6.1 map. Thats probably happening when you remove muliverse-core, then you get a new generated world matching the new seed. I am having several worlds, up to 7 atm, and only one is spawning horses, regardless of multiverse, its the 1.6.1 map.
     
  18. Offline

    Maihym

  19. Offline

    lokpique

    The fact you tagged this as "solved" is the reason people are "bitching"... This might be hard to believe but we are trying to help you find out what the problem is. What you believe is not what the problem was.

    The proof of this (as I have stated already) is the fact that MANY other people are spawning horses just fine while using multiverse. Anybody else who reads this thread needs to be informed that your "solution" is not a "solution" because you are pointing a finger somewhere that it should not be pointed.

    Your config is the problem, not the plugin. If you really need someone to demonstrate this you can come on my server and I'll spawn a horse for you...

    If that was your error then you need to update the plugin.

    The current working version is 2.5-b354.

    Check the error message and I'm quite sure you will find yours does not match.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jun 3, 2016
  20. Offline

    Maihym

    Whatever just stop "bitching" then.
     
  21. Offline

    atreusdeo

    Well, i am going to start complaining here. because you marked this as a solved issue. so when i meandered in here because i am having a similar problem and i find out that your "solution" was to just give up. Should i just go ahead and delete my system32 while im at it?



    anywho...


    has anyone found a real solution to this error?
     
  22. /mv create world -normal --> using a craftbukkit 1.6.2 will make a 1.6.2 map. They are not spawning like crazy, just like animals and zombies. You have to look for them. They will eventually show up a bit more, where people are building nearby.
    I installed citizens2 and stablemaster, that ppl can buy a horse, or even pay a bit more to buy a tweaked one. Works fine.
     
  23. Offline

    atreusdeo

    horses are spawning decently enough, my issue is the lag and the spamming of errors

    very similar to




    but im not sure of the version off hand

    and of course, right now is the only time my console isnt filled with errors...
     
  24. Offline

    Maihym

    Well that's what I got then I removed Multiverse-Core and it got fixed then I ended up putting it back on and it's still fixed so try that.
     
  25. Offline

    laacis2

    u lucky u can prevent horse spawning.. i'm using multiverse, and cannot disable them even by blacklisting horses in its config.
     
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