Just a question, how will you handle disconnects? (PVP Servers)

Discussion in 'Bukkit Help' started by Kane, Mar 31, 2011.

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  1. Offline

    Kane

    Quote from my server and good question.

     
  2. Offline

    captainawesome7

    What is the point of this thread?
     
  3. Offline

    Newman513

    The point is how to handle disconnects. I think it's a valid question.
    A better question would be, what is the point of your troll response?

    I personally think it's best to have a rule against it. But in that case people will say that their internet just happened to die.
     
  4. Offline

    captainawesome7

    You want a rule against disconnecting from a server because someone was an @$$hole to them? If someone doesn't want to play on a server than they don't have to, you can't disallow people to leave...
    And no, it really isn't a better question.
     
  5. Offline

    Evenprime

    I think the problem Kane described is that Player 1 disconnects before Player 2 had a chance to rob him, abusing disconnecting as a method of self defense.

    Some other competitive multiplayer games keep players' characters ingame even after a disconnect (for a short time) to prevent that.
     
    Newman513 and Kane like this.
  6. Offline

    Kane

    Sorry Evenprime is correct. I was quoting what a player said on my forums and I thought it was clear but I guess not. People use DC to flee combat all the time and its a pain in the ass.
     
  7. Offline

    DevRW

    I just tell my players to build traps where they logged out. A giant obsidian box full of lava usually gets the trick done. Many a disconnecter have never returned after logging back into death and losing everything. Of course, I have a warm up on /spawn (plus it cancels if you move) and there is no /home, so they have no way to escape really. They will die.

    I don't support it, and I'd probably kick/ban for it if it was an issue that wasn't handled by traps, though.
     
  8. Offline

    scar413

    i think its nearly impossible to prevent this kinda "abuse". the only solution that i have in mind, is a logout timer, like every mmo has. but i dont think we will ever see this in minecraft.
     
  9. Offline

    skawke

    I was going to attempt to make a plugin where it will tempban a player after d/cing for XX amount of time, thinking that will deter them from constantly logging in/out.
    Found numerous holes in my plan..
     
  10. Offline

    Kane

    Yeah the only way I would see it is some how be able to leave a ghost of the character on the server for 30secs..
     
  11. Offline

    Hakaslak

    I agree with Kane. I know in some other games, the server can differentiate between a purposeful disconnection, a player quitting, and a player having internet trouble and in proper cases leave the player's character in game for a while to still take damage and get robbed or killed.
     
  12. Offline

    Kainzo

    Keep the player active in the server for X seconds. All servers treat disconnecting the same - rather you hard power off or unplug your line. It's a hard realization - but theres no way to tell on the MMO's end why the player disconnected and they get punished for it - even if it was a true link-death.
     
  13. Offline

    byzantinian

    A nice pit of lava seems like a good enough rebuttal from the PvP'er. If the PvE'er wants to abuse disconnect mechanics to save his items, the PvP'er can atleast get revenge with a hole filled with lava. Kind of a "if I can't have it, nobody can" kind of deal, but atleast the disconnecter trying to abuse game mechanics to save his pixels gets shafted in the end. I call that justice.
     
  14. Offline

    Kane

    That is fine for me TBH. Crash or not I think 15 second DC is fine. Or better yet only players can damage but not mobs. Things like that would work. Again this of course be a plugin anyways. Not everyone has to use it.
     
  15. Offline

    Afforess

    Delaying the disconnect seems totally possible - I'll test it out and report back...
     
    Kane likes this.
  16. Offline

    Kainzo

    Definitely needs to be implemented.
     
  17. Offline

    Afforess

    I just finished this, and have it 100% working. Adding a CB pull request now. ;)
     
  18. Offline

    Kane

    Nice. I guess will have to wait for the newest RB but sweet :)
     
  19. Offline

    Kane

    @Afforess did they add this by any chance?
     
  20. Offline

    Afforess

    The pull request is done, and works perfectly, but Grum doesn't want to pull it "because it will make maintenance harder".

    I suggest that everyone who wants to see this feature see the light of day send a PM to Grum.
     
  21. Offline

    Kane

  22. Offline

    RubtheRipper

    @Grum is totally wrong! please pull it - mc needs this feature imho
     
  23. Offline

    Kane

    *cough* special build? :p


    Hey do you think if it does ever get added though. Be possible make all players some how stay online all the time but maybe make it so 90% of the chunks shutdown and have them left with like a small chunk.. Maybe it like eve online where even offline your online if your in space haha..

    Id think that be pretty epic RPG
     
  24. Offline

    Afforess

    The pull request doesn't do anything special, it exposes a timer to plugins that they can change and customize. A plugin could be basic, and just create a 10 second delay, or be as complex as needed. Any length of delay would work. Having all players stay on, with the chunks loaded is not outside the realm of possibility.
     
  25. Offline

    Kane

    Damn that would be so amazing haha. Oh well lets hope @Grum has a change of heart :p Or maybe ES corrupted him to much <3
     
  26. Offline

    jasvecht

    Well that's something I have a hard time imagining...
     
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