Is the performance of a hub better than the performance of a single server?

Discussion in 'Bukkit Discussion' started by Shicking, Apr 7, 2013.

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  1. Offline

    Shicking

    Hello everybody.
    I have a large server with 200+ players at one time.
    It has 37 plugins, 20+ worlds and many different "games" including factions and creative.
    I experience performance problems and my server starts lagging out in around 1.5 hours with 220 players on it at the same time.

    The question is, if I make a hub on my dedicated machine with 32 GB ram (around 2-5 servers) will the total performance be better?
    I couldn't find any intelligent recommendations regarding this anywhere. I would appreciate a lot if someone who is familiar with this from either experience or theoretical point of view could help.

    Thanks,
    Shicking
     
  2. CPU(s) specs?
     
  3. Offline

    Lolmewn

    Depends on the plugins too.
     
  4. Offline

    Shicking

    My dedicated server specs:
    32 GB ram
    64 G SSD disk and a 500 GB HHD disk
    E3-1270 CPU, 4 cores, 8 threads
    My plugins + world list:
    http://pastebin.com/zapPSJ0E
     
  5. Offline

    ShadowDog007

    With a hub server, you will use more CPU/RAM in total than without.

    But because each server runs in its own thread, you can make much better use of your CPU. And provide multiple servers without lag.

    If you don't want to switch to a hub server, you need to reduce some sources of lag. You can take care of items alright with ClearLag. For Mobs, you might want to have a look at MobManager :)

    Another thing that can help a bit is reducing the rate at which plants are checked to see if they will grow. Pretty sure you can do this with spigot. Which you should be using if your not already.
     
  6. Offline

    Shicking

    How can you change the rate at which plants grow using spigot? I tried both bukkit and spigot, and they both seem to have their own problems.
     
  7. Offline

    ShadowDog007

    Shicking
    world:
    growth-chunks-per-tick: 1000

    Reduce that value.

    Could you generate timings for your server while it is getting TPS issues?
     
  8. Offline

    Shicking

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