Depending on /stop

Discussion in 'Bukkit Help' started by Xombiemike, Apr 6, 2013.

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    Xombiemike

    My wife and I play together in our two player multiverse server. She sometimes forgets to use /stop to save everything we've done when closing the server. How can I make it to where when a player leaves the server, the server saves everything and /stop is not required? Thanks!
     
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    JWhy

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    Xombiemike

    I think my problem might be more that it does not /save-all...
     
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    JWhy

    Tried /save-on yet?
     
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    Xombiemike

    Isn't that on by default? My wife and I played for hours collecting great stuff in the Nether and building on our house last night. I went to bed earlier than she did. When we play today I see all our loot is missing from our chest and some of the things we built are gone.
     
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    Ne0nx3r0

    I believe in your Bukkit.yml there is a setting for autosave that is disabled by default. You could set it for every 15 minutes or so and then you wouldn't need to worry about it. Notably I think it measures in ticks, so the math would be like 20 (ticks per second) * 60 (seconds per minute) * 15.
     
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    Xombiemike

    That would help, but that would not solve the problem. We still have the chance of placing stuff in a chest then quitting and the next day the stuff not be in the chest. Offical server handles this somehow, and I think its well within Bukkit's capabilities, I just don't know how to write for Bukkit yet. I'd like a watch on the sever for a player leave event, and have that trigger a save-all.
     
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