[INACTIVE][FIX/MISC] creaturebox v 0.7.3 - Wolves and Monsters and Critters, Oh My! [684]

Discussion in 'Inactive/Unsupported Plugins' started by Lodran, Mar 2, 2011.

  1. Offline

    Lodran

    creaturebox
    Make creature spawners tradable
    Now with Wolves, Monsters, Slimes and Giants!

    Download version 0.7.3 for CraftBukkit 602, 617, 670, 684
    Downloads for old (unsupported) versions (open)

    • Have you ever thought "I'd love to be able to dig this dungeon out, and move it somewhere more useful."?
    • Have you ever thought "I'd really like to be able to /give myself a spawner, and make it produce something other than pigs."?
    • Have you ever thought "I'd really like to be able to turn this spawner on and off with a switch?"
    If you answered "yes" to any of these, then creaturebox is the plugin for you.


    creaturebox fixes several issues with creature spawners, so that they can be altered, and traded between players.

    Features:
    • When a creature spawner is broken, it is dropped as an item.
    • When a creature spawner is placed, it retains its original creature type.
    • The creature type which is created by a creature spawner can be changed using the /creaturebox set command. To alter a mob spawner, look directly at it (through glass is fine), then type /creaturebox set {creaturename}, where {creaturename} is the name of a creature. Valid creature names are: pig, chicken, cow, sheep, squid, creeper, ghast, pig_zombie, skeleton, spider, zombie, slime, monster, giant and wolf.
    • The frequency at which a creature spawner generates creatures can be changed using the /creaturebox period {period} command, where {period} is the number of seconds between spawns. A period of -1 gives a random period between 10 and 20 seconds. A period of zero puts the creature spawner into "pulsed redstone" mode, where creatures are generated only when the redstone power of the spawner switches from high to low.
    • The number of creatures generated at a time can be changed using the /creaturebox count {count} command, where {count} is the number of creatures to generate. A count of -1 generates a random number of creatures (from 1 to 4), while a count of 0 disables the spawner.
    • The maximum number of live mobs that a spawner will maintain can be changed using the /creaturebox limit {limit} command, where {limit} is the desired maximum. A limit of -1 sets the default, which is 10 for a managed spawner, and unknown for a natural spawner.
    • The requirements for spawning a creature can be adjusted using the /creaturebox requires {requirements} command, where {requirements} is a space separated list any number of:
      • player - require a player to be within 20 blocks of the spawner.
      • surface - require grass for critters.
      • light - require light for critters, dark for monsters.
    • A creature spawner's settings can be displayed using the /creaturebox info command.
    • A creature spawner can be given to a player using the /creaturebox give {player} {creaturename} {count} command.
    • Supports the Permissions API. If Permissions (or GroupManager/FakePermissions) is not available, uses the player's Op status to determine its behavior.
    • A creature spawner can be turned off by powering it with redstone. Note: this will not affect the spawning of invincible "Ghost pigs".
    Permissions:
    • creaturebox.set - Allows use of the /creaturebox set command.
    • creaturebox.give - Allows use of the /creaturebox give command.
    • creaturebox.creature.{creaturename} - Allows the player to set or give {creaturename} spawners, where {creaturename} is a valid creature name (pig, cow, etc...).
    • creaturebox.period - Allows use of the /creaturebox period command.
    • creaturebox.count - Allows use of the /creaturebox count command.
    • creaturebox.limit - Allows use of the /creaturebox limit command.
    • creaturebox.requires - Allows use of the /creaturebox requires command.
    • creaturebox.dropspawner - When a creature spawner is broken, it is dropped as an item.
    • creaturebox.placespawner - When a creature spawner is placed, it retains its original creature type.
    Configuration:
    • creaturebox now creates a config.yml file in .../Plugins/creaturebox.
    • debugPriority: {integer range 0-3, default 2} - Sets the "noise level" for debugging messages - lower numbers = less noise. In general, you can ignore this because you have to set yourself as a debugger to see debugging messages.
    • messagePriority: {integer range 0-3, default 3 } - Sets the "noise level" for messages which are displayed when a player types a command.
    • enableRedstone: {boolean, default true} - Enables or disables redstone control of creature spawners.
    • operatorPermissions: {boolean, default true} - Enables separate operator permissions. If set to false, players are given the same permissions as operators. This setting will do nothing if a permissions plugin is installed.
    Notes:
    • creaturebox runs spawners in two different modes. "Natural" mode, where the spawner is run entirely by minecraft (and thus won't stop working, or change behavior when the map is loaded on a vanilla server), and "Managed" mode, where the spawner is run entirely by creaturebox. A spawner is switched to managed mode if any of its settings are changed from default. Squid, Slime, Monster and Giant spawners are always run in managed mode.
    • It is now possible to defeat the invincible "Ghost Pigs". Change the grass in a 9x9 area under the spawner to something else (green wool would work nicely) which would stop pigs from spawning entirely. Then, look at the spawner, and type /creaturebox requires player light to allow the pigs to spawn on the wool.
    Credits:
    Latest Revisions:

    Version 0.7.3
    • Added creaturebox.period, creaturebox.count, creaturebox.limit and creaturebox.requires permissions.
    • The source code for creaturebox is now included within the .jar.
    Revision History (open)
    Version 0.7.2
    • Managed spawner settings for multiple worlds (spawners.yml) are now loaded correctly.
    • A new configuration setting (operatorPermissions:) has been added to config.yml.
    Version 0.7.1
    • spawners.yml is now written whenever a spawner is modified.
    • Added exception handling to the code that reads spawners.yml.
    • Spawners are now removed from the managed spawners list when their block is broken (or otherwise changed).
    • Added (experimental) code to stop spawners from being run if their chunk is unloaded. This code needs more testing, as it appears that checking to see if a chunk is unloaded may be causing it to load.
    Version 0.7.0
    • Enabled all of my "experimental" features.
    • The frequency at which mobs are generated can be changed (see /creaturebox period).
    • Spawners can now be "pulsed" with redstone, to generate 1 or more mobs each time a button is pressed (see /creaturebox period).
    • The number of mobs generated each time can be changed (see /creaturebox count).
    • The total number of mobs that a spawner will create at a time can be changed (see /creaturebox limit).
    • Some of the requirements for spawning a mob can be relaxed (see /creaturebox requires).
    Version 0.6.3
    • Fixed default permissions for wolf spawners.
    • Fixed spawning for squid spawners.
    Version 0.6.2
    • Worked around a bug in bukkit which was causing all spawners to be placed as pig spawners.
    • Added support for wolf spawners.
    • Enabled experimental code which improves the spawning requirements for sqiud spawners (Note: to activate this code you have to use the /creaturebox set squid command on the spawner. Existing spawners and those placed from inventory still use the old code).
    Version 0.6.1
    • Updated to support CraftBukkit build 602. Note: creaturebox is not compatible with CraftBukkit build 600.
    Version 0.6.0
    • Rewrote the plugin from scratch, to make way for new features.
    • Replaced right-click selection of mob spawners with "where I'm looking" selection.
    • Added /creaturebox info command, which tells the player a creature spawner's settings.
    Version 0.5.1
    • Added /creaturebox access command, which tells the player what access they have.
    • Updated to support craftbukkit 522/bukkit 450
    • Removed the Slime creature type - slime spawners don't work as is.
    Version 0.5
    • Added the ability to turn spawners on and off with redstone.
    Version 0.4
    • Altered creaturebox.attachPermissions in an attempt to gain compatibility with Permissions version 2.1.
    Version 0.3
    • pig_zombie spawners now break correctly.
    Version 0.2
    • Changed /creaturebox {creaturename} command to /creaturebox set {creaturename}.
    • Changed creaturebox.changespawner permission to creaturebox.set.
    • Added /creaturebox give {player} {creaturename} {count} command.
    • Added per-creature permissions.
    Version 0.1
    • First Release
    To Do:
    • Adjust event priorities (Destroying a spawner in a protected area copies the spawner).
    • Looking for suggestions
    Features I'm considering:
    • Mobs riding mobs.
    • Per-server or per-world spawn limits.
    • Angry Wolves.
    • Rainbow sheep.
    Things I can't do anything about:
    • As of MineCraft 1.4, Spawners don't show damage when they're in your inventory. Sorry, Notch "Fixed" this.
    • As of MineCraft 1.4, if you pick up a pig spawner, and follow it up by picking up a wolf spawner, you'll end up with two pig spawners. This is caused by the above "damage" fix, and until bukkit adds inventory hooks, nothing can be done about it.
     
    cybercrash and PedoHascookies like this.
  2. Offline

    Lodran

    Apparently this bug is limited to squid spawners. It would appear that I'm not recieving spawn events when a spawner creates a squid, so I can't cancel the event.

    It's hard to say whether it's a bug in bukkit or in minecraft itself.
     
  3. Offline

    Qwerto227

    I start up the server and it all goes fine atr first then in around 54 seconds i seddenly get tons and tons of errors all saying something like
    Is this...normal, should this happen, i assume not but i don't know yet if it works yet ingame
     
  4. Offline

    _Savior_

    I get this same error, starting when anyone logs in. I think Creature-Box has trouble with mobs spawning in the world.
     
  5. Offline

    Taxen0

    Hello, noticed that when I have different mob-spawners on me (different durabilitys) i can stack them if I want to, and by doing so change the 1st one to the same type as the 2nd.
    This was done placing a pig-spawner on a zombie spawner, resulting in 2 zombie-spawners. is there a way to make them non-stackable at all?
     
  6. Offline

    Celtic Minstrel

    It sounds like you have a version of CraftBukkit with which Creaturebox is not compatible; that's usually the reason for that kind of error. If you upgraded to 561, that could do it (though I wouldn't expect it to); if not, make sure you have at least 544.
     
  7. Offline

    MaverickHunter

    I'm trying this out with CB531. I can use any command as the op but my permissions for default are
    Code:
                - 'creaturebox.set'
                - 'creaturebox.dropspawner'
                - 'creaturebox.placespawner'
                - 'creaturebox.creature.Pig'
                - 'creaturebox.creature.Chicken'
                - 'creaturebox.creature.Cow'
                - 'creaturebox.creature.Sheep'
                - 'creaturebox.creature.Squid'
                - 'creaturebox.creature.Creeper'
                - 'creaturebox.creature.Ghast'
                - 'creaturebox.creature.Pig_zombie'
                - 'creaturebox.creature.Skeleton'
                - 'creaturebox.creature.Spider'
                - 'creaturebox.creature.Zombie'
    And people can only seem to pick up the mob spawner when they break it. They can right click and identify it but when they do /creaturebox access they say set is true and rest is false, despite drop and place being set there in my permissions. Is this because I'm using CB531 or something else entirely?
     
  8. Offline

    NickBrahz

    So i thought this would be a nice addition to the server i run, but i have come across some fatal flaws.

    - When i place a spawner that is meant to spawn anything (Cow, spider, zombie etc) It shows a pig inside the spawner and it also spawns handfuls of UNKILLABLE Pigs, even after the spawners are destroyed these unkillable pigs still spawn! even commands that kill EVERY animal/monster on the server do not get rid of them.
    - After the spawners are destroyed, the flames still appear where the spawner was and placing blocks on the location does not get rid of the fire.
     
  9. Offline

    Celtic Minstrel

    The pigs will disappear if you log out and back in. That's why "kill all" commands don't work on them; the server actually doesn't know they are there.

    No idea about the fire, but I recall it working for me.
     
  10. Offline

    NickBrahz

    I have tried relogging to get rid of the pigs, but they spawn ever 2 or 3 seconds even after relogging which makes that useless unless i want to spend 3/4 of my time relogging, The pigs are also able to push me around and i am also able to put saddles on them. So far 15 pigs have spawned from a Zombie spawner in the past 2 minutes, not 1 zombie has spawned from it, tried testing Cow and sheep spawners, pigs only spawn aswell. I also noticed it does not tell you what type of spawner it is, which makes it near impossible to guess what one you are placing if you have multiple ones, or storing them.
     
  11. Offline

    Lodran

    Try using 'creaturebox.*' permission, and see if it helps. Also, a log of your server starting up would go a long way for me trying to reproduce it.

    Also, I've noticed you capitalized the creature names. They should be all lower case.

    Read the red text section at the end of the first post.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 10, 2016
  12. Offline

    NickBrahz

    Well i still have the issue of only pigs spawning from cows, sheep, zombies, skeletons etc
     
  13. Offline

    Lodran

    @Qwerto227, @_Savior_, If you can't upgrade to a more recent bukkit build, there's a download link for version 0.5 in the first post, which is compatible with some older builds.

    Really though, you should upgrade.

    [edit] @Taxen0 - sorry - copy paste error - this post was intended for @_Savior_.
     
  14. Offline

    Taxen0

    Hm, I thought I was using the latest version.
    this is what the server tells me:
    Code:
    2011-03-25 12:07:14 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-544-g6c6c30a-b556jnks (MC: 1.3)
    is there a even more recent build than 544?
     
  15. Offline

    NickBrahz

    Any help at all...
    Only pigs spawn from the spawners, no cows, sheep, zombies, skeletons etc
     
  16. Offline

    Taxen0

    Try removing all grass from the area (fixes the pig-problem, but i dont think other animals work then)
    Then place a monster-spawner (like zombie) and make sure its dark enough.
     
  17. Offline

    Celtic Minstrel

    Zombies only spawn at night or in caves, so if you place a zombie spawner in the open during the day, you won't get any zombies until nighttime.

    Are you sure you have this plugin installed, and it didn't fail to load with an error, and you have the creaturebox.placespawner permission? Because cow and sheep and chicken spawners work just fine; they spawn what they are supposed to, plus the invincible pigs.

    It's not possible for the mouseover to show what type they are without a client mod, but when you place a spawner you get a message saying what type it is. If you don't get such a message, either creaturebox is not installed or you don't have the creaturebox.placespawner permission, which means you're actually placing a pig spawner.


    That's not build 544, it's build 556, which I think is still the latest recommended (though later builds do exist, but I wouldn't recommend upgrading just yet since it breaks most plugins.
     
  18. Offline

    Lodran

    I havent tried it myself, but the Stackable plugin should let you adjust their stack sizes.
     
  19. Offline

    Tobei

    How about a static direct link to the .jar file for updating purposes?

    :)
     
  20. Offline

    Lying_Cake

    I love this plugin, and what it does, and it works great! However, it does flood my Console with an error message making it impossible to read anything. Anyone know how to correct this? Thanks for any help.

    Code:
    12:55:19 [SEVERE] Could not pass event CREATURE_SPAWN to creaturebox
    java.lang.NoSuchMethodError: org.bukkit.event.entity.CreatureSpawnEvent.getCreatureType()Lorg/bukkit/entity/CreatureType;
        at lodran.creaturebox.creatureboxEntityListener.onCreatureSpawn(creatureboxEntityListener.java:53)
        at org.bukkit.plugin.java.JavaPluginLoader$44.execute(JavaPluginLoader.java:349)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:225)
        at net.minecraft.server.World.a(World.java:750)
        at net.minecraft.server.EntitySlime.C(SourceFile:100)
        at net.minecraft.server.EntityLiving.H(EntityLiving.java:194)
        at net.minecraft.server.Entity.f_(Entity.java:165)
        at net.minecraft.server.EntityLiving.f_(EntityLiving.java:230)
        at net.minecraft.server.EntitySlime.f_(SourceFile:48)
        at net.minecraft.server.World.a(World.java:1011)
        at net.minecraft.server.WorldServer.a(WorldServer.java:53)
        at net.minecraft.server.World.f(World.java:993)
        at net.minecraft.server.World.d(World.java:970)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:354)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:272)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:366)
    12:55:19 [SEVERE] Could not pass event CREATURE_SPAWN to creaturebox
    java.lang.NoSuchMethodError: org.bukkit.event.entity.CreatureSpawnEvent.getCreatureType()Lorg/bukkit/entity/CreatureType;
        at lodran.creaturebox.creatureboxEntityListener.onCreatureSpawn(creatureboxEntityListener.java:53)
        at org.bukkit.plugin.java.JavaPluginLoader$44.execute(JavaPluginLoader.java:349)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:225)
        at net.minecraft.server.World.a(World.java:750)
        at net.minecraft.server.EntitySlime.C(SourceFile:100)
        at net.minecraft.server.EntityLiving.H(EntityLiving.java:194)
        at net.minecraft.server.Entity.f_(Entity.java:165)
        at net.minecraft.server.EntityLiving.f_(EntityLiving.java:230)
        at net.minecraft.server.EntitySlime.f_(SourceFile:48)
        at net.minecraft.server.World.a(World.java:1011)
        at net.minecraft.server.WorldServer.a(WorldServer.java:53)
        at net.minecraft.server.World.f(World.java:993)
        at net.minecraft.server.World.d(World.java:970)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:354)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:272)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:366)
    12:55:19 [SEVERE] Could not pass event CREATURE_SPAWN to creaturebox
    java.lang.NoSuchMethodError: org.bukkit.event.entity.CreatureSpawnEvent.getCreatureType()Lorg/bukkit/entity/CreatureType;
        at lodran.creaturebox.creatureboxEntityListener.onCreatureSpawn(creatureboxEntityListener.java:53)
        at org.bukkit.plugin.java.JavaPluginLoader$44.execute(JavaPluginLoader.java:349)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:225)
        at net.minecraft.server.World.a(World.java:750)
        at net.minecraft.server.EntitySlime.C(SourceFile:100)
        at net.minecraft.server.EntityLiving.H(EntityLiving.java:194)
        at net.minecraft.server.Entity.f_(Entity.java:165)
        at net.minecraft.server.EntityLiving.f_(EntityLiving.java:230)
        at net.minecraft.server.EntitySlime.f_(SourceFile:48)
        at net.minecraft.server.World.a(World.java:1011)
        at net.minecraft.server.WorldServer.a(WorldServer.java:53)
        at net.minecraft.server.World.f(World.java:993)
        at net.minecraft.server.World.d(World.java:970)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:354)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:272)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:366)
    12:55:19 [SEVERE] Could not pass event CREATURE_SPAWN to creaturebox
    java.lang.NoSuchMethodError: org.bukkit.event.entity.CreatureSpawnEvent.getCreatureType()Lorg/bukkit/entity/CreatureType;
        at lodran.creaturebox.creatureboxEntityListener.onCreatureSpawn(creatureboxEntityListener.java:53)
        at org.bukkit.plugin.java.JavaPluginLoader$44.execute(JavaPluginLoader.java:349)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:225)
        at net.minecraft.server.World.a(World.java:750)
        at net.minecraft.server.EntitySlime.C(SourceFile:100)
        at net.minecraft.server.EntityLiving.H(EntityLiving.java:194)
        at net.minecraft.server.Entity.f_(Entity.java:165)
        at net.minecraft.server.EntityLiving.f_(EntityLiving.java:230)
        at net.minecraft.server.EntitySlime.f_(SourceFile:48)
        at net.minecraft.server.World.a(World.java:1011)
        at net.minecraft.server.WorldServer.a(WorldServer.java:53)
        at net.minecraft.server.World.f(World.java:993)
        at net.minecraft.server.World.d(World.java:970)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:354)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:272)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:366)
    
     
  21. Offline

    Lodran

    Update to craftbukkit version 522 or later.
     
  22. Offline

    G1R Productions

    22:30:30 [INFO] creaturebox: no permissions plugin - access set using operator status.
    22:30:30 [SEVERE] BLOCK_RIGHTCLICKED loading creaturebox v0.5.1 (Is it up to date?)
    java.lang.NoSuchFieldError: BLOCK_RIGHTCLICKED
    at lodran.creaturebox.creatureboxBlockListener.onEnable(creatureboxBlockListener.java:51)
    at lodran.creaturebox.creaturebox.onEnable(creaturebox.java:95)
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:118)
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:467)
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:217)
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:92)
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:70)
    at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:203)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:190)
    at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:130)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:245)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:366)
     
  23. Offline

    Lodran

    Hmm, apparently a recent change to craftbukkit has broken block right-clicks?

    Oh well, I didn't really like how that part worked anyway. Guess I'll just modify /creaturebox set to target the block you're looking at.
     
  24. Offline

    Taxen0

    Good idea, but it does not work as I want to. it gives you an auto-stack command. but you can go past it manually.
     
  25. I am having trouble figuring out how to download this. Can someone please help me, by the way I'm using mcmyadmin
    -Thanks so much Dabomb3112
     
  26. Offline

    Lodran

    I've just posted version 0.6.0 - Hopefully this will resolve @G1R Productions' crash. I've been rewriting the plugin to make way for new features, but since the new features aren't finished, I disabled the sections of the plugin that support them.
    • Rewrote the plugin from scratch, to make way for new features.
    • Replaced right-click selection of mob spawners with "where I'm looking" selection.
    • Added /creaturebox info command, which tells the player a creature spawner's settings.


    I can't say I know anything about mcmyadmin, but I changed the main download link to reference an uncompressed .jar, which should make it easier to install.

    As of version 0.6.0, you should be able to link to https://github.com/downloads/Lodran/creaturebox/creaturebox.jar


    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 10, 2016
  27. Offline

    Kevin Forte

    Is this going to be updated for 600+ soon? :)
     
  28. Offline

    Mopquill

    Yeah, I'm waiting for one compatible with 602 myself. =]
     
  29. Offline

    maladryne

    602, error is:

    Code:
    19:29:27 [INFO] Starting minecraft server version Beta 1.3
    19:29:27 [INFO] Loading properties
    19:29:27 [INFO] Starting Minecraft server on *:25565
    19:29:27 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-605-
    g376d7e8-b602jnks (MC: 1.3)
    19:29:27 [INFO] Preparing level "asgard"
    19:29:27 [INFO] Preparing start region
    19:29:27 [INFO] Invalid config file found and converted to proper name/format.
    19:29:27 [INFO] [Permissions] (Phoenix) was Initialized.
    19:29:27 [INFO] [Citizens]: Permissions enabled.
    19:29:27 [INFO] [Citizens]: Loaded 0 NPC's
    19:29:27 [INFO] [Citizens]: version [1.07d_5] (Helpers) loaded
    19:29:27 [INFO] CraftBukkitUpToDate version 2.4.3 is enabled!
    19:29:27 [INFO] [Permissions] version [2.5.5] (Phoenix)  loaded
    19:29:28 [INFO] CButD: CraftBukkit is up to Date
    19:29:28 [SEVERE] BLOCK_PLACED loading creaturebox v0.6 (Is it up to date?)
    java.lang.NoSuchFieldError: BLOCK_PLACED
            at lodran.creaturebox.CB_BlockListener.onEnable(CB_BlockListener.java:53
    )
            at lodran.creaturebox.CreatureboxPlugin.onEnable(CreatureboxPlugin.java:
    56)
            at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:118)
            at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader
    .java:511)
            at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManage
    r.java:216)
            at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:93)
            at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:71)
            at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:204)
            at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:191)
            at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:131)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:246)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:366)
     
  30. Offline

    Lodran

    Fixed in version 0.6.1
    • Updated to support CraftBukkit build 602. Note: creaturebox is not compatible with CraftBukkit build 600 (In particular, redstone control of creature spawners does not work with build 600).
     
    Mopquill likes this.

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