Castle Siege

Discussion in 'Archived: Plugin Requests' started by willkiller1234, Nov 23, 2012.

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    willkiller1234

    Plugin category: Mini Game

    Suggested name: Castle Siege

    What I want: I was thinking of a new mini game. Castle Siege where there is one attacking side and one defending side. I know plugins like this have been attempted but they are very simple and mostly outdated. I wanted to take it to the next level. I want to have different levels of the castle. One could be the outer wall and another the inner wall and then the Main Keep. Where players would have to break down the gates of the outer and inner walls to reach the main keep where the king(npc) would need to be killed or just a block destroyed. I would like to implement Siege weapons just as cannons and siege towers that could move using the same thing has movecraft or ships. And if possible a pit of lava that you can knock over. I would also like to have npc's that spawn with each round to help either attack or defend(if possible you will be able to command them). Maybe have a predefined map that comes with plugin or have ops build there own castle and set each gate with commands. The gates can have hit points on them so that if you hit them with your sword it would take damage or a tnt cannon would cause it to take more damage and obviously with enough damage the wall would break. I was also thinking the defenders could build back up the wall via clicking a sign that costs money. Each kill would give the players points that reset each game. Using points there can be in game shops back at camp (or spawn) and they would buy new weapons and siege units or new units or special units (like Giants or Jockeys). Since this would probably take place in a world the world can be protected. The npc would also have only one life in game which would make it so they couldn't keep re spawning but you would have to buy more. If you can work on this plugin it would be a huge help and I like to give the developer creative freedom since they are the one helping me and taking their time to do this for me.


    Ideas for commands:
    /cs set wall1- left click one corner block for wall one; Right click second corner of wall1
    /cs set wall2- ^
    /cs set lobby- ^
    /cs join- join the lobby through command or sign
    /cs create (siege name)- For OPS setting up map to create siege weapons
    /cs hire (unit)- archer or soldiers (maybe engineers...)
    /cs fire (unit)- gets rid of unit
    /cs set arena- so players can't walk to far out of map.
    /cs reload- reload the configs


    Ideas for permissions:
    CS.create.siege
    CS.hire.unit
    CS.fire.unit
    CS.setup

    When I'd like it by: Since it is such a big project I can wait as long as it takes if you are working hard on it. And again thank you if you decide to pick up this project.

    And maybe the different npc can hold different items.
    Like archer bow
    Swordsman-obviously sword
    Engineer-a pickaxe
    Scout-can go invisible and have a wooden sword or something
    Brawler-diamond Armour with diamond sword

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 30, 2016
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    willkiller1234

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