Inactive [FUN/MECH] Cake Is Alive V 2.1 [1.3.1-R1.0]

Discussion in 'Inactive/Unsupported Plugins' started by whitehooder, Jul 16, 2012.

  1. Offline

    whitehooder

    • ad links removed
    [​IMG]
    CakeIsAlive is a plugin about making cakes explode :D
    (This is the only thing this plugin does...)​
    Version 2.1 is out!
    Note: I am now back to developing. I will probably not have too much time for it but I will not be completely unreachable. I have been working a lot on schoolprojects and such the past months, which is why I have been inactive. Thanks.
    I want to change the name of this plugin to something more appropriate, so that more people that want to use such a plugin will find it. If you have any name suggestions please post it in description :D
    NOTE: You now need to arm the cakes for them to explode. You can do this by simply rightclicking a cake with a tnt block.
    Features:
    • Cakes explode when right clicked
    • Cakes explode when powered by redstone
    • Cakes explode when exploded (explodes with a 10 tick/half second delay)
    Commands:
    • /Ciaa
      • Turns on or off the need to arm the cakes for them to explode.
      • Permission cia.arm
      • Aliases: Ciaarm, ciaarming, cakeisalivea, cakeisalivearm, cakeisalivearming
    • /Ciaf
      • Turns fire from explosions of cake on or off
      • Permission cia.fire
      • Aliases: Ciafire, cakeisalivef, cakeisalivefire
    • /Ciar
      • Turns redstone triggering on or off
      • Permission cia.redstone
      • Aliases: Ciaredstone, cakeisaliver, cakeisaliveredstone
    • /Ciac
      • Turns chain reacting on or off
      • Permission cia.chain
      • Aliases: Ciachain, cakeisalivec, cakeisalivechain
    • /Ciae
      • Turns eat triggering on or off
      • Permission cia.eat
      • Aliases: Ciaeat, cakeisalivee, cakeisaliveeat
    • /Ciah
      • Shows a help message
      • Permission cia.help
      • Aliases: Ciahelp, cakeisaliveh, cakeisalivehelp
    • /Cias
      • Shows the current settings of cakeisalive.
      • Permission cia.status
      • Aliases: Ciastatus, cakeisalives, cakeisalivestatus
    • /Ciareload
      • Reloads the config file.
      • Permission cia.reload
      • Aliases: Cakeisalivereload
    Non-command permissions:
    • cia.create - Allows you to create explosive cakes.
    • cia.* - Gives you all commands.
    Note: You can access all the commands with the permission cia.*
    Config:
    • setFire: true or false - Disables or enables the cake explosion fires.
    • triggerbyredstone: true or false - Disables or enables triggering by redstone.
    • chainreaction: true or false - Disables or enables chain reactions.
    • tryggerbyeat: true or false - Disables or enables triggering by eating.
    • arming: true or false - Disables or enables the need of arming the cakes for them to explode.
    Links:

    To bukkit dev page
    Latest dev - Normal 2.1 release, for now.
    Download (bukkitdev)

    Changelog:
    • V 2.1: Fixed a few config issues. Fixed chain reactions not toggleing.
    • V 2.0: Added a simple help command. /ciahelp.
    • V 1.9: Fixed a lot. Added command to disable or enable blakefebruary7s suggestion (the need to arm cakes)
    • V 1.8: Added blakefebruary7s suggestion!
    • V 1.7: Even more stable! Fixed config issues. Added: /ciaeat, /ciareload and /ciastatus.
    • V 1.6: Stability. Quite a few bugfixes.
    • V 1.5: Added /ciaeat command which allows you to disable explosion when eaten.
    • V 1.4: Added /ciachain command which allows you to turn chain reaction on or off. Aliases: cakeisalivechain, cakeisalivechainreaction, cakeisalivechainreact, cakeisalivec, ciac, ciachainreact, ciachainreaction. Bugfixes :D
    • V 1.3: Added /ciaredstone command which allows you to toggle redstone activating on or off. Aliases: cakeisaliveredstone, ciar
    • V 1.2: Added /ciafire command which allows you to turn fires from explosions on or off. Aliases: cakeisalivefire, cakeisalivef, ciaf. Added configureability for fires from the explosions.
    • V 1.1: Java 6 compatibility
    • V 1.1: Small update. Removed commands.
    • V 1.0: Initial release.
    Bugs:
    • Chainreaction toggleing is currently not working.
    • Some of the chain reactions will create two explotions even tho there is just one cake exploding.
    TODO:
    • Add toggling for fire. - Done!
    • Add ability to make some cakes dangerous whilst others stay regular.
    • Added a lot, not typing it here ;)
     
  2. Offline

    ZachBora

  3. Offline

    whitehooder

    I think the only difference is that they do explode and starts fires in this plugin. :D
    EDIT: This also is not inactive and I will keep updating it as good as I can
     
  4. Offline

    md_5

    Approved
     
  5. Offline

    whitehooder

    Thanks md_5 :)
     
  6. Offline

    tangy777

    CakeIsDead.
     
  7. Offline

    John_Schmidt_

    Hi. Would you consider adding a config or command to keep the explosion but have them not start fires? Thanks for your time and plugin.
     
  8. Offline

    whitehooder

    I'll do it now. Didn't think that anyone were using this ;)

    Done! Added both config and command.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 27, 2016
  9. Offline

    Yaxoxies

    I will use this to troll my friends... THANK YOU FOR MAKING THIS PLUGIN!
     
  10. Offline

    John_Schmidt_

  11. Offline

    blakefebruary7

    I have a suggestion for this. I think it would be pretty neat if you had an option to set some cakes as "safe" (where they can be eaten safely with no harm) and others as "alive" (explosive!)

    I would use this plugin if I could set it up where all cakes placed are normal, non-explosive cakes, but then I can point at a cake and type a command or right click it with TNT in hand to activate it. And I would have lots of fun with it.
     
  12. Offline

    whitehooder

    I can look into this, although it will be quite a bit to update ;) Glad someone wants to use this
     
  13. Offline

    lyde21

    Thanks for this plugins [pig]
     
  14. Offline

    John_Schmidt_

    Wow. I really jump started this plugin! Your welcome. And here's a cake for your troubles. : ) [cake]
    btw I agree with blake february7. Thanks again!
     
  15. Offline

    snivell

    Um ... Original name! Just kidding , nice plugin. [cake]
     
  16. Offline

    whitehooder

    Yes, you definately did. :D
    Thanks
     
  17. Offline

    bhallowitz

    Hey wait a minute... for a second I thought you were Firestar.

    Cool plugin! Will be using it to troll the heck out of my friends, thanks!
     
  18. Offline

    snivell

    I'm not fire star xP I just have his profile pic.
     
  19. Offline

    whitehooder

    I have updated now, go take a look ;) Added your suggestion.
     
  20. Offline

    Lazy_gamer

    Name the plugin "StillAlive"
     
  21. Offline

    whitehooder

    Still pointing a little bit in the wrong direction.
     
    ivideo1011 likes this.
  22. Offline

    blakefebruary7

    Oh damn, you did it! Thanks so much! This is so much win. Bwahaha.
     
  23. Offline

    hawkfalcon

    :D you should make an option to have it spawn spiders when you eat it :D
    (look up cooking with iron golem cake)
     
  24. Offline

    whitehooder

    great idea, maybe ill make a config for what to do as well
     
  25. Offline

    hawkfalcon

    Yeah:D did u watch it?:)
     
  26. Offline

    whitehooder

    Yes ;)
     
    hawkfalcon likes this.
  27. Offline

    John_Schmidt_

    Hey again. I was thinking about making some adventure maps and realized this could be a good use for it. What I need implemented, if it isn't too hard, is an option for redstone activation; as in when eaten, cake will power redstone. Thanks for reading.
     
  28. Offline

    whitehooder

    Could I probably create another plugin for that? This one is pretty complicated and I will need to add quite a lot for putting in a simple toggle in the config for this feature or not. Also I have one question; would you still like them to explode?
     
  29. Offline

    John_Schmidt_

    No, they wouldn't explode. If I wanted them to explode then I'd just put a tnt underneath and it would go off. :)
     
  30. Offline

    whitehooder

    Will look into this and inform here when/if I'm done :)
     

Share This Page