Inactive [SEC/FUN] ElementalSwords - Potion-Effect Swords! [1.4.5-R0.2]

Discussion in 'Inactive/Unsupported Plugins' started by zXCaKeXz, Nov 6, 2012.

  1. Offline

    zXCaKeXz

  2. Offline

    oOAllstarOo

    Cool plugin! :D You know you can also edit the item description below the item name, like the potions
     
  3. Offline

    zXCaKeXz

    I know that :3
     
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    busterroni

    Great idea! I can't believe no one thought of this before now o.o

    Maybe you could also add in that you can buy elements using experience levels?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 29, 2016
  5. Offline

    zXCaKeXz

    :eek: I'll work on that

    EDIT: Why not get a plugin that trades EXP for money instead? XD
     
  6. Offline

    bikboii

    Hey, great plugin you have here! I only have a small error, but here it is:

    2012-11-07 10:46:18 [INFO] [ElementalSwords] Enabling ElementalSwords v0.1.1
    2012-11-07 10:46:18 [SEVERE] java.lang.NullPointerException
    2012-11-07 10:46:18 [SEVERE] at main.Main.log(Main.java:71)
    2012-11-07 10:46:18 [SEVERE] at main.Main.readElementsFile(Main.java:133)
    2012-11-07 10:46:18 [SEVERE] at main.Main.onEnable(Main.java:61)
    2012-11-07 10:46:18 [SEVERE] at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217)
    2012-11-07 10:46:18 [SEVERE] at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:374)
    2012-11-07 10:46:18 [SEVERE] at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381)
    2012-11-07 10:46:18 [SEVERE] at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:270)
    2012-11-07 10:46:18 [SEVERE] at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:252)
    2012-11-07 10:46:18 [SEVERE] at net.minecraft.server.MinecraftServer.j(MinecraftServer.java:311)
    2012-11-07 10:46:18 [SEVERE] at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:290)
    2012-11-07 10:46:18 [SEVERE] at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:249)
    2012-11-07 10:46:18 [SEVERE] at net.minecraft.server.DedicatedServer.init(DedicatedServer.java:141)
    2012-11-07 10:46:18 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:391)
    2012-11-07 10:46:18 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:818)
    Thanks!
     
  7. Offline

    zXCaKeXz

    I fixed that in v0.3
     
  8. Offline

    jinS

    Beautiful this

    I take this now Thanks a lot
     
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    bikboii

    Do you think you could possibly allow users to view the "elements" that are available to them through [/ebuy]?

    For example, if entering command /ebuy player would receive:
    Code:
    Please type /ebuy (effect)
    Effects:
    Poison - (price)
    Slowness - (price)
    Confusion - (price)
    Hunger - (price)
    Players love the plugin, but constantly need to be reminded what is available to them. Thanks!
     
  10. Offline

    zXCaKeXz

    /elist
     
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    Retherz_

    zXCaKeXz Crafting recipe: Sword surounded by the potion?
     
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    zXCaKeXz

    I thought of that too, but the poison is permanent; 8 poison potions for a permanent poisonous sword is too cheap
     
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    KingAmles

    recipie could be emeralds, potion & sword (diamond only) - players often have to many emeralds after using a fortune pick, and they don't know what to do with them.
    Recipie:
    Emerald|Potion|Emerald
    Emerald|Sword|Emerald
    Emerald|Potion|Emerald

    Also, can we rename the sword so long as it still has the colour & tag? I am making an RPG world running mainly on commandblocks and am thinking for dungeon rewards it would be cool!
     
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    zXCaKeXz

    As long as the swords have the color and the tag, the effect will be made on the enemy on hit, you cannot get color out of anvils though.

    As for the recipes, I'll make it customizable anyways :p
     
  15. Offline

    Cybermaxke

    How are u handling the effects for every weapon?
    Just courious cause I have my own way. ;)
     
  16. Offline

    zXCaKeXz

    Buying an element will rename the item, when you hit a living entity, it'll run a check to see if your weapon has a certain name and cast the effect on the victim.
     
  17. Offline

    Cybermaxke

    Ok, ;)
    I am creating a plugin called TheEnchanter which can add custom enchantments, and the effect are running out of them.
     

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