CraftBukkit 1.4.2-R0.2 is now available!

Discussion in 'Bukkit News' started by EvilSeph, Nov 2, 2012.

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  1. Offline

    EvilSeph

    A new CraftBukkit Beta Build (1.4.2-R0.2) that provides Minecraft 1.4.2 compatibility and fixes serious issues in CraftBukkit 1.4.2-R0.1 is now available. The previous beta is considered broken and will be marked as such on dl.bukkit.org, as a result updating to this beta is highly recommended.

    Will plugins break with this build?
    Provided the developers of the plugins you are using are keeping up with the development of Bukkit, all your plugins should work fine. Unless we specifically have to break plugins or the plugins you are using are employing inappropriate practises, most plugins should work without needing an update whenever we put out a new release.

    What is a Beta build?
    A Beta Build is in between a developer build and a Recommended Build. These builds simply work and are promoted much more frequently than a Recommended Build. While we will do some testing before promoting a beta build, we will not be running it through our extensive test process. As such, there are no guarantees that they will not contain minor bugs. If we do find out they are broken, we will mark it as such on DLB and promote a new one. A beta build may contain incomplete API and new features but they should not interfere with running the build in any way.

    This particular Beta build is primarily a fix for the first beta and, as such, should still be given the same considerations as our first beta build. Please consider running this Beta build to give us a hand with discovering issues we need to address in order to reach a Recommended Build.

    Notes:
    The release of Minecraft 1.3 introduced built in auto-save functionality that is completely new to Minecraft: prior to this release, server admins had to provide their own means to save things on their server at a set interval. As a result, the vast majority of servers already have an auto-saving mechanism of some sort, rendering the newly provided built in auto-save largely redundant. On top of this, it was also immediately noticeable that the built in auto-save was the cause of a significant performance hit to the server, even going so far as to lock up the server each time it ran.

    Bearing this in mind, we decided the best course of action was to make the auto-save interval configurable and default to being disabled. By doing so we immediately saw a noticeable performance increase on servers and noticed overwhelmingly positive feedback on our Beta builds. While some might argue that this could leave servers without frequent saving, this change simply reverts behaviour back to what server admins are familiar with from Minecraft 1.2.5.

    As mentioned before, we have made the auto-save interval configurable and disableable within the bukkit.yml. Simply set "ticks-per.autosave" to the number of ticks you want between each save or set it to 0 to disable it completely and use a script or plugin to manage it instead.

    Notable Changes:
    • Fixed crash caused by plugins that allow players to change art. See BUKKIT-2667 for more information.
    • Fixed generated structures not retaining their data after a server restart. See BUKKIT-2760 for more information.
    • Fixed time and player time not working. See BUKKIT-2797 for more information.
    • Fixed a bug that resulted in world data not being preserved when switching from vanilla Minecraft to Bukkit. See BUKKIT-2760 and BUKKIT-2816 for more information.
    Known Issues:
    • Monsters, villagers, etc. using portals (added in Minecraft 1.4) has been temporarily disabled.
    For more detailed information on what is contained in this update, please see the changelog here.

    Download CraftBukkit 1.4.2-R0.2 here
     
  2. Offline

    hawkfalcon

    Awesome!

    Thanks so much!
     
    ivideo1011, Gwilo and Canownueasy like this.
  3. Offline

    Gwilo

    Would just like to know an estimated amount of time until a Recommended Build. Any good guesses? Thanks!

    I just don't want to update my server until it is flawless.

    Thanks-
    -Gwilo
     
  4. Offline

    Canownueasy

    Thank you mate! You guys rock so much!! :)
     
  5. Offline

    md_5

    Awesome to see the amount of work put into polishing this build. Hopefully we can get a bunch of api additions in next!
     
    1mpre55, fireblast709 and hawkfalcon like this.
  6. Offline

    cnaude

    Good job!
     
  7. Offline

    TnT

    Great work guys.

    Remember, if you need assistance use the Bukkit Help forums. Posts for assistance on this thread will be removed.
     
  8. Offline

    LiLChris

    Nice! :)
     
  9. Offline

    ELCHILEN0

    Great job!
     
  10. Offline

    Ugpzt

    Alright! :D
     
  11. Offline

    Master Gabe

    Very nice!
     
  12. Offline

    brandcool86

    Good to see bukkit is up to date with there builds. Thanks for fixing the bugs bukkit :>
     
  13. Offline

    Praqoon

    Great work Bukkit! Thanks for all the time and effort you're putting in to make the Minecraft world a better place! :)
     
  14. Offline

    Zimbaway

    Pats seph on the back*
    nice job, ill report any bugs I encounter!
     
  15. Offline

    Earthquack123

    Thanks so much Your So Epic
     
  16. Offline

    SebNox

    Thanks so much to the whole Bukkit-Team for their job!
    I can confirm that Wither skeletons are now spawning in already detected Nether-Strongholds.
     
  17. Offline

    creepycrafter4

    I heard that the command block is disabled. is that true?
     
    iceman542 likes this.
  18. Offline

    iceman542

    Thank so much![diamond]
     
  19. Offline

    123harleycool

    Wow this is epic thanks bukkit team!!!!¡¡!!
     
  20. Offline

    HeyShibby

    when will command blocks be enabled? Great job with the bug fixes:)
     
  21. Offline

    marin1805

    Thanks, it's working good until now.
     
  22. Offline

    Invisicow

    AWESOME JOB, GUYS! It seems less laggy too! :cool:
     
  23. Offline

    TnT

    They are not disabled in this Beta build
    Already enabled.
     
  24. Offline

    ThaSourceGaming

  25. Offline

    FuRiouSOne

    Anyone know if this fixes the bad packet id ### for good? I have had many reports from my players saying they are still getting this error after last beta build and some say it may be caused by buggy item frames?
     
  26. Offline

    haknak

    Thank You!
     
  27. Offline

    hiestbreaker

    Sweet, but if you could i want a RB out asap
     
  28. Offline

    HeyShibby

    theres a bugged though when trying to teleport someone or give them an item it doesn't work.
     
  29. Offline

    TnT

    Plugin issue. If the plugins don't register the commands, the command block can't use them.
     
  30. Offline

    FrenchFrieMan

    Thanks; great job as usual!
     
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