[RPG/MECH] mcMMO v1.2.07 - RPG Addiction Redefined! Multi-Lingual! [1337][1549]

Discussion in 'Inactive/Unsupported Plugins' started by nossr50, Feb 5, 2011.

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  1. Offline

    nossr50

  2. Offline

    Latros

    Hello, is it possible to disable the FUNCTIONALITY of all the leveling systems, and simply attach the aesthetics?

    I own a PVP server, a "leveling system" that is purely for bragging rights (doesnt actually do anything) would be perfect for us.

    (we dont believe in advantages over new players, so the levels not actually doing anything would be very important)
     
  3. Offline

    Baff

    Is it normal that even if i'm in a party with someone, we still can deal damage to each other ?
     
  4. Offline

    Justin Quach

    New error for you.
    Craftbukkit 521

    Code:
    18:44:20 [SEVERE] Could not pass event ENTITY_DAMAGED to mcMMO
    java.lang.NullPointerException
            at com.gmail.nossr50.mcParty.inSameParty(mcParty.java:19)
            at com.gmail.nossr50.mcCombat.playerVersusPlayerChecks(mcCombat.java:98)
    
            at com.gmail.nossr50.mcEntityListener.onEntityDamage(mcEntityListener.ja
    va:101)
            at org.bukkit.plugin.java.JavaPluginLoader$38.execute(JavaPluginLoader.j
    ava:356)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:59)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:255)
            at net.minecraft.server.EntityHuman.d(EntityHuman.java:441)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:748)
            at net.minecraft.server.Packet7UseEntity.a(SourceFile:33)
            at net.minecraft.server.NetworkManager.a(SourceFile:230)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:76)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:357)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:272)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:366)
     
  5. Offline

    nossr50

  6. Offline

    Stephen92

  7. Offline

    bigougit

    I'm using CB 556 and everything works fine. It no longer conflicts with worldedit either :D
     
  8. Offline

    diegokilla

    really? no conflictions with worldedit :D wat WE are u using?

    also @nossr:
    did a bit nore testing of the repair gold issue, seems that tools repair just fine, its just the armor that has the issue
     
  9. Offline

    nossr50

    @diegokilla Fixing this gold armor bug is on my todo list for 0.9, which should be released today or tomorrow depending on if any issues come up.
     
  10. Offline

    bigougit

    4.2, I only updated to CB556 so i could use the new client side mod and now anvils work everywhere
     
  11. Offline

    diegokilla

    i updated to 4.2 for client-side as well :D
     
  12. Offline

    nossr50

    Version 0.9 [cake]BIRTHDAY EDITION[cake]
    A special release because of my birthday, March 17th! A present to everyone.

    --NEW CONTENT--
    • Woodcutting now has the "Tree Feller" Ability
    • Unarmed now has the "Berserk" Ability
    • Swords now has the "Serrated Strikes" Ability
    • Mining now has the "Super Breaker" Ability
    • Axes now has the "Skull Splitter" Ability
    • Excavation now has the "Giga Drill Breaker" Ability
    • Added /mcrefresh <playername> - tool for refreshing cooldowns
    • Unarmed now has the "Deflect Arrows" passive skill
    • Chimaera Wing Item Added
    --CHANGES--
    • Woodcutting will drop the appropriate log on double drop procs
    • HP Regen & Bleed are back
    • Herbalism now applies double drops to herbs
    • /<skillname> now shows much more information to the player regarding their stats
    • Axes skill Critical Strikes are now based directly on your skill level
    • Swords skill Bleed chance is now based directly on your skill level
    • Unarmed disarm chance is now based directly on your skill level
    • Acrobatics now gives XP when you roll
    --BUGFIXES--
    • Axes not doing critical strikes
    • Memory Leak fixed
    • Gold Armor repair
    • Capped skills now have the correct proc chance
    • /mmoedit is no longer case sensitive
    • More NPE errors fixed
    • Many bugs I forgot to write down
    I wanted to have herbalism and archery ability done for the birthday release but unfortunately they are not. They will be coming in a small update sometime soon.

    Guide to new stuff in 0.9
    I originally promised a youtube video but for now you'll have to do this the oldschool way, with reading.

    Abilities
    Abilities in mcMMO are activated by holding the appropriate tool and right clicking, this will bring you into a "READY" state, depending on your actions you will then activate the ability. This "READY" state is to prevent accidental ability use. To use Woodcutting ability for example, have an axe in hand then right click and it will tell you your axe is prepared, attack a tree and it will activate the ability.

    Unarmed Ability
    Unarmed is the one exception to the right click to activate rule, you have to right click a block to activate unarmed, this is because most of the abilities are activated with items but air is not an item so I could not put the unarmed activation code in the same place. Right click any block that doesn't do anything on right click (basically anything that isn't a stove, oven, door, etc) and you will go into the "READY" state. Attack soft materials or enemies to trigger the ability.

    Permission Nodes
    - 'mcmmo.ability.woodcutting' - Allow Ability use
    - 'mcmmo.ability.mining' - Allow Ability use
    - 'mcmmo.ability.axes' - Allow Ability use
    - 'mcmmo.ability.excavation' - Allow Ability use
    - 'mcmmo.ability.swords' - Allow Ability use
    - 'mcmmo.ability.unarmed' - Allow Ability use
    - 'mcmmo.item.chimaerawing' - Allow use of Chimaera Wing
    - 'mcmmo.commands.setmyspawnother' - Set the myspawn of another player with /setmyspawn <playername>
    - 'mcmmo.tools.mcrefresh' - Refresh all your or another players cooldowns with /mcrefresh <playername>

    Items
    Right now there is only one item in mcMMO and that is the chimaera wing. With nothing overhead but air blocks and at least ten feathers in your hand right click to return to your myspawn with no penalty. Here is a video just in case.


    Configuration Changes
    Code:
    feathersConsumedByChimaeraWing=
    Server admins can set a custom amount for how many feathers will be consumed by the chimaera wing, I wouldn't make it higher than the actual stack limit for feathers.

    Not everything could make it into the 0.9 release, but I figured I wouldn't keep you guys waiting any longer. Here is a TODO list of things to come in upcoming patches for 0.9

    TODO for 0.9 PATCHES
    • Escape Rope Item
    • Acrobatics Dodge
    • Archery Ability
    • Herbalism Ability
    I'll be watching this thread for the inevitable bugs and errors I could not find in testing.

    I'll be updating the wiki sometime soon to reflect 0.9 changes

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 18, 2016
    MationMac likes this.
  13. Offline

    alron

    <3
     
  14. Offline

    Olat

    @nossr50
    Amazing update, thank you for this once again.
    Like others, permissions for the new skills would be great.

    How does a person distinguish between (Wood Cutter) and (Axes) abilities?
    I have a Viking Faction that gets access to both Woodcutter and Axe skill. When they right click with the axe will it do both or only one?
     
  15. Offline

    nossr50

    @Olat The Axe preparation mode will trigger Tree Feller if you hit a tree and will trigger Skull Splitter if you hit a mob, to trigger these abilities you need the appropriate permissions, if you have neither permission Axe Preparation mode won't be triggered at all.
     
  16. Offline

    Olat

    Oh, cool! so when you right click it just readies your axe and then the thing you hit next will activate what ever ability is needed. Nicely done!

    @nossr50
    Players are reporting that acrobatics is only giving XP gain about 50% of the time if they fall.
    they check xp with /stats fall, then /stats and nothing has changed. Is there an internal Cooldown for EXP gain?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 18, 2016
  17. Offline

    nossr50

    @Olat Theres a check to make sure they aren't falling in the same spot, but there is no such cooldown.
     
  18. Offline

    diegokilla

    O.O
    MASSIVE UPDATE! so psyched!

    quick question on abilities, how will mcmmo behave if users have permission nodes:

    - 'mcmmo.ability.*'

    but also have for example

    - '-mcmmo.skills.unarmed'
     
  19. Offline

    AnjoCaido

    OMG OMG.... I can't wait to try the new features!
     
  20. Offline

    Olat

    @diegokilla
    Skills and abilities are 2 different permissions.
    sothe player would probably get the berserk skill for the minimum ammount but because he has the -unarmed skill he wont lvl unarmed.

    @nossr50
    Timers on abilities seem a little off.
    My sword skill is 250ish with a 10s duration but when i right click it lowers my sword in like 4 secs.
    On player states his Axe is constantly doing AoE Dmg and he cant turn it off. He even relogged.
    It still say the msg of You lower your axe or what not but the ability was not removed.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 18, 2016
  21. Offline

    bigougit

    @nossr50 happy birthday! I absolutely love this mod and how active you are in this thread :D
     
  22. Offline

    nossr50

    @Olat I'll look into the Axe not wearing off, as for the "Readying your <whatever>" that is supposed to last 4 seconds, its the activated ability (once you hit something with swords) that lasts 10 seconds
     
  23. Offline

    Olat

    o ok.. cool thanks
     
  24. Offline

    MationMac

    How bout health stats? You recieve damage, level up and can take more damage?
     
  25. Offline

    necavi

    I find it really funny that you're adding in a dodge to Acrobatics, that's what I did on my server, being a falldamage is off. :p
     
  26. Offline

    Latros

    Hello, I'll post again since you skipped over me :(

    Is it possible to disable the FUNCTIONALITY of all the leveling systems, and simply attach the aesthetics?

    I own a PVP server, a "leveling system" that is purely for bragging rights (doesnt actually do anything) would be perfect for us.

    (we dont believe in advantages over new players, so the levels not actually doing anything would be very important)
     
  27. Offline

    Olat

    @Latros
    You know there is a stat / acheivement system plugin that lets you make your own achievements. Maybe that would be more your style?
     
  28. Offline

    Dave Wright

    Just started using bukkit on the server and alreayd people have got to like two in particular, flyRidgeFly and McMMO, are these two addons now going to clash as fly uses feathers to fly around, and McMMO uses them to return to spawn ? (or if I just remove the permission for everyone on 'mcmmo.item.chimaerawing' will I be able to fly, but not use the new ability ?
     
  29. Offline

    nossr50

    @Latros It would require a lot of work on my part to make it do that, but the source code is available if you want to do it yourself

    @Dave Wright If you disabled the permission for the chimaera wing it shouldn't cause any trouble
     
  30. Offline

    Dave Wright

    Thanks Nossr, just tried that and all seems to work fine, couldn't test it lots but flyRidgeFly seemed to work and no messages from McMMO as I was flapping around :)

    /cheers

    Edit: Oh and anyone care to explain the power level regeneration ? Sounds useful, but I don't want to make it too easy for people :)
     
  31. Offline

    scar413

    how long is the cooldown of the abilitys?
    awesome update btw
     
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