[FUN] MobArena v0.96.8 - Become a mob-fighting gladiator! [1.7.x, 1.8.x]

Discussion in 'Archived: Plugin Releases' started by garbagemule, May 30, 2011.

  1. Offline

    garbagemule

    [​IMG]

    MobArena - Become a mob-fighting gladiator!
    [​IMG] Latest build: v0.96.7 (1.7.x)
    [​IMG] Wiki
    [​IMG] IRC Channel
    [​IMG] Source

    BukkitDev Project Page - Find MobArena on dev.bukkit.org here: LINK.

    ------------------------------

    Old description (open)
    If you enjoy fighting monsters for glorious prizes or just the sheer thrill of battle, you and your friends can now join forces against hordes of Minecraft evils in the exciting gladiator-style survival mini-game MobArena!

    Heavily inspired by Deminetix' Fight-plugin, MobArena is a PvE-take on arena-gameplay, with a similar class-based system. Instead of fighting other players, you team up with them to beat oncoming waves of monsters, earning rewards in the process. MobArena can be played alone, or with as many friends as you like!


    Features:
    • Fight oncoming waves of monsters
    • Play alone or team up with friends
    • Earn glorious prizes
    • Customizable classes, rewards and waves
    • Easy to set up
    • Extremely easy to use
    • Very few user commands
    • Supports Permissions and all major economies
    • Supports Spout
    • Supports Heroes
    Note: When you post a bug report, please provide a stacktrace/error from the server log/console window. Post this stacktrace in either a pastebin, a pastie, or a CODE-block! The same applies for config-files, permissions-files, etc! Please don't put them directly in your posts, as they become gigantic and annoying to read. If you don't follow this guideline, I might ignore your post!


    Wiki - Instructions, commands, FAQ, etc.
    I have set up a Wiki for MobArena. It contains a bunch of information and guides on how to set up and customize arenas, an overview of all the commands, how to set up Permissions, as well as frequently asked questions.

    New: MobArena now has its own IRC channel (#mobarena @ EsperNet). Click here for a web-based IRC client. Feel free to stop by to get help setting everything up if you really don't understand the Wiki and the instructional video, or to have a chat about MobArena (or anything else, for that matter) :)

    Relevant links:
    Videos:
    Getting started with MobArena, by Flamers
    Flamers made this really easy-to-follow, simple video of how to get started with MobArena. It covers installing the plugin, defining an arena region and setting up basic leaderboards, as well as a few pointers for arena design.
    Old instructional video (open)
    Instructional video for setting up MobArena:

    Note: This video was made for v0.67, but all the in-game instructions still work the same for the latest versions. The config-file has changed, so make sure to read the Wiki on how to set it up.
    More Videos (open)
    Review of MobArena by plugin reviewer jamescosten (v0.84):

    Note: My nickname "garbagemule" is pronounced "garbage mule", as in "trash donkey" ;)

    Hilarious showcase of MobArena by Daniel James and Daniel Cherry (v0.92.3):


    Delios showing off his beautiful arena setup:


    slowmonkey1227 in his interesting "island" arena: YouTube
    French video by avalondrey (v0.87.3): YouTube
    German video by blutherz and his friends (v0.91.2): YouTube



    Troubleshooting:
    To avoid wasting not only your own time, but mine as well, I expect everyone to do some extensive troubleshooting before posting bug reports. What does this mean?

    Try MobArena on a fresh server.
    MobArena works perfectly fine when I release it. Sure, there are a few bugs, but it works. If it doesn't work for you, something is most likely wrong on your end. Set up a local test-server, and verify that MobArena works before claiming that it doesn't. When you have verified that MobArena does indeed work, you can start adding other plugins and settings until something conflicts.

    Disable other plugins.
    The first thing you need to do is disable all other plugins. If you can't reproduce the bug with other plugins disabled, you know that you have a conflicting plugin. Now perform a binary search on the other plugins, or if you don't know how to do that, just add a couple of plugins back to the plugins-folder, try to reproduce the bug, and if you can't, the conflicting plugin must be in the remaining set of plugins.

    Write down reproduction steps.
    Figure out the exact steps to reproduce/trigger the bug. I need precise steps, and as much information as possible, because there are often many things that could be going on. An example of reproduction steps could be:
    1. Type /ma join
    2. Punch the Archer class sign
    3. Wait for someone else to join
    4. Punch the iron block
    5. Type /ma leave before the other player picks a class

    Check the console window/server.log
    Make sure you check the server.log file for any MobArena errors or exceptions. If you find any, copy the ENTIRE exception (including all the lines that say "at com.garbagemule.MobArena...") and paste it (with the other information) in a CODE-tag here in the thread.


    Donations:
    I develop MobArena for the fun of it and the positive feedback is all it takes to make me happy, but a few people have asked for a link, so if you're one of them, here's a link: Donate - You can donate as much as you want, even down to a few cents! If I get enough donations, I will spend the money on an extra Minecraft account to aid me in developing/testing/debugging MobArena :)


    Changelog:

    Version 0.94.3.24
    • Updated for CB 1337.
    • The repair-delay node is now unused! The reason for this is that it is now possible (with the release of 1317) to cancel block damage in explosions, and still retain the animation and sound! This also means that arenas should be fully pistons-compatible (for arenas that don't use soft-restore or force-restore)! I'm hoping to see some screenshots and videos of shifting arenas! :)
    • You can now right-click signs in the lobby! I finally found a super easy solution to the improperly updating inventory issue with right-clicking class signs. The result is that players can now left- or right-click as they please. This should solve all issues related to players not being able to choose classes, due to spawn region and WorldGuard/Factions/whatever conflicts.
    • It is no longer possible to warp out of the lobby.
    • New per-arena setting: final-wave - Allows for setting a final wave, meaning on that wave, the arena will end, regardless of how many players are alive.
    Version 0.94.3.11 (open)

    • v0.94.3.11 - Updated Register, built against CB 1240.
    • v0.94.3.8 - Added basic leaderboards.
    • v0.94.3.6 - Fixed MagicSpells support - MobArena no longer supports MagicSpells pre-v1.1!
    • v0.94.3.5 - Fixed a bunch of bugs introduced with CB 1185, as well as a couple of minor MobArena bugs.
    • Updated for CraftBukkit #1185
    • Updated economy support (now supports iConomy 6).
    • Added the three new mob types, Enderman/Endermen, CaveSpider/CaveSpiders, Silverfish. They can be used just like the other mob types in the waves.
    • Endermen cannot pick up arena blocks (this is why).
    • Endermen cannot place blocks in arena regions.
    • The per-class permission syntax has been fixed and changed slightly. The Wiki has been updated (clicky).
    • Fixed MagicSpells issues.
    Version 0.94.2 (open)

    • Redstone circuits now work properly in arenas.
    • Lightning now properly strikes on spawnpoints on special waves.
    • Fixed an issue where players somehow warping/cheating out of the arena world get kicked from the server when discovered.
    • Added MagicSpells support. Use the magicspells.yml file to ban certain spells from the arena either for the whole session, or only during boss waves.
    • Fixed the Heroes death conflict. MobArena and Heroes should now play nice together. Further Heroes support is planned for upcoming releases.
    • [COLOR=#1000000]MobArena will no longer support the discontinued Permissions 2.x and 3.x permission systems.[/COLOR] Recommended permissions systems include PermissionsBukkit (defacto standard) or PermissionsEX.
    Version 0.94.1 (open)

    • Added two new boss abilities: 'shuffle-positions' and 'flood'. Try them out!
    • Players disconnecting/crashing during an arena session no longer get corrupted data files due to economy rewards.
    • Weapon durability is now correctly set to "unlimited".
    • Item sub-types (cocoa beans, bonemeal, colored wool, etc.) now work again.
    • Players can no longer join the arena without first picking a class.
    • MobArena now works with spawn-monsters=false again.
    Version 0.94 (open)

    • Completely revamped the waves system! Undeniably the biggest feature in MobArena since multiple arenas in v0.92, the new customizable waves are guaranteed to bring much more awesomeness to your MobArenas. The waves system brings two new wave types, swarm waves and boss waves. The latter is a very elaborate feature, and the whole waves system has been given its own page on the Wiki. Note: MobArena will ignore all old wave settings, but use sane defaults.
    • Revamped the logging system. Instead of logging: true, you can now use logging: yml/xml. The logging system will now keep track of the last session only, but also maintain a collection of 'totals' for each arena. The idea behind these easy-to-parse files is making the stats available on server web pages.
    • Added SuperPerms/PermissionsBukkit support. Note that specifying mobarena.arenas.* and mobarena.classes.* probably won't work, but these nodes are given to everyone by default.
    • Added Spout support. Currently, the only Spouty thing MobArena does is print (some) announcements as notifications/achievements. This should limit the amount of "chat spam" that MobArena produces. Other Spout-features are planned, but don't expect something crazy. Note that MobArena does NOT require Spout!
    • Monsters will no longer target pet wolves. This is a major nerf to pet classes, but they were very overpowered as it was.
    • Fixed item amounts greater than 64 sometimes bugging out. You should now be able to put arrow:1024 for your Archer classes :)
    • Fixed players losing their stored items and/or earned rewards upon disconnecting from the arena.
    • Fixed blocks not restoring when burned by fire.
    • Fixed an issue with entry fees. They should no longer cause any problems.
    • Fixed slimes. That's right! Slimes that spawn as a result of bigger slimes splitting upon death are now considered arena monsters. This also means that Slimes no longer drop slime balls; as intended.
    • Revamped the repairing algorithm. It is now MUCH more sophisticated, and is capable of repairing not only signs and containers, but also torches, doors and beds. Redstone -should- repair properly as well, but it is still slightly buggy.
    • Added support for restorable containers. Registered chests, dispensers, and furnaces will have their contents stored upon arena start, and restored at arena end. This is useful for providing the arena players with chests with e.g. upgrades or food.
    • Added new commands (for the feature above) - /ma addcontainer <name>, /ma delcontainer <name>, /ma containers. These commands work much like the the spawnpoint commands. To add a container, simply look at the container and type /ma addcontainer <name>.
    Changelog (continued)
     
    apes, chakyl, Steffion and 64 others like this.
  2. Offline

    ACStache

    MobArena Leaderboards 101:
    They do not save all time high scores, they save on a per round basis
    They sort by highest wave reached, no other way, all other data is just listed
    They update every so often while the Arena is in play, if a player dies or leaves, they are eventually removed from the Leaderboard listings
    Due to a limitation of the config, they are required to be in the same world as the Arena


    However, "Leaderboards" as you're looking for have been suggested in the past on several occasions, and may yet make it into a future version of MobArena
     
  3. Offline

    garbagemule

    CayleRose - The leaderboards are incomplete, but they are not bugged; they work as intended. I put the smiley there as a response to your condescending and arrogant attitude. Instead of asking "Are the leaderboards bugged? What happens is <observed behavior>, but I thought <expected behavior>.", you immediately scream bloody (buggy) murder and indirectly hint at incompetence from my side. I usually don't bother replying to posts like yours and the typical "it doesn't work", but I felt adventurous. The leaderboards were added after v0.94.3.24 (in v0.94.4.8 I believe), and are thus under the exact same "WIP" label as everything else since then.

    Here's a little bit of perspective for you: Would you tell a baker his cake is bugged even though it hasn't come out of the oven yet? Would you tell a brick mason his entire house is bugged even though he hasn't finished laying the foundation yet? Would you tell a toilet that its flushing mechanism is bugged even though you haven't pulled the lever yet?

    Oh, and as ACStache mentions, the leaderboards sort by last wave (and then by number of kills), and they work perfectly fine. As he also says, they only work per-session at the moment. Why? Because none of you omni-potent genius armchair programmers have come up with a good idea to solve the issue of properly ranking players in a global and persistent leaderboard system yet. The per-session leaderboards are sorted by the last wave because that's what makes sense - that the guy at the top is the only player still alive and fighting.
     
  4. Offline

    CayleRose

    • Inappropriate Conduct
    <snip>
     
  5. Offline

    Curtis3321

    How does 1 add enchantments
     
  6. Offline

    XxDawnsusxX

    how do you get rid of an arena
     
  7. Offline

    Curtis3321

    Any chance of adding, a teleportation time? as my players use /ma j to combat tp away
     
  8. Offline

    owenftw

    works great =D
     
  9. Offline

    Darthmineboy

    Can be configured pay more attention ;d

    This plugin does not support groupmanager as groupmanager has no negative permissions. Why I want to disable some arenas? Players can teleport from my faction world instantly D:

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  10. Offline

    garbagemule

    Speaking of paying attention. The post you just quoted from me is over a year old >_>


    http://ess.khhq.net/wiki/Group_Manager#Negative_nodes

    Note: All permissions will be removed from MobArena in the near future, and the sane defaults (all players can use all arenas and all classes, only ops can use setup and admin commands) will take effect on all servers, just to keep things simple, and to completely get rid of all issues with permissions.
     
  11. Offline

    chopstick121

    The Mobs is not kill the default player there not on god or nothing
     
  12. Offline

    saveryan

    Hello,
    I would like to ask why I never have powered creepers neither the lightning on waves even if I put lightning true and special-modulo, also is it possible to make arena's not accept fly mode (I mean so that no-one can fly in them) because a lot of my players use zombe and they all fly in the arena's and get the big loot this way. And can you make Mobarena and Mcmmo go togheter because now when someone uses berserker (unarmed ability) they oneshot bosses with 350 lifes and also when I make waves with health-multiplier: 5 they are still killed in 2 times 15 lifes (I know because I use Mobhealth) and this makes the arena easy.
    I also have a small problem in getting the names of rewards correct like gold_block and Bottle o' enchanting :S.

    Thanks a lot Saveryan
     
  13. Really great plugin! it works 100%!
     
    garbagemule likes this.
  14. Offline

    hazel63574

    I had the same problem here. never have powered creepers neither the lightning on special-waves
     
  15. Offline

    scottymalloty

    Hi, I was just wondering if there was a way to disable McMMO, or atleast disable players from getting up levels toward McMMO while in MobArena?
     
  16. Offline

    chopstick121

    I want to add an thor class to my MobArena is it possible
     
  17. Offline

    saveryan

    Yes you can make new classes, just make the inventory the way you would like the class to have it, then just do "/ma addclass <name>" and it should work just fine

    Saveryan
     
  18. Offline

    Flamers

    I am sorry everyone for disappearing on you but I love you all <3 I have been stupidly busy over the last few months, both with uni and womens (purposeful incorrect grammar). I had some problems with Google which I haven't really been able to sort out either. But I am back :)
     
    garbagemule likes this.
  19. Offline

    saveryan

    I also found an other problem, when I use a supply or an upgrade wave to give either snowballs, snow blocks, pumpkins and iron blocks (not sure of the last one) it doesnt let me :S, can you make a list of what you can and cannot put into supply or upgrade waves please? the supply wave works just fine but I didn't test the upgrade wave with other stuff yet

    Thanks a lot
    Saveryan
     
  20. Offline

    ACStache

    yup, give each class the negative permission, using the MobArena per-class permissions, that would allow them to gain mcMMO exp with what that class provides. So if a class has a sword and an axe, remove the skill permission for swords and axes (and unarmed just to be safe), and repeat for other classes as needed with the proper permissions.

    It sure is, you can go the route saveryan mentioned or you can manually add the class into the MobArena config.yml, as long as you follow the same template as the other classes.

    welcome back!

    the list of items that you can give to a class is the same list of items that you can use to give stuff in the supply and upgrade waves.
    http://jd.bukkit.org/apidocs/org/bukkit/Material.html
     
  21. Offline

    chopstick121

    ACStache but how can i have like anwoodenaxe amd then thumder come when they left click
     
  22. Offline

    ACStache

    chopstick121 you'd need a plugin that provides that feature. MobArena can't do that. MobArena can give the class the right items if you have a plugin that allows for using a wooden axe to call lightning
     
  23. Offline

    chopstick121

    what plugin will it be like that?
     
  24. Offline

    Curtis3321

    Guys, how to add enchantments!
     
  25. Offline

    saveryan

    I posted this reply up there but you didn't notice it I think AcStache :S
    np just answer when you can because I realy want my mobs to have 90 health in stead of 20 :D
    Hello,
    I would like to ask why I never have powered creepers neither the lightning on waves even if I put lightning true and special-modulo, also is it possible to make arena's not accept fly mode (I mean so that no-one can fly in them) because a lot of my players use zombe and they all fly in the arena's and get the big loot this way. And can you make Mobarena and Mcmmo go togheter because now when someone uses berserker (unarmed ability) they oneshot bosses with 350 lifes and also when I make waves with health-multiplier: 5 they are still killed in 2 times 15 lifes (I know because I use Mobhealth) and this makes the arena easy.

    Thanks a lot Saveryan​
     
  26. Offline

    garbagemule

    You can't.
     
  27. Offline

    chopstick121

    this not workng for me when i reach wave 10 all mobs stop spawning ?


    Code:
    # MobArena v0.94.4.80 - Config-file
    # Read the Wiki for details on how to set up this file: http://goo.gl/F5TTc
    # Note: You -must- use spaces instead of tabs!
    global-settings:
        enabled: false
        allowed-commands: /list
        update-notification: true
    classes:
        Trapster:
            items: iron_sword, potion:8197:5, 30:10, 88:8
            armor: 306,307,308,309
        Demoman:
            items: iron_sword, potion:8197:5, tnt:64,  tnt:64,  tnt:64,  tnt:64,  76:64,  76:64,  76:64,  76:64
            armor: 306,307,308,309
        Healer:
            items: wood_sword, potion:8197:45, potion:16389:64, potion:16389:64,potion:16389:64, potion:16425:4, potion:16389:64
            armor: 298,299,300,301
        Viking:
            items: 279, potion:8197:5
            armor: 310,311,312,313
        Cook:
            items: wood_sword, potion:8197:5, 322:50, 354:40
            armor: 298,299,300,301
        Assisin:
            items: iron_sword, potion:8197:5, potion:16425:10,  potion:8226:2
            armor: 302,303,304,305
        Herbalist:
            items: iron_sword, potion:8197:11, 18:5, 322:30, potion:16425:2, potion:8226:2
            armor: 298,299,300,301
        Mechanic:
            items: iron_sword, potion:8197:5, 72:10, 76:5, 77:5, 23:10, 262:64, 262:64, 262:64, 385:64, 385:64, 331:30, 356:8
            armor: 302,303,304,305
        Knight:
            items: diamond_sword, potion:8197:3
            armor: 306,307,308,309
        Tank:
            items: iron_sword, potion:8229:2
            armor: 310,311,312,313
        Archer:
            items: wood_sword, bow, arrow:256, potion:8197:3, bone
            armor: 298,299,300,301
        Chemist:
            items: stone_sword, potion:16428:30, potion:16388:8, potion:16389:20, potion:8197:3, potion:8226:1
            armor: 314,315,316,317
        Oddjob:
            items: stone_sword, tnt:4, potion:8197:3,  76:4
            armor: 298,299,300,301
        WolfMaster:
            items: stone_sword, bone:2
            armor: 302,303,304,305
    arenas:
        Arena:
            settings:
                world: test
                enabled: true
                protect: true
                logging: true
                entry-fee: ''
                clear-wave-before-next: false
                clear-boss-before-next: true
                lightning: true
                auto-equip-armor: true
                soft-restore: false
                soft-restore-drops: false
                require-empty-inv-join: false
                require-empty-inv-spec: false
                hellhounds: false
                pvp-enabled: false
                monster-infight: false
                allow-teleporting: false
                spectate-on-death: true
                auto-respawn: true
                share-items-in-arena: true
                min-players: 0
                max-players: 0
                max-join-distance: 0
                first-wave-delay: 5
                wave-interval: 15
                final-wave: 0
                monster-limit: 100
                monster-exp: false
                keep-exp: true
                food-regen: true
                lock-food-level: true
                spout-class-select: false
                player-time-in-arena: world
                auto-ignite-tnt: false
            waves:
                recurrent:
                    def1:
                        type: default
                        priority: 1
                        frequency: 1
                        monsters:
                            zombies: 10
                            skeletons: 10
                            spiders: 10
                            creepers: 10
                            wolves: 10
                    spec1:
                        type: special
                        priority: 2
                        frequency: 4
                        monsters:
                            powered-creepers: 10
                            zombie-pigmen: 10
                            angry-wolves: 10
                            blazes: 5
                single:
                    swarm1:
                        type: swarm
                        wave: 6
                        monster: slime
                        amount: low
                    swarm2:
                        type: swarm
                        wave: 12
                        monster: magmacube
                        amount: low
                    swarm3:
                        type: swarm
                        wave: 18
                        monster: silverfish
                        amount: high
                    swarm4:
                        type: swarm
                        wave: 24
                        monster: magmacube
                        amount: medium
                    swarm5:
                        type: swarm
                        wave: 36
                        monster: slime
                        amount: high
                    swarm6:
                        type: swarm
                        wave: 45
                        monster: silverfish
                        amount: high
                    ItsyBitsySpider:
                        type: boss
                        wave: 10
                        monster: cave_spider
                        health: medium
                        abilities: arrows, root-target, throw-nearby
                    TheGod:
                        type: boss
                        wave: 20
                        monster: giant
                        health: low
                        abilities: lightning-aura, shiffule-positions, chain-lightning
                        ability-interval: 15
                    HeatedUp:
                        type: boss
                        wave: 30
                        monster: blaze
                        health: medium
                        abilities: fireballs, fire-aura, fetch-target
                        ability-interval: 25
                    IronGuard:
                        type: boss
                        wave: 40
                        monster: iron_golem
                        health: low
                        abilities: disorient-target, root-target, throw-nearby, arrows
                        ability-interval: 5
                    SlenderEnd:
                        type: boss
                        wave: 50
                        monster: enderman
                        health: high
                        abilities: throw-distant, disorient-target, root-target, fetch-distant, shuffle-positions
                        ability-interval: 1
            rewards:
                waves:
                    every:
                        '3': feather:7, bone:2, wood:20
                        '5': dirt:15, gravel:15, stone:15, iron_ingot:1
                        '10': iron_ingot:3, gold_ingot:1
                    after:
                        '7': bread:3, glowstone:2, arrow:24
                        '13': iron_sword, iron_pickaxe, iron_spade
                        '16': diamond:1
                        '25': diamond:2, gold_ingot:4
                        '34': diamond:4, gold_ingot:6
                        '45': diamond:5, gold_ingot:10
                        '52': diamond:8, gold_ingot:15
            class-limits:
                Healer: -1
                Viking: -1
                Assisin: -1
                Mechanic: -1
                Herbalist: -1
                WolfMaster: -1
                Trapster: -1
                Demoman: -1
                Cook: -1
                Archer: -1
                Oddjob: -1
                Chemist: -1
                Tank: -1
                Knight: -1
            coords:
                p1: 33,62,116,0.0,0.0
                p2: 59,79,142,0.0,0.0
                arena: 46,69,129,0.0,0.0
                lobby: 35,63,118,0.0,0.0
                spectator: 44,77,125,3.4504995,31.199953
                spawnpoints:
                    s1: 36,70,119,0.0,0.0
                    s2: 36,70,139,0.0,0.0
                    s3: 56,70,119,0.0,0.0
                    s4: 56,70,139,0.0,0.0
                leaderboard: 34,65,117,0.0,0.0
    
     
  28. Offline

    ACStache

    I'm not sure, you'd have to look for one that does it or ask someone to create it
    And I'm not sure about why your waves are stopping at 10

    check the FAQ: http://goo.gl/D5drD

    I can't say for sure why powered creepers aren't working, but the special-modulo and lightning were removed a while ago. There's also no way for us to stop people from using Zombe fly mod, because that's a client side thing. The life issue is due to a limitation with Bukkit that hopefully will be worked around in a future build of MobArena. Right now the Health Multiplier only works for values below 1, so .5 or .2
     
  29. Offline

    chopstick121

    is there any MobArena classes i can have?
     
  30. Offline

    Curtis3321

    Ok, i got enchantments to work!

    Now i have a HUGE problem which has caused me to disable ma for now.

    In combat my players will do /ma join to get out, And this has led me to ban players.

    Anychance of adding a teleportation time, Little bit like essentials /tpa.
     
  31. Offline

    jjacobson

    You can achieve the timer with other plugins. Try searching command timer...
     
    garbagemule likes this.

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