Enabling parts of the plugin before worlds load, and parts after

Discussion in 'Plugin Development' started by gamerguy14, Aug 26, 2012.

Thread Status:
Not open for further replies.
  1. Offline

    gamerguy14

    In my plugin, there is one method that needs to be called before the worlds load, a few that don't matter when they are called and many that require being called after the worlds load. Is there anyway to do this besides breaking it up into two plugins? Is there a way to wait or an event to listen for that will tell me when the worlds are loaded.
     
  2. Just let the plugin load before the world load, then use the BukkitScheduler for the codes that need to be loaded after.
     
Thread Status:
Not open for further replies.

Share This Page