Mobs De-Spawning after hitting them

Discussion in 'Bukkit Help' started by Hjelmansson, Aug 22, 2012.

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  1. Offline

    Hjelmansson

    All hostile mobs are de-spawning after a user or anyone hits them a few times... not really sure how else to explain it.. there aren't any messages in console or in-game when they de-spawn, but they just disappear..

    Plugins list:

    [​IMG]

    any thoughts? is it likely that it could be a problem with CraftBukkit?
     
  2. Offline

    Lookatmego

    try removing silkspawners and try again, if it happens again let me know if there are any errors in console on startup or when they dissapear
     
  3. Offline

    Hjelmansson

    i took silkspawners off (didn't need to be on anyway, was just for testing something).. and still not getting a different result.. nothing happened in console.. and mobs are disappearing.. it doesn't happen every time just most of the time..

    (i talked to myself for time reference..)
     
  4. Offline

    Lookatmego

    is it just you or are other players getting the same result?
     
  5. Offline

    Hjelmansson

    everyone =/
     
  6. Offline

    Lookatmego

    have you disabled mob spawning or animal spawning in your bukkit.yml by any chance?
     
  7. Offline

    Hjelmansson

    Code:
    settings:
      allow-end: true
      warn-on-overload: true
      spawn-radius: 16
      permissions-file: permissions.yml
      update-folder: update
      ping-packet-limit: 100
      use-exact-login-location: false
      plugin-profiling: false
      connection-throttle: 4000
      query-plugins: true
      deprecated-verbose: default
    spawn-limits:
      monsters: 70
      animals: 15
      water-animals: 5
    ticks-per:
      animal-spawns: 400
      monster-spawns: 1
    auto-updater:
      enabled: true
      on-broken:
      - warn-console
      - warn-ops
      on-update:
      - warn-console
      - warn-ops
      preferred-channel: rb
      host: dl.bukkit.org
      suggest-channels: true
    database:
      username: bukkit
      isolation: SERIALIZABLE
      driver: org.sqlite.JDBC
      password: walrus
      url: jdbc:sqlite:{DIR}{NAME}.db
    nothing wrong that i know of.. (i removed the lines with hashes to shorten it)
     
  8. Offline

    Lookatmego

    tbh i dont see anything wrong with the plugins unless its a bug with the bukkit version you are using or a plugin that wasnt listen in the plugin list......

    Lets get a second look tho since I havnt got any coffee today I may be wrong

    I call turqmelon
     
  9. Offline

    turqmelon

    Would the mobs happen to be in any special region? (WorldGuard, perhaps?)....or iIt could be AncientRPG, but I don't know for sure. Just from past experience, most RPG plugins have always been buggy for me.

    Hjelmansson Lookatmego
     
  10. Offline

    Hjelmansson

    definitely not in a WG region... i'll scratch ARPG and get back to you
     
  11. Offline

    Lookatmego

    oh your right, if its a worldguard region maybe against mobs and they spawn on the outside or are force spawned, worldguard would probably remove them on hit

    EDIT: tbh this is getting annoying, every time i try to respond the forums dont respond for me...
     
  12. Offline

    turqmelon

    Most likely your best bet. Lemme know.
     
  13. Offline

    foxwillow

    there aren't worldguard regions for almost the entirety of the map. and they don't disappear 100% of the time, sometimes you can kill them to get their loot, but randomly they disappear. some users can't kill them at all, some can kill like 75% of them without disappearing.
     
  14. Offline

    Hjelmansson

    seems like you were right there, after removing ARPG and testing again.. i've killed 30 spawned zombies and not one of them has disappeared on me
     
    Lookatmego likes this.
  15. Offline

    turqmelon

  16. Offline

    Lookatmego

    You should let the author of the plugin know about the bug:)
     
  17. Offline

    turqmelon

    It may not be a bug, it could be a feature of the plugin that the OP just didn't want. :p
     
  18. Offline

    Lookatmego

    could be, in which case he shouldnt remove the plugin he should configure the feature if available
     
  19. Offline

    Hjelmansson

    oh, definitely will.. Pylamo (the dev) is great and has been working with us really well with ARPG, adding things we want, etc..

    much thanks to you both for the time and effort :)
     
    turqmelon likes this.
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