Large server with lag issues. Need advice.

Discussion in 'Bukkit Help' started by CamBlack, Jun 9, 2012.

Thread Status:
Not open for further replies.
  1. Offline

    CamBlack

    Hello everyone.

    I'm posting to see if someone can shed some light on a very annoying issue I'm having. I run a large server with 125 slots (the server averages between 85-125 people all the time) We have a large dedicated server that SHOULD be able to handle it no problem. The specs of the server are as follows:

    16GB DDR3 RAM
    128GB SSD
    Intel Xeon E3-1230
    100mbps Unmetered
    Running the latest Craftbukkit++ with the following plugins:
    WorldEdit
    NoCheatPlus
    uHome
    VoxelSniper
    JuiceyEssentials (Custom Plugin)
    antiSpam
    Buycraft
    Backup
    Juicewarp
    Vault
    Multiverse-Core
    PermissionsEx
    LogBlock
    WorldGuard
    Juiceplot (Custom Plugin)
    dynmap
    AutoMessage
    Lottery
    iConomy
    SurvivalGames
    ReportRTS
    OpenInv
    mcbans
    LongDistanceTorch
    CommandBlocker
    FoundDiamonds
    MoneyDrop
    Zombes4Bukkit
    Essentials
    WorldBorder
    XrayInformer
    EssentialsProtect
    EssentialsSpawn
    Multiverse-Portals
    Multiverse-Inventories
    VirtualPack
    VanishNoPacket
    LWC
    NoLagg
    ChestShop
    EssentialsChat

    If I run the /stoplag command it immediately "fixes" it and puts the ticks per second back up to 20. But it stops all mobs and redstone stuff... so that's not really a solution. It doesn't really seem to be a plugin issue, I've been running the nolagg examiner and there doesn't seem to be any plugins that are causing constant lag like we're experiencing. Here's a screenshot of the most recent nolagg examination:

    [​IMG]

    And here's a download for the exam file if anyone would like to look into it further:
    http://dl.dropbox.com/u/14338309/2012_06_09-8_16_26.exam

    I don't know if any of this info is helpful or not, but here's a NoLagg stats snapshot and an average tick rate.

    [​IMG]

    [​IMG]

    I've heard that Craftbukkit++ might be causing the issue, but I also hear the Craftbukkit++ is the best thing to use for large servers. So not sure what to think about that.

    Any help or advice would be GREATLY appreciated.

    If anyone would like to check out the server if it would help any, the IP is: juiceville.alti.in

    Thanks so much.
     
  2. Offline

    KevinSeabury

    Dude I have the exact same dedicated server and the exact same problem. I downgraded to The 1.2.5 R1 which fixed the problem for me, but seeing as 1.3 will be coming out soon I need to find a permanent fix and fast.
     
  3. Offline

    CamBlack

    Is that 1.2.5 R1 still Craftbukkit++ or regular Craftbukkit?
     
  4. Offline

    KevinSeabury

    Its regular craftbukkit 1.2.5 R1
     
  5. Offline

    Smooshi

    I use ClearLag which clears entities, decreases lag and RAM usage. You're probably on 1.2.5, otherwise WTF, so just click here to go to the BukkitDEV.

    Change the config.yml file to

    Code:
    #--broadcast when the /lagg clear command is ran--#
    player-broadcast-removal: false
    #--broadcast on console removal--#
    console-broadcast-removal: true
     
    #This is how long it takes for the server to auto-run lagg clear
    #To disable this, put -1
    InitialDelay: 300
    #This goes by seconds!
    #600 = 10 minutes
     
    #--Removal options--#
    remove-boat: false
    remove-xp: true
    remove-painting: true
    remove-projectile: true
    remove-item: true
    remove-minecart: false
    remove-ready-tnt: true
    remove-fallingsand: true
    remove-arrow: true
    remove-snowball: true
    remove-fireball: true
    remove-EnderSignal: true
     
    #--Removal options for mobs--#
    remove-creature: false
    remove-animals: false
    remove-monster: false
    
    Otherwise its annoying as fuck.
     
  6. Offline

    CamBlack

    Update:

    Updated to the latest Craftbukkit which still didn't solve the issue. Right now we're running the latest version of Craftbukkit++ and the problem still exists. Installed a redstone clock detector plugin and found a bunch of intensive redstone creations and destroyed them all, even that didn't help. Removing all entities barely helps. Only thing that really works is doing /stoplag but stops mobs spawning and anything else intensive, but obviously this isn't a permanent solution.

    Any other advice?
     
  7. Offline

    Amrac

    Did you find something?
     
  8. Offline

    TheMadMan697

    I don't really have any notciable lag spikes since when all my plugins updated to the Async Chat but my tick rate is still running low (10 - 15 tps) whereas on 1.2.5 it never really dropped from 20.

    Check if you still have plugins using the old chat event. In bukkit.yml set "deprecated-verbose: true" and when you start the server lookout for any exceptions about depreciated events. If there are some then definitely look at updating those plugins.
     
Thread Status:
Not open for further replies.

Share This Page