For those of you who have seen the realistic water mod, i think that you will agree with me that there should be a plugin that does the same. Plz make this. Thnx, Nate
[correct me if I'm wrong] The reason it it a mod is because anything it does is client-side. Meaning that only the client can handle something like this. As a plugin, this would involve gathering light sources from where the player is looking, as well as the texture of any blocks near then water, then re-texture the water according the past arguments. I don't know of any Bukkit api code that can get the clients texturepack.
long story short A plugin can't render graphics and send it to the client. It's the client that renders all the graphics depending on how the server tells the client to do it. So the only way of getting this to work in multiplayer is to ask the mod developer of the water shaders mod to add multiplayer support.
yes ofc I saw that :3 But finite liquid adds custom blocks and in general just new things, there is no way of coding new blocks with texture and everything into a plugin with bukkit. But yes if it was possible it would be awesome
use dont need to make new blocks of textures .... just make the water work the same way (the normal water ... not some new "water")
oh sorry I wasen't quite clear about that one.... FiniteLiquid adds blocks like pipes n' stuff but also new water levels
Plugin that would emulate behaviour of liquids in FiniteLiquids mod (no need for pipes and other things there) would be lovely. The mod itself is not made for multiplayer while it would be absolutely awesome if it did. I wonder thou how would it work. Lower volumes of water in vanilla game are always seen flowing. Not sure if it can be rendered not flowing, with decreased volume...