This is nice !
Hi Totom3 i did not print anything out while i was runing it for the diagram benchmark, that was the old one u saw.
Good idea im going to do that later. Then il make a more detailed benchmark. Load, Unloading and Deleting of Files. Link (Diagram) Save, Put and...
Hi xTrollxDudex this is how i made it:^ I assume in the benchmark that u already created a new ThunderBolt Object and loaded it //Setting public...
Hi Guys i tried the Thunderbolt2 Library and i got these results for puting data and getting data: Puting Data: (Puting a String) 773352 Nano...
Hi guys, i tried to make an Entity with the velocity of a snowball that flys like a snowball, but out of some reason i does not work. It just...
mrgreen33gamer This tutorial is ok i woud recommend u to explain more. I just tried it in a Hello World programm with 8 Values an it works out...
That means you want to create a method wich regenerates every second a halflife? If so you just make a schedueler wich get's called every second,...
AcpSoldier Hi, here is my Library wich does taht what you are expecting, with an easy API to integrate in to your plugin...
22vortex22 Well, yes i did hear already of SQL, it's possible to make no-SQL databases here an example http://www.mongodb.org/
CraftCreeper6 You coud do one item and check the name of the item and then chose like that a weapon or do for example that the lore is an rpg
CraftCreeper6 You can create for each gun a HashMap<UUID, Integer> and then just set each time he shots the munition in his inventory to the...
D4rkDev Since im not an NMS Pro i woud do it like that that you ad the stuff when you spawn the Villager
Here if found this this maybe will work, its from Fedmand (Link to the plugin) Here is a tutorial on how you need to setup the Inventory Link...
You can listen to the PlayerInteractEntityEvent and see if the player click's on a villager, and the open your custom gui. Du kannst auf das...
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